Displaying 3 results from an estimated 3 matches for "ddraw_surface_create_texture".
2013 Dec 06
0
Wine release 1.7.8
...mplates.
Henri Verbeet (46):
wined3d: Just validate the sysmem location in surface_init().
wined3d: Just use surface_invalidate_location() in surface_map().
wined3d: Get rid of surface_set_dirty().
ddraw: Only reset the device when creating an exclusive mode front buffer in ddraw_surface_create_texture().
ddraw: Don't bother checking for DDSD_CAPS in CreateSurface().
ddraw: Don't set the pixelformat's dwSize field in CreateSurface().
ddraw: Don't bother unsetting DDSCAPS2_MIPMAPSUBLEVEL in CreateSurface().
ddraw: Don't bother setting *surface to NULL in...
2013 Nov 22
0
Wine release 1.7.7
...tures for "standalone" surfaces.
ddraw: Create textures for additional surfaces.
wined3d: Create textures for converted surfaces.
wined3d: Don't map the destination surface read-only in surface_convert_format().
ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture().
ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture().
ddraw: Pass the ddraw texture to ddraw_surface_init().
ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well.
wined3d: Create a texture...
2012 Oct 26
0
Wine release 1.5.16
...ent D3D10DisassembleShader().
wined3d: Set texture_level in surface_set_texture_target() as well.
wined3d: Remove some dead code from gen_ffp_instr().
d3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
d3dx9: Avoid LPDIRECT...