Displaying 2 results from an estimated 2 matches for "decodeogglow".
2004 Feb 11
1
Problem using 'ov_open()'...
...e <vorbis\codec.h>
#include <vorbis\vorbisfile.h>
#include <stdio.h>
typedef struct tagSOUNDDATA
{
char *Buffer;
int Channels, Length, Frequency;
} sSOUNDDATA, *pSOUNDDATA;
class OGGDATA
{
public:
OGGDATA();
~OGGDATA();
bool OpenOGG(char*);
pSOUNDDATA DecodeOGGLow();
void CloseOGG(pSOUNDDATA);
private:
FILE *pFile;
OggVorbis_File *pOVFile;
};
OGGDATA::OGGDATA()
{
pFile = NULL;
pOVFile = NULL;
}
OGGDATA::~OGGDATA()
{
if(pOVFile != NULL)
ov_clear(pOVFile);
if(pFile != NULL)
fclose(pFile);
}
bool OGGDATA::OpenOGG(cha...
2004 Feb 18
1
Precache an entire OGG?
...eezes the application. Here is y source for the decode/precache function. Why is it just freezing? I've let it run for about three minutes, thinking it was doing some heavy decoding, but I was wrong. Once this is fixed I'll release this player. Thanks for the help!
pSOUNDDATA OGGDATA::DecodeOGGLow()
{
int StreamID;
unsigned int Size, Read;
unsigned int Location, numStreams;
pSOUNDDATA pData;
if(pFile == NULL)
return NULL;
if((pData = (pSOUNDDATA)malloc(sizeof(sSOUNDDATA))) == NULL)
return NULL;
pData->Length = ov_pcm_total(&sOVFile, -1);
if((pData->Buff...