search for: d71786

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2020 Jul 07
2
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...answer for above question is "yes", given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn't have a LD_PRELOAD mechanism. Please see demo patch here: https://reviews.llvm.org/D71786 Thank you in advance for the feedback! Alex. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20200707/2d5db6a6/attachment.html>
2020 Jul 03
4
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...2. If the answer for above question is “yes”, given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn’t have a LD_PRELOAD mechanism. Please see demo patch here: https://reviews.llvm.org/D71786 Thank you in advance for the feedback! Alex. _______________________________________________ cfe-dev mailing list cfe-dev at lists.llvm.org<mailto:cfe-dev at lists.llvm.org> https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev -------------- next part -------------- An HTML attachment wa...
2020 Jul 02
6
RFC: Replacing the default CRT allocator on Windows
...answer for above question is "yes", given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn't have a LD_PRELOAD mechanism. Please see demo patch here: https://reviews.llvm.org/D71786 Thank you in advance for the feedback! Alex. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20200702/40adf06e/attachment.html>
2020 Jul 07
3
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...>> performance speedup, should we embed one of these allocators into Clang/LLD >> builds by default? (on Windows only) Considering that Windows doesn’t have >> a LD_PRELOAD mechanism. >> >> >> >> Please see demo patch here: https://reviews.llvm.org/D71786 >> >> >> >> Thank you in advance for the feedback! >> >> Alex. >> >> >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> https://lists.llvm.org/cgi-bin/mailman/lis...
2020 Jul 07
2
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...one of these allocators into Clang/LLD >>>> builds by default? (on Windows only) Considering that Windows doesn’t have >>>> a LD_PRELOAD mechanism. >>>> >>>> >>>> >>>> Please see demo patch here: https://reviews.llvm.org/D71786 >>>> >>>> >>>> >>>> Thank you in advance for the feedback! >>>> >>>> Alex. >>>> >>>> >>>> _______________________________________________ >>>> LLVM Developers mailing list >&gt...
2020 Apr 14
4
7-8% compile time slowdowns in LLVM 10
Hey list, TL;DR - LLVM 10 is around 7-8% slower than LLVM 9 when compiling the same inputs. So here at Unity our Burst HPC# compiler uses LLVM to provide our users with some very optimal codegen. LLVM is used in two ways: 1. In the Unity editor we JIT compile user code. 2. We also have an AOT mode for when our users are building a full game. Particularly for 1., compile time really matters for