search for: decodertable32

Displaying 5 results from an estimated 5 matches for "decodertable32".

2013 Aug 23
4
[LLVMdev] redundant code in Mips arch?
hi, there are two arrays named DecoderTable32[] and DecoderTable16[] that has no reference to. any idea why they are there? does it make sense to remove them? (this is llvm 3.3) thanks, Jun -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130823/a95811f...
2013 Aug 23
0
[LLVMdev] redundant code in Mips arch?
forgot to mention: this is from file MipsGenDisassemblerTables.inc thanks. On Fri, Aug 23, 2013 at 2:12 PM, Jun Koi <junkoi2004 at gmail.com> wrote: > hi, > > there are two arrays named DecoderTable32[] and DecoderTable16[] that has > no reference to. any idea why they are there? does it make sense to remove > them? > > (this is llvm 3.3) > > thanks, > Jun > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llv...
2013 Aug 23
0
[LLVMdev] redundant code in Mips arch?
Hi Jun, Are you using the Mips compiler or working on it? Reed On 08/22/2013 11:12 PM, Jun Koi wrote: > hi, > > there are two arrays named DecoderTable32[] and DecoderTable16[] that > has no reference to. any idea why they are there? does it make sense to > remove them? > > (this is llvm 3.3) > > thanks, > Jun > > > > > > _______________________________________________ > LLVM Developers mailing list > LLV...
2013 Aug 24
1
[LLVMdev] redundant code in Mips arch?
...r at mips.com> wrote: > Hi Jun, > > Are you using the Mips compiler or working on it? > > yes, i am looking at its code to understand this architecture. thanks. Jun > > On 08/22/2013 11:12 PM, Jun Koi wrote: > >> hi, >> >> there are two arrays named DecoderTable32[] and DecoderTable16[] that >> has no reference to. any idea why they are there? does it make sense to >> remove them? >> >> (this is llvm 3.3) >> >> thanks, >> Jun >> >> >> >> >> >> ______________________________**______...
2014 Jul 09
2
[LLVMdev] How to resolve decoding conflict?
Hi all, Short version I get decoding conflicts during generation of disassembler tables for my modified PowerPC backend: 001100.......................... ................................ ADDIC 001100__________________________ E_LBZ 001100__________________________ Which methods can be used to resolve this kind of error? Long version: I'm trying to implement support for the PowerPC