search for: d3dx8

Displaying 20 results from an estimated 47 matches for "d3dx8".

Did you mean: d3dx9
2007 Nov 09
0
Wine release 0.9.49
...efined memory references in registry.c. ntdll: NtAccessCheck: Only send used bytes to server. cabinet: FCIAddFile: Set defaults in case callback doesn't set some fields. cabinet: FCICreate: Initialize oldCCAB. msvcrt: Fix two buglets in heap test. David Adam (35): d3dx8: Implement D3DX*Normalize. d3dx8: Implement D3DX*BaryCentric. d3dx8: Implement D3DX*Hermite. d3dx8: Implement D3DX*CatmullRom. d3dx8: Test the function D3DXVec3Cross really. d3dx8: Implement D3DX*Transform. d3dx8: Implement D3DX*TransformCoord. d3dx8: Imple...
2010 Jun 04
1
streamci and d3dx8 missing from override menu.PASTEDsystem32
http://www.wine-reviews.net/wine-reviews/microsoft/directx-90c-march-2008-redistributable-on-linux-with-wine.html Following this guide and I'm missing d3dx8 and streamci from the override menu. I tried pasting and unzipping streamci.dll to system32 but it still does not appear. How do I add it? And dllfiles.com doesn't have d3dx8 but it has d3dx81ab.dll. Do you think it will work?
2007 Nov 30
0
Wine release 0.9.50
...lid lineId in MIXER_GETLINECONTROLSF_ONEBYTYPE. Bang Jun-young (1): olecli32: Fix invalid syntax. Dan Kegel (2): advapi32: Fix buffer overrun in tests/registry.c:wine_debugstr_wn(). user32: Implement return value for DdeClientTransaction for XTYP_EXECUTE. David Adam (27): d3dx8: Implement D3XMatrixInverse. d3dx8: Implement D3XMatrixMultiplyTranspose. d3dx8: Implement D3XMatrixVec3Project. d3dx8: Implement D3DXVec3Unproject. d3dx8: Implement D3DXMatrixAffine Transformation. d3dx8: Implement D3DXPlaneNormalize. d3dx8: Implement D3DXPlaneI...
2007 Oct 26
0
Wine release 0.9.48
...user32: Fix message processing in dde test and go back to more reasonable timeouts. kernel32: Fix GlobalMemoryStatus to take into account the IMAGE_FILE_LARGE_ADDRESS_AWARE flag. progman: Remove the obsolete Xx.rc file. shlwapi/tests: Make local variables static and const. d3dx8: The inline functions should be static instead of extern. ntdll: Fixed typo in RTL_GetKeyHandle (spotted by Sean Chu). winex11: Process all types of messages while moving/resizing a window. msi: Properly clear the new table data when a column is added. msi: Avoid casting con...
2009 May 23
3
EVE online won't run
...ered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 fixme:heap:HeapSetInformation 0x8d0000 0 0x33fcac 4 err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXQuaternionSquadSetup' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. err:mod...
2009 Feb 13
0
Wine release 1.1.15
...Cleanup IDirectXFileImpl_CreateEnumObject a bit. d3dxof: Add support for DXFILELOAD_FROMRESOURCE source. Christoph von Wittich (1): kernel32: DeviceIoControl: lpBytesReturned must not be NULL if lpOverlapped is NULL. David Adam (17): d3dx9_36: Fix failing tests in Windows. d3dx8: Allow output pointer to be equal to input pointer. d3dx8: Simplify some functions. d3dx8: Implement D3DXFresnelTerm. d3dx8: Implement D3DXIntersectTri. d3dx9_36: Implement D3DXIntersectTri. d3dx9_36: Remove useless traces. d3dx8: Move some functions into core.c...
2008 Nov 07
0
Wine release 1.1.8
...(1): gdi32: Add support for the GGO_UNHINTED flag in GetGlyphOutline. Clinton Stimpson (1): comctl32: Fix getting of min size of monthcal when changing font. Damjan Jovanovic (1): winemenubuilder: Generate icons in winemenubuilder instead of wineshelllink. David Adam (3): d3dx8: Implement ID3DXMatrixStack_GetTop(). d3dx8: Implement ID3DXMatrixStack_LoadIdentity. d3dx8: Implement ID3DXMatrixStack_LoadMatrix. Detlef Riekenberg (3): user32/tests: Avoid crash on win9x. shdocvw/tests: Use the correct size for memset. user32/tests: Fix crash on wi...
2009 Apr 10
1
Stronghold 2 Problems
Has anyone managed to get Stronghold 2 working with wine post 1.0? I'm sure I've managed to play it before on earlier versions of wine but I have tried with version 1.01 and 1.1.18 but can't play it. Using versions 1.0, 1.1 and 1.2 of Stronghold 2, the game crashes after a few seconds of game play. Using versions 1.3.1, 1.4 and 1.4.1 I can't run the game without installing
2008 Dec 05
0
Wine release 1.1.10
...of: Increase some buffer and array sizes. d3dxof: Handle comments when going to next template or object. quartz: Avoid leaking penummt and mt on error. quartz: Return properly when input is flushing or reaching end of stream. ddraw: Fix some comments. David Adam (1): d3dx8: Add a few tests for MatrixStack. Dmitry Timoshkov (1): gdi32: Make PATH_AddEntry static. Francois Gouget (46): regedit: Fix handling of zero-byte binary values for 'regedit /E'. atl: Remove WINAPI on static functions where not needed. comdlg32: Remove WINAPI on st...
2009 Jan 15
3
Game in console mode without X environment
...rpcrt4 ELF 7e82f000-7e93b000 Deferred ole32<elf> \-PE 7e850000-7e93b000 \ ole32 ELF 7e93b000-7e985000 Deferred dsound<elf> \-PE 7e940000-7e985000 \ dsound ELF 7e985000-7e9a5000 Deferred d3dx8<elf> \-PE 7e990000-7e9a5000 \ d3dx8 ELF 7e9a5000-7e9c5000 Deferred d3dx9_36<elf> \-PE 7e9b0000-7e9c5000 \ d3dx9_36 ELF 7e9c5000-7e9de000 Deferred d3dx9_37<elf> \-PE 7e9d0000-7e9de000 \...
2009 Jul 17
0
Wine release 1.1.26
...ander (1): appwiz.cpl: Add Swedish translation. David Adam (18): d3dx9_36: Fix tests to make them pass in Windows. d3dx9_36: Fix the sprite tests to make them pass in Windows. d3dx9: Fix the prototype of some functions. d3dx9: Add d3dx9.h in dxguid. d3dx9: Merge d3dx8 core into d3dx9. d3dx9: Merge d3dx8 mesh into d3dx9. d3dx9: Merge d3dx8 mesh tests into d3dx9. d3dx9: Merge d3dx8 math into d3dx9. d3dx9: Clean-up the spec file. d3dx9: Merge d3dx8 math tests into d3dx9. d3dx9: Remove the useless d3dx8 import. dxguid: Remov...
2008 Aug 10
1
Problems with games
...ametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT) err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileA' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileA' used by L"...
2008 Aug 17
3
Tank Combat - loading error
Game - Tank Combat - city entertainment Set dll d3dx9_36.dll - still get the following error, as follows.. > err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. > err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory...
2008 Feb 08
0
Wine release 0.9.55
...make winapi_check happy. msvcrt: __CxxDetectRethrow() and __CxxQueryExceptionSize() are implemented now so export them. winapi_check: Update win32.api for acledit.dll, ctapi32.dll and inetcomm.dll. winapi_check: Assorted win32.api updates. winapi_check: Update win32.api for d3dx8.dll. d3dx8core.h: Remove some extraneous #include directives. d3dx8: Fix the D3DXMatrixAffineTransformation() prototype. d3dx8: Make d3dx8core.h C++ compatible. d3dx8: Add the d3dx8mesh.h header and move the relevant function declarations there. d3dx8: Fix the D3DXAsse...
2008 Sep 23
3
Heroes 5 fail to run.
...e5a7000 \ crtdll > ELF 7e5a7000-7e639000 Deferred winmm<elf> > \-PE 7e5b0000-7e639000 \ winmm > ELF 7e639000-7e665000 Deferred ws2_32<elf> > \-PE 7e640000-7e665000 \ ws2_32 > ELF 7e665000-7e684000 Deferred d3dx8<elf> > \-PE 7e670000-7e684000 \ d3dx8 > ELF 7e684000-7e6a3000 Deferred d3dx9_36<elf> > \-PE 7e690000-7e6a3000 \ d3dx9_36 > ELF 7e6a3000-7e6bc000 Deferred d3dx9_25<elf> > \-PE 7e6b0000-7e6bc000 \ d3dx9_25...
2008 Dec 27
1
Call of duty 4 on ubuntu 8.10 x64
...elf> \-PE 7f430000-7f483000 \ rpcrt4 ELF 7f483000-7f594000 Deferred ole32<elf> \-PE 7f4a0000-7f594000 \ ole32 ELF 7f594000-7f5e0000 Deferred dsound<elf> \-PE 7f5a0000-7f5e0000 \ dsound ELF 7f6ff000-7f720000 Deferred d3dx8<elf> \-PE 7f710000-7f720000 \ d3dx8 ELF 7f720000-7f741000 Deferred d3dx9_36<elf> \-PE 7f730000-7f741000 \ d3dx9_36 ELF 7f741000-7f75b000 Deferred d3dx9_34<elf> \-PE 7f750000-7f75b000 \ d3dx9_34 ELF 7f75b000-7f87c000 Def...
2009 Aug 09
0
Running NFS Undercover on wine
...1000 \ ole32 > ELF 7ea31000-7ea69000 Deferred dinput<elf> > \-PE 7ea40000-7ea69000 \ dinput > ELF 7ea69000-7ea83000 Deferred dinput8<elf> > \-PE 7ea70000-7ea83000 \ dinput8 > ELF 7ea83000-7eaa4000 Deferred d3dx8<elf> > \-PE 7ea90000-7eaa4000 \ d3dx8 > ELF 7eaa4000-7eac5000 Deferred d3dx9_36<elf> > \-PE 7eab0000-7eac5000 \ d3dx9_36 > ELF 7eac5000-7eadf000 Deferred d3dx9_34<elf> > \-PE 7ead0000-7eadf000 \ d3dx9_34...
2007 Dec 28
0
Wine release 0.9.52
...l: Implement BindIoCompletionCallback. dbghelp: Adjust minidump streams ordering and sizing. dbghelp: Treat const addresses as const unsigned. Aric Stewart (1): fonts: Correct External leading for japanese small font and enable fontmetric test for the font. David Adam (4): d3dx8: Add definition for MatrixStack. d3dx8: Rename d3dx_core_private.h to d3dx8_private.h. d3dx8: Add basic functions and stubs for MatrixStack. d3dx8: Implement D3DXCreateMatrixStack. Dmitry Timoshkov (11): user32: Always clip the button painting to the client rectangle....
2008 Nov 21
0
Wine release 1.1.9
...ctionality to winemenubuilder and removed wineshelllink. shdocvw, winemenubuilder: Generate fd.o entries for .url files. user32: Handle NULL rectangles in WM_NCCALCSIZE. Daniel Zimmermann (1): widl: Fix check for interface type in get_size_procformatstring. David Adam (5): d3dx8: Simplify D3DXQuaternionInverse. quartz: Check for NULL condition in FilterGraph2_Disconnect. d3dx8: Implement D3DXMatrixAffineTransformation2D. d3dx8: Implement D3DXMatrixTransformation2D. d3dx8: Change the debug channel of d3dx8 into the generic d3dx. Detlef Riekenberg (5...
2007 Oct 12
0
Wine release 0.9.47
..._tfswrite. rpcrt4, widl: Make pointer layouts compatible with windows; fix conformant array tests. Dan Kegel (3): msvcrt: Improve CR CR LF handling. msvcrt: Fix ^Z handling in text mode. quartz: Make clock test less flaky. David Adam (2): include: Skeleton header for D3DX8. d3dx8: Fix the definition of D3DXVECTOR. Detlef Riekenberg (6): msi: Dump the database name in a FIXME. winspool: Add a missing export. spoolss: Implement SplInitializeWinSpoolDrv. spoolss/tests: Add tests for SplInitializeWinSpoolDrv. localspl: Implement Initi...