Displaying 3 results from an estimated 3 matches for "dcmake_osx_architectures".
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2015 Jun 05
2
[LLVMdev] [RFC] Ideas on improving Compiler-RT CMake
Sorry for the late response.
You should check out CMAKE_TOOLCHAIN_FILE logic for Android platform - IIRC
build rules for Android are much simpler than for Darwin/Linux,
and assume that build tree will be properly configured to build a single
compiler-rt runtime for a specific triple. Probably this is the approach
you want
to eventually use for another platforms.
Also check out
2020 Nov 05
1
How to use mainline clang/llvm with CMake
...vm-project/llvm \
-B./llvm-project/_build \
-DCMAKE_INSTALL_PREFIX=./llvm-project/_install \
-G "Ninja" \
-DCMAKE_BUILD_TYPE=Release \
\
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi;compiler-rt;clang-tools-extra;libunwind;lld;pstl;" \
-DLLVM_TARGETS_TO_BUILD="X86" \
-DCMAKE_OSX_ARCHITECTURES="x86_64" \
-DLLVM_CREATE_XCODE_TOOLCHAIN=ON \
-DDEFAULT_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
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2013 Jul 25
1
[LLVMdev] Transitioning build to cmake
On Jul 24, 2013, at 14:18, Charles Davis <cdavis5x at gmail.com> wrote:
>
> On Jul 24, 2013, at 11:11 AM, Jeremy Huddleston Sequoia wrote:
>
>> I recently took a stab at changing the MacPorts llvm-3.4 port from the configure-based build system to the cmake-based build system.
>>
>> There are a couple of issues that I still haven't been able to work out yet