Displaying 2 results from an estimated 2 matches for "dcsearchpointcount".
2003 Feb 23
6
More Missing Pieces
...n production,
or will they ever be?
* DC Search Points: VP3 seems determined to predict DC from *something*.
To that end, DCT_decode.c:ReconRefFrames() has code to search through
surrounding fragments in a last ditch effort to find valid fragments from
which to predict DC. While the code is there, DCSearchPointCount is set to
0 (while a legitimate calculation was commented out) which effectively
short-circuits the DC search code. So, no DC searching in this version?
Will it be back in another version?
Thanks...
--
-Mike Melanson
<p><p>--- >8 ----
List archives: http://www.xiph.org/a...
2003 Jun 14
6
dead DCSearchPoints code
Dan,
In reviewing the code, derf came across the DCSearchPoints array in
QuadCodeDisplayFragments(), encode.c:696. It looks like it specifies a
search order for nearby coded fragments for prediction if there isn't a
nearest neighbor. However, the upper search bound is defined as *0*, so
the search loop (line 917) is never executed and it always falls back
to the last coded fragment.