Displaying 2 results from an estimated 2 matches for "dei_again".
2014 Dec 31
0
[PATCH] nv50,nvc0: set vertex id base to index_bias
...d restores VB_ELEMENT,INSTANCE_BASE.
+ * Forcefully sets VERTEX_ID_BASE to the value of VB_ELEMENT_BASE.
*
* arg = mode
* parm[0] = count
@@ -247,6 +248,8 @@ locn_0f_ts:
maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */
send $r4
send $r5
+ maddr 0x446
+ send $r4
mov $r4 0x1
dei_again:
maddr 0x586 /* VERTEX_BEGIN_GL */
@@ -258,8 +261,10 @@ dei_again:
branz $r2 #dei_again
mov $r1 (extrinsrt $r1 $r4 0 1 26) /* set INSTANCE_NEXT */
maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */
- exit send $r6
+ send $r6
send $r7
+ exit maddr 0x446
+ send $r6
dei_end:...
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my
understanding of all the vertex-related details, but they generally seemed
fine. I'm just going to push these unless someone steps up to review them.
Christoph Bumiller (2):
nvc0: add support for indirect drawing
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Ilia Mirkin (1):
nouveau: check if