search for: dadbcf3a0b1e

Displaying 8 results from an estimated 8 matches for "dadbcf3a0b1e".

2020 Jul 09
1
[PATCH v3 4/6] powerpc/64s: implement queued spinlocks and rwlocks
...ness on large SMP and NUMA > + systems. > + > + If unsure, say "Y" if you have lots of cores, otherwise "N". Would be nice if we could give a range for "lots". > diff --git a/arch/powerpc/include/asm/Kbuild b/arch/powerpc/include/asm/Kbuild > index dadbcf3a0b1e..1dd8b6adff5e 100644 > --- a/arch/powerpc/include/asm/Kbuild > +++ b/arch/powerpc/include/asm/Kbuild > @@ -6,5 +6,7 @@ generated-y += syscall_table_spu.h > generic-y += export.h > generic-y += local64.h > generic-y += mcs_spinlock.h > +generic-y += qrwlock.h > +generic-y...
2020 Jul 02
0
[PATCH 5/8] powerpc/64s: implement queued spinlocks and rwlocks
...lability and fairness on large SMP and NUMA + systems. + + If unsure, say "Y" if you have lots of cores, otherwise "N". + config ARCH_CPU_PROBE_RELEASE def_bool y depends on HOTPLUG_CPU diff --git a/arch/powerpc/include/asm/Kbuild b/arch/powerpc/include/asm/Kbuild index dadbcf3a0b1e..1dd8b6adff5e 100644 --- a/arch/powerpc/include/asm/Kbuild +++ b/arch/powerpc/include/asm/Kbuild @@ -6,5 +6,7 @@ generated-y += syscall_table_spu.h generic-y += export.h generic-y += local64.h generic-y += mcs_spinlock.h +generic-y += qrwlock.h +generic-y += qspinlock.h generic-y += vtime.h ge...
2020 Jul 06
0
[PATCH v3 4/6] powerpc/64s: implement queued spinlocks and rwlocks
...lability and fairness on large SMP and NUMA + systems. + + If unsure, say "Y" if you have lots of cores, otherwise "N". + config ARCH_CPU_PROBE_RELEASE def_bool y depends on HOTPLUG_CPU diff --git a/arch/powerpc/include/asm/Kbuild b/arch/powerpc/include/asm/Kbuild index dadbcf3a0b1e..1dd8b6adff5e 100644 --- a/arch/powerpc/include/asm/Kbuild +++ b/arch/powerpc/include/asm/Kbuild @@ -6,5 +6,7 @@ generated-y += syscall_table_spu.h generic-y += export.h generic-y += local64.h generic-y += mcs_spinlock.h +generic-y += qrwlock.h +generic-y += qspinlock.h generic-y += vtime.h ge...
2020 Jul 06
13
[PATCH v3 0/6] powerpc: queued spinlocks and rwlocks
v3 is updated to use __pv_queued_spin_unlock, noticed by Waiman (thank you). Thanks, Nick Nicholas Piggin (6): powerpc/powernv: must include hvcall.h to get PAPR defines powerpc/pseries: move some PAPR paravirt functions to their own file powerpc: move spinlock implementation to simple_spinlock powerpc/64s: implement queued spinlocks and rwlocks powerpc/pseries: implement paravirt
2020 Jul 06
13
[PATCH v3 0/6] powerpc: queued spinlocks and rwlocks
v3 is updated to use __pv_queued_spin_unlock, noticed by Waiman (thank you). Thanks, Nick Nicholas Piggin (6): powerpc/powernv: must include hvcall.h to get PAPR defines powerpc/pseries: move some PAPR paravirt functions to their own file powerpc: move spinlock implementation to simple_spinlock powerpc/64s: implement queued spinlocks and rwlocks powerpc/pseries: implement paravirt
2020 Jul 03
7
[PATCH v2 0/6] powerpc: queued spinlocks and rwlocks
v2 is updated to account for feedback from Will, Peter, and Waiman (thank you), and trims off a couple of RFC and unrelated patches. Thanks, Nick Nicholas Piggin (6): powerpc/powernv: must include hvcall.h to get PAPR defines powerpc/pseries: move some PAPR paravirt functions to their own file powerpc: move spinlock implementation to simple_spinlock powerpc/64s: implement queued
2020 Jul 24
8
[PATCH v4 0/6] powerpc: queued spinlocks and rwlocks
Updated with everybody's feedback (thanks all), and more performance results. What I've found is I might have been measuring the worst load point for the paravirt case, and by looking at a range of loads it's clear that queued spinlocks are overall better even on PV, doubly so when you look at the generally much improved worst case latencies. I have defaulted it to N even though
2020 Jul 02
12
[PATCH 0/8] powerpc: queued spinlocks and rwlocks
This series adds an option to use queued spinlocks for powerpc, and makes it the default for the Book3S-64 subarch. This effort starts with the generic code so it's very simple but still very performant. There are optimisations that can be made to slowpaths, but I think it's better to attack those incrementally if/when we find things, and try to add the improvements to generic code as