search for: defaultpacking

Displaying 4 results from an estimated 4 matches for "defaultpacking".

2014 Sep 13
2
[PATCH] nouveau: fix glCompressedTexImage
...cking); + assert(ret); + } nouveau_unmap_texture_image(ctx, ti, 0); _mesa_unmap_teximage_pbo(ctx, packing); @@ -502,7 +533,8 @@ static GLboolean nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti) { nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL, - &ctx->DefaultPacking, GL_FALSE); + &ctx->DefaultPacking, + _mesa_is_format_compressed(ti->TexFormat)); return GL_TRUE; } @@ -535,11 +567,18 @@ nouveau_texsubimage(struct gl_context *ctx, GLint dims, xoffset, yoffset, width, height, GL_MAP_WRITE_BIT, &map, &row_stride); -...
2014 Sep 14
1
[PATCH] nouveau: fix glCompressedTexImage
..._mesa_unmap_teximage_pbo(ctx, packing); >> @@ -502,7 +533,8 @@ static GLboolean >> nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti) >> { >> nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL, >> - &ctx->DefaultPacking, GL_FALSE); >> + &ctx->DefaultPacking, >> + _mesa_is_format_compressed(ti->TexFormat)); >> return GL_TRUE; >> } >> >> @@ -535,11 +567,18 @@ nouveau_texsubimage(struct gl_context *ctx, GLint dims, >>...
2013 Oct 04
1
[PATCH] nouveau_vieux: add AllocTextureImageBuffer implementation
..._texture.c @@ -494,6 +494,14 @@ nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims, &ctx->Unpack, GL_TRUE); } +static GLboolean +nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti) +{ + nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL, + &ctx->DefaultPacking, GL_FALSE); + return GL_TRUE; +} + static void nouveau_texsubimage(struct gl_context *ctx, GLint dims, struct gl_texture_image *ti, @@ -634,6 +642,7 @@ nouveau_texture_functions_init(struct dd_function_table *functions) functions->DeleteTexture = nouveau_texture_free; functions->...
2014 Sep 14
0
[PATCH] nouveau: fix glCompressedTexImage
...; nouveau_unmap_texture_image(ctx, ti, 0); > _mesa_unmap_teximage_pbo(ctx, packing); > @@ -502,7 +533,8 @@ static GLboolean > nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti) > { > nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL, > - &ctx->DefaultPacking, GL_FALSE); > + &ctx->DefaultPacking, > + _mesa_is_format_compressed(ti->TexFormat)); > return GL_TRUE; > } > > @@ -535,11 +567,18 @@ nouveau_texsubimage(struct gl_context *ctx, GLint dims, > xoffset, yoffset, width, height, > GL_MAP_WRIT...