Displaying 6 results from an estimated 6 matches for "d71786".
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2020 Jul 07
2
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...answer for above question is "yes", given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn't have a LD_PRELOAD mechanism.
Please see demo patch here: https://reviews.llvm.org/D71786
Thank you in advance for the feedback!
Alex.
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2020 Jul 03
4
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...2. If the answer for above question is “yes”, given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn’t have a LD_PRELOAD mechanism.
Please see demo patch here: https://reviews.llvm.org/D71786
Thank you in advance for the feedback!
Alex.
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cfe-dev at lists.llvm.org<mailto:cfe-dev at lists.llvm.org>
https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
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2020 Jul 02
6
RFC: Replacing the default CRT allocator on Windows
...answer for above question is "yes", given the tremendous performance speedup, should we embed one of these allocators into Clang/LLD builds by default? (on Windows only) Considering that Windows doesn't have a LD_PRELOAD mechanism.
Please see demo patch here: https://reviews.llvm.org/D71786
Thank you in advance for the feedback!
Alex.
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2020 Jul 07
3
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...>> performance speedup, should we embed one of these allocators into Clang/LLD
>> builds by default? (on Windows only) Considering that Windows doesn’t have
>> a LD_PRELOAD mechanism.
>>
>>
>>
>> Please see demo patch here: https://reviews.llvm.org/D71786
>>
>>
>>
>> Thank you in advance for the feedback!
>>
>> Alex.
>>
>>
>> _______________________________________________
>> LLVM Developers mailing list
>> llvm-dev at lists.llvm.org
>> https://lists.llvm.org/cgi-bin/mailman/lis...
2020 Jul 07
2
[cfe-dev] RFC: Replacing the default CRT allocator on Windows
...one of these allocators into Clang/LLD
>>>> builds by default? (on Windows only) Considering that Windows doesn’t have
>>>> a LD_PRELOAD mechanism.
>>>>
>>>>
>>>>
>>>> Please see demo patch here: https://reviews.llvm.org/D71786
>>>>
>>>>
>>>>
>>>> Thank you in advance for the feedback!
>>>>
>>>> Alex.
>>>>
>>>>
>>>> _______________________________________________
>>>> LLVM Developers mailing list
>>...
2020 Apr 14
4
7-8% compile time slowdowns in LLVM 10
Hey list,
TL;DR - LLVM 10 is around 7-8% slower than LLVM 9 when compiling the same
inputs.
So here at Unity our Burst HPC# compiler uses LLVM to provide our users
with some very optimal codegen. LLVM is used in two ways:
1. In the Unity editor we JIT compile user code.
2. We also have an AOT mode for when our users are building a full game.
Particularly for 1., compile time really matters for