search for: ddraw1

Displaying 20 results from an estimated 20 matches for "ddraw1".

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2019 Feb 15
0
Wine release 4.2
...valgrind shows several warnings in ddraw/tests/ddraw2.c 36343 valgrind shows some leaks in ddraw/tests/ddraw4.c 36348 valgrind shows a couple leaks in d3d9/tests/d3d9ex.c 36349 valgrind shows a few leaks in d3d9/tests/stateblock.c 36380 valgrind shows a possible leak in in ddraw/tests/ddraw1.c 36381 valgrind shows a couple possible leaks in in ddraw/tests/ddraw2.c 36382 valgrind shows a possible leak in in ddraw/tests/ddraw7.c 36620 valgrind shows a few invalid reads in ddraw/tests/ddraw1.c 36621 valgrind shows several definite leaks in ddraw/tests/ddraw1.c 36623 valgrin...
2019 May 24
0
Wine release 4.9
.... kernelbase: Add remaining URL functions. kernelbase: Add SHLoadIndirectString(). kernelbase: Add some registry helpers from shlwapi. mfplat: Add timestamp support for system time source. Paul Gofman (13): ddraw/tests: Test lighting with ambient light and material in ddraw1. ddraw: Fix setting current viewport for ddraw1. ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute(). wined3d: Move validate_material_colour_source() to wined3d_private.h. wined3d: Factor out compute_normal_matrix() function. wined3d: Factor...
2015 Feb 20
0
Wine release 1.7.37
...with z enabled but no depth buffer set. d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set. wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. d3d/tests: Geforce8+ GPUs abs() table fog. ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c. ddraw/tests: Port test_texturemapblend to ddraw2.c. ddraw/tests: Port D3D1_ViewportClearTest to ddraw1.c (v2). ddraw/tests: Create a device in test_surface_discard. wined3d: Manage color key changes in the texture. wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_colo...
2017 Jan 13
0
Wine release 2.0-rc5
...assic window dialog size increase at each opening 38216 Wrong screen in Civilization V 38449 valgrind shows a couple leaks in shell32/tests/shelldispatch.c test_namespace() 38847 valgrind shows a definite leak in winmm/tests/wave.c 39905 Ogar Server crashes while starting 40537 ddraw:ddraw1 causes Windows XP to crash 41058 Absent model in 3d scene in SexyBeach3 game 41188 Trove game wants msvcp140.dll._Cnd_init_in_situ 42009 Mentor Graphics DK Design Suite crashes on clipboard copy 42067 Disney Universe doesn't scale gamescreen properly 42110 regression: commit &quo...
2017 Apr 20
0
Wine release 2.0.1
...kihiro Sagawa (3): d3d9/tests: Add LockRect tests with dynamic textures. d3d8/tests: Add LockRect tests with dynamic textures. wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. Alex Henrie (3): ddraw: Don't crash if writing out a new ddraw1 surface segfaults. comdlg32: Don't crash if an IShellFolder could not be created. user32: Include space for ampersands when determining MessageBox size. Alexandre Julliard (1): make_announce: Update version number parsing for the new versioning scheme. Alistair Leslie-Hughes...
2017 Nov 11
0
Wine release 2.21
...undant header include. d3dx10: Fix tracing of shader source data. Michael Müller (2): wined3d: Add support for start instance in draw_primitive_arrays(). advapi32: Added a stub for LsaLookupPrivilegeDisplayName(). Michael Stefaniuc (4): ddraw/tests: Use ARRAY_SIZE() in the ddraw1 tests. ddraw/tests: Use ARRAY_SIZE() in the ddraw2 tests. ddraw/tests: Use ARRAY_SIZE() in the ddraw4 tests. wined3d: Use ARRAY_SIZE(). Nikolay Sivov (22): dwrite: Set lfItalic style to get more compatible results for gdiinterop. gdiplus/metafile: Simplify EmfPlusARGB...
2019 Nov 25
0
Wine release 4.0.3
...from _GetAttachedSurface() if surface is lost. ddraw: Restore complex attached surfaces when restoring surface. ddraw/tests: Test restoring attached surface for ddraw4. ddraw/tests: Test restoring attached surface for ddraw2. ddraw/tests: Test restoring attached surface for ddraw1. Piotr Caban (2): msvcp: Add _Strxfrm implementation. services: Don't double release process in service_start. Qian Hong (1): advapi32: Initialize the LsaLookupSids() LSA_TRANSLATED_NAME.Name string properly. R?mi Bernon (1): wined3d: Add GPU information for Intel UHD...
2016 Jun 10
0
Wine release 1.9.12
...ding it. include: Make wine_dbgstr_rect() available for tests too. shell32/tests: Use wine_dbgstr_rect() to print RECTs. dxgi/tests: Use wine_dbgstr_rect() to print RECTs. comctl32/tests: Use wine_dbgstr_rect() to print RECTs. ddraw/tests: Use wine_dbgstr_rect() in the ddraw1 tests. ddraw/tests: Use wine_dbgstr_rect() in the ddraw2 tests. ddraw/tests: Use wine_dbgstr_rect() in the ddraw4 tests. ddraw/tests: Use wine_dbgstr_rect() in the ddraw7 tests. comdlg32/tests: Use wine_dbgstr_rect() to print RECTs. d3d10core/tests: Use wine_dbgstr_rec...
2015 May 29
0
Wine release 1.7.44
...nsitive filesystems. ntdll/tests: Add a test for filename casing with NtQueryDirectoryFile(). ddraw/tests: Accept broken testbot result for test_coop_level_d3d_state(). ddraw/tests: Workaround a testbot failure in test_ck_rgba(). ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend(). wined3d: Add missing entries for Nvidia GPUs. wined3d: Make use of more specific device IDs with Nvidia binary drivers. wined3d: Remove point size scaling hack. wined3d: Introduce a get_pointsize_minmax() function. wined3d: Introduce a get_point...
2019 Aug 16
0
Wine release 4.14
...from _GetAttachedSurface() if surface is lost. ddraw: Restore complex attached surfaces when restoring surface. ddraw/tests: Test restoring attached surface for ddraw4. ddraw/tests: Test restoring attached surface for ddraw2. ddraw/tests: Test restoring attached surface for ddraw1. Peter Dons Tychsen (1): msvcrt: Do not use casting in min/max constants. Richard Pospesel (11): widl: Change struct _var_t's type member to a struct _decl_spec_t. widl: Refactor to have array type's element use decl_spec_t rather than type_t. widl: Refactor to hav...
2018 Apr 27
0
Wine release 3.7
...nction without immediate mode draws. d3drm: Add viewport to the device before setting viewport parameters. ddraw: Forbid setting viewport extents larger than the render target in SetViewport(). ddraw/tests: Port test_viewport() to ddraw2. ddraw/tests: Port test_viewport() to ddraw1. d3d9/tests: Make use of the readback helpers in check_rect(). d3d9/tests: Improve test_viewport(). wined3d: Don't clamp viewport coordinates. d3d9/tests: Add more tests to test_viewport(). wined3d: Don't attach render targets on clears when unnecessary. Micha...
2016 Sep 02
0
Wine release 1.9.18
...imeout for service startup like in other wine modules. ntdll: Simplify RtlFormatCurrentUserKeyPath using GetCurrentThreadEffectiveToken. user32: Do not create IME window for HWND_MESSAGE windows. Stefan Dösinger (8): ddraw/tests: Move IDirect3DViewport::TransformVertices tests to ddraw1.c. ddraw: Copy extra vertex data in viewport::TransformVertices. ddraw: Fix offscreen flag handling in TransformVertices. ddraw: Validate the input data in TransformVertices. ddraw/tests: Extend TransformVertices invalid data tests. ddraw/tests: Make the vec parameter...
2017 Apr 28
0
Wine release 2.7
...ions of OSMesa. Stefan Dösinger (7): d3d9/tests: Accept another stale value in test_vshader_input. d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards. ddraw/tests: Don't use DDBLT_COLORFILL in test_flip. ddraw/tests: Prefer 16 bit depth buffers in ddraw1 and 2. d3d9/tests: Accept alpha channel differences in shadow_test. d3d8/tests: Accept alpha channel differences in shadow_test. d3d9/tests: WARP returns a random color in uninitialized color attributes. Zebediah Figura (1): user32: Move internal message from EnableWindow t...
2019 Nov 29
0
Wine release 4.21
...ter block. d3dx9: Implement d3dx_effect_ApplyParameterBlock(). ddraw: Fix conversion of v1 viewport from v2 in d3d_viewport_GetViewport(). ddraw: Fix conversion of v2 viewport from v1 in d3d_viewport_GetViewport2(). ddraw/tests: Backport viewport v1 / v2 conversion tests for ddraw1. Piotr Caban (6): msvcrt: Fix _mbstowcs_s_l return value on truncate. msvcrt: Use correct __lc_time_data fields in strftime functions. msvcrt: Add _Strftime tests. ucrtbase: Add _Strftime tests. msvcrt: Use isspace_l in string to number conversion functions. ucr...
2019 Mar 29
0
Wine release 4.5
...po: Fix German translation. Paul Gofman (11): ddraw: Deny adding the same light to viewports multiple times. ddraw/tests: Port test for adding the same light to viewports multiple times for ddraw2. ddraw/tests: Port test for adding the same light to viewports multiple times for ddraw1. ddraw: Do not set ambient light component for d3d[1-4]. ddraw/tests: Test lighting with ambient light and material in ddraw2. wined3d: Treat zero shininess as no specular lighting in legacy lighting mode. d3d9/tests: Test specular lighting with zero shininess. d3d8/te...
2019 Apr 12
0
Wine release 4.6
...ist of processes to attach to. dbgeng: Keep event callbacks pointer. dbgeng: Update stub to IDebugSymbols3. Paul Gofman (10): ddraw: Fix ddraw[1-4] light activation / deactivation. ddraw: Port light delete / add test for ddraw2. ddraw: Port light delete / add test for ddraw1. d3d9: Keep previous stream source stride and offset only when setting NULL buffer. wined3d: Store and use stream offset in state block. d3d8: Keep previous stream source stride only when setting NULL buffer. kernel32: Add DECLSPEC_HOTPATCH to FindClose(). wined3d: Use...
2015 Nov 13
0
Wine release 1.7.55
...UD. d3d9/tests: Improve the shade mode test. d3d8/tests: Port test_shademode() to d3d8. ddraw/tests: Port test_shademode() to ddraw7. ddraw/tests: Port test_shademode() to ddraw4. ddraw/tests: Port test_shademode() to ddraw2. ddraw/tests: Port test_shademode() to ddraw1. wined3d: Flat shading emulation for core contexts. Nikolay Sivov (27): dwrite: Store transform analysis was created with. dwrite: Store origin, advances and offsets as vectors for run analysis. dwrite: Added support for transform in glyph run analysis. dwrite: When a...
2020 Apr 24
0
Wine release 5.7
...s in ddraw_surface. ddraw: Check surface flags when marking surface as lost. ddraw/tests: Test system memory surface with lost device for ddraw4. ddraw/tests: Test system memory surface with lost device for ddraw2. ddraw/tests: Test system memory surface with lost device for ddraw1. quartz/filesource: Store file size on load. quartz/filesource: Check for past EOF read in _Request(). ntdll: Return STATUS_PENDING from NtReadFile() for async read in case of EOF. kernel32/tests: Mark ERROR_HANDLE_EOF result as broken for async file read. Philip Rebohle (9...
2017 Feb 03
0
Wine release 2.1
...olte (1): wined3d: Add GPU information for AMD FIJI. Alasdair Sinclair (1): configure: Fix make install for mf3216.dll. Alex Henrie (6): shell32: Correct dialog title in error message from "Run File" to "Run". ddraw: Don't crash if writing out a new ddraw1 surface segfaults. ddraw: Don't crash if writing out a new ddraw2 surface segfaults. ddraw: Don't crash if writing out a new ddraw4 surface segfaults. ddraw: Don't crash if writing out a new ddraw7 surface segfaults. include: Add constants for CryptProtectMemory/...
2020 Mar 27
0
Wine release 5.5
...t ddraw_surface_is_lost() function. ddraw: Factor out ddraw_surface_lock_ddsd() function. ddraw: Deny locking lost surfaces. ddraw/tests: Test locking lost surface for ddraw4. ddraw/tests: Test locking lost surface for ddraw2. ddraw/tests: Test locking lost surface for ddraw1. hhctrl.ocx: Use stricmp() instead of _strnicmp(..., -1). inetcomm: Use stricmp() instead of _strnicmp(..., -1). wineps.drv: Use stricmp() instead of _strnicmp(..., -1). winhttp: Use stricmp() instead of _strnicmp(..., -1). wininet: Use stricmp() instead of _strnicmp(....