Displaying 3 results from an estimated 3 matches for "debug_fbostatus".
2011 Oct 25
4
Civilization 4 OpenGL problem, Wine 1.3.31 on Mac OS Lion
...n Civilization 4 Complete Edition.
I've made dll substitution specific for this game using winetrics
(msxml3, vcrun2005).
On Snowleopard installation game runs just fine, but on Lion it produces
a lot of d3d errors after intro movie/logo are shown.
Most of problems reported are:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0)
The begining of errors log is:
?
Code:
Mac:~/.wine/drive_c/Relax/Civilization4.Complete/Beyond the Sword$ wine Civ4BeyondSword.exe &
[1] 809
fixme:system:SystemParametersInf...
2007 Apr 27
0
Wine release 0.9.36
...handle the difference between GL_BACK and GL_FRONT for onscreen surfaces.
wined3d: Don't try to clear the depth stencil if there is none.
wined3d: Implement ColorFill using FBOs, if they're being used.
wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus().
wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall.
wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture.
wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output.
wined3d: The second parameter to glTexImage...
2016 Apr 29
0
Wine release 1.9.9
...nload_data().
wined3d: Add support for rendering to 2D array textures.
dxgi: Trace requested feature levels.
wined3d: Print correct resource type in FIXME() message.
wined3d: Accept multiple instruction modifiers in SM4+ shaders.
wined3d: Add few missing enum values to debug_fbostatus().
wined3d: Implement readback from 2D array textures using glGet[Compressed]TexImage().
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
d3d11: Add ID3D11ClassLinkage interface stub.
wined3d: Add "layer_count" parameter to wined3d_texture_create...