Displaying 20 results from an estimated 47 matches for "d3dx8".
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d3dx9
2007 Nov 09
0
Wine release 0.9.49
...efined memory references in registry.c.
ntdll: NtAccessCheck: Only send used bytes to server.
cabinet: FCIAddFile: Set defaults in case callback doesn't set some fields.
cabinet: FCICreate: Initialize oldCCAB.
msvcrt: Fix two buglets in heap test.
David Adam (35):
d3dx8: Implement D3DX*Normalize.
d3dx8: Implement D3DX*BaryCentric.
d3dx8: Implement D3DX*Hermite.
d3dx8: Implement D3DX*CatmullRom.
d3dx8: Test the function D3DXVec3Cross really.
d3dx8: Implement D3DX*Transform.
d3dx8: Implement D3DX*TransformCoord.
d3dx8: Imple...
2010 Jun 04
1
streamci and d3dx8 missing from override menu.PASTEDsystem32
http://www.wine-reviews.net/wine-reviews/microsoft/directx-90c-march-2008-redistributable-on-linux-with-wine.html
Following this guide and I'm missing d3dx8 and streamci from the override menu. I tried pasting and unzipping streamci.dll to system32 but it still does not appear. How do I add it?
And dllfiles.com doesn't have d3dx8 but it has d3dx81ab.dll. Do you think it will work?
2007 Nov 30
0
Wine release 0.9.50
...lid lineId in MIXER_GETLINECONTROLSF_ONEBYTYPE.
Bang Jun-young (1):
olecli32: Fix invalid syntax.
Dan Kegel (2):
advapi32: Fix buffer overrun in tests/registry.c:wine_debugstr_wn().
user32: Implement return value for DdeClientTransaction for XTYP_EXECUTE.
David Adam (27):
d3dx8: Implement D3XMatrixInverse.
d3dx8: Implement D3XMatrixMultiplyTranspose.
d3dx8: Implement D3XMatrixVec3Project.
d3dx8: Implement D3DXVec3Unproject.
d3dx8: Implement D3DXMatrixAffine Transformation.
d3dx8: Implement D3DXPlaneNormalize.
d3dx8: Implement D3DXPlaneI...
2007 Oct 26
0
Wine release 0.9.48
...user32: Fix message processing in dde test and go back to more reasonable timeouts.
kernel32: Fix GlobalMemoryStatus to take into account the IMAGE_FILE_LARGE_ADDRESS_AWARE flag.
progman: Remove the obsolete Xx.rc file.
shlwapi/tests: Make local variables static and const.
d3dx8: The inline functions should be static instead of extern.
ntdll: Fixed typo in RTL_GetKeyHandle (spotted by Sean Chu).
winex11: Process all types of messages while moving/resizing a window.
msi: Properly clear the new table data when a column is added.
msi: Avoid casting con...
2009 May 23
3
EVE online won't run
...ered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:heap:HeapSetInformation 0x8d0000 0 0x33fcac 4
err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXQuaternionSquadSetup' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead.
err:mod...
2009 Feb 13
0
Wine release 1.1.15
...Cleanup IDirectXFileImpl_CreateEnumObject a bit.
d3dxof: Add support for DXFILELOAD_FROMRESOURCE source.
Christoph von Wittich (1):
kernel32: DeviceIoControl: lpBytesReturned must not be NULL if lpOverlapped is NULL.
David Adam (17):
d3dx9_36: Fix failing tests in Windows.
d3dx8: Allow output pointer to be equal to input pointer.
d3dx8: Simplify some functions.
d3dx8: Implement D3DXFresnelTerm.
d3dx8: Implement D3DXIntersectTri.
d3dx9_36: Implement D3DXIntersectTri.
d3dx9_36: Remove useless traces.
d3dx8: Move some functions into core.c...
2008 Nov 07
0
Wine release 1.1.8
...(1):
gdi32: Add support for the GGO_UNHINTED flag in GetGlyphOutline.
Clinton Stimpson (1):
comctl32: Fix getting of min size of monthcal when changing font.
Damjan Jovanovic (1):
winemenubuilder: Generate icons in winemenubuilder instead of wineshelllink.
David Adam (3):
d3dx8: Implement ID3DXMatrixStack_GetTop().
d3dx8: Implement ID3DXMatrixStack_LoadIdentity.
d3dx8: Implement ID3DXMatrixStack_LoadMatrix.
Detlef Riekenberg (3):
user32/tests: Avoid crash on win9x.
shdocvw/tests: Use the correct size for memset.
user32/tests: Fix crash on wi...
2009 Apr 10
1
Stronghold 2 Problems
Has anyone managed to get Stronghold 2 working with wine post 1.0? I'm sure I've managed to play it before on earlier versions of wine but I have tried with version 1.01 and 1.1.18 but can't play it.
Using versions 1.0, 1.1 and 1.2 of Stronghold 2, the game crashes after a few seconds of game play.
Using versions 1.3.1, 1.4 and 1.4.1 I can't run the game without installing
2008 Dec 05
0
Wine release 1.1.10
...of: Increase some buffer and array sizes.
d3dxof: Handle comments when going to next template or object.
quartz: Avoid leaking penummt and mt on error.
quartz: Return properly when input is flushing or reaching end of stream.
ddraw: Fix some comments.
David Adam (1):
d3dx8: Add a few tests for MatrixStack.
Dmitry Timoshkov (1):
gdi32: Make PATH_AddEntry static.
Francois Gouget (46):
regedit: Fix handling of zero-byte binary values for 'regedit /E'.
atl: Remove WINAPI on static functions where not needed.
comdlg32: Remove WINAPI on st...
2009 Jan 15
3
Game in console mode without X environment
...rpcrt4
ELF 7e82f000-7e93b000 Deferred ole32<elf>
\-PE 7e850000-7e93b000 \ ole32
ELF 7e93b000-7e985000 Deferred dsound<elf>
\-PE 7e940000-7e985000 \ dsound
ELF 7e985000-7e9a5000 Deferred d3dx8<elf>
\-PE 7e990000-7e9a5000 \ d3dx8
ELF 7e9a5000-7e9c5000 Deferred d3dx9_36<elf>
\-PE 7e9b0000-7e9c5000 \ d3dx9_36
ELF 7e9c5000-7e9de000 Deferred d3dx9_37<elf>
\-PE 7e9d0000-7e9de000 \...
2009 Jul 17
0
Wine release 1.1.26
...ander (1):
appwiz.cpl: Add Swedish translation.
David Adam (18):
d3dx9_36: Fix tests to make them pass in Windows.
d3dx9_36: Fix the sprite tests to make them pass in Windows.
d3dx9: Fix the prototype of some functions.
d3dx9: Add d3dx9.h in dxguid.
d3dx9: Merge d3dx8 core into d3dx9.
d3dx9: Merge d3dx8 mesh into d3dx9.
d3dx9: Merge d3dx8 mesh tests into d3dx9.
d3dx9: Merge d3dx8 math into d3dx9.
d3dx9: Clean-up the spec file.
d3dx9: Merge d3dx8 math tests into d3dx9.
d3dx9: Remove the useless d3dx8 import.
dxguid: Remov...
2008 Aug 10
1
Problems with games
...ametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT)
err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileA' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileA' used by L"...
2008 Aug 17
3
Tank Combat - loading error
Game - Tank Combat - city entertainment
Set dll d3dx9_36.dll - still get the following error, as follows..
> err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead.
> err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory...
2008 Feb 08
0
Wine release 0.9.55
...make winapi_check happy.
msvcrt: __CxxDetectRethrow() and __CxxQueryExceptionSize() are implemented now so export them.
winapi_check: Update win32.api for acledit.dll, ctapi32.dll and inetcomm.dll.
winapi_check: Assorted win32.api updates.
winapi_check: Update win32.api for d3dx8.dll.
d3dx8core.h: Remove some extraneous #include directives.
d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
d3dx8: Make d3dx8core.h C++ compatible.
d3dx8: Add the d3dx8mesh.h header and move the relevant function declarations there.
d3dx8: Fix the D3DXAsse...
2008 Sep 23
3
Heroes 5 fail to run.
...e5a7000 \ crtdll
> ELF 7e5a7000-7e639000 Deferred winmm<elf>
> \-PE 7e5b0000-7e639000 \ winmm
> ELF 7e639000-7e665000 Deferred ws2_32<elf>
> \-PE 7e640000-7e665000 \ ws2_32
> ELF 7e665000-7e684000 Deferred d3dx8<elf>
> \-PE 7e670000-7e684000 \ d3dx8
> ELF 7e684000-7e6a3000 Deferred d3dx9_36<elf>
> \-PE 7e690000-7e6a3000 \ d3dx9_36
> ELF 7e6a3000-7e6bc000 Deferred d3dx9_25<elf>
> \-PE 7e6b0000-7e6bc000 \ d3dx9_25...
2008 Dec 27
1
Call of duty 4 on ubuntu 8.10 x64
...elf>
\-PE 7f430000-7f483000 \ rpcrt4
ELF 7f483000-7f594000 Deferred ole32<elf>
\-PE 7f4a0000-7f594000 \ ole32
ELF 7f594000-7f5e0000 Deferred dsound<elf>
\-PE 7f5a0000-7f5e0000 \ dsound
ELF 7f6ff000-7f720000 Deferred d3dx8<elf>
\-PE 7f710000-7f720000 \ d3dx8
ELF 7f720000-7f741000 Deferred d3dx9_36<elf>
\-PE 7f730000-7f741000 \ d3dx9_36
ELF 7f741000-7f75b000 Deferred d3dx9_34<elf>
\-PE 7f750000-7f75b000 \ d3dx9_34
ELF 7f75b000-7f87c000 Def...
2009 Aug 09
0
Running NFS Undercover on wine
...1000 \ ole32
> ELF 7ea31000-7ea69000 Deferred dinput<elf>
> \-PE 7ea40000-7ea69000 \ dinput
> ELF 7ea69000-7ea83000 Deferred dinput8<elf>
> \-PE 7ea70000-7ea83000 \ dinput8
> ELF 7ea83000-7eaa4000 Deferred d3dx8<elf>
> \-PE 7ea90000-7eaa4000 \ d3dx8
> ELF 7eaa4000-7eac5000 Deferred d3dx9_36<elf>
> \-PE 7eab0000-7eac5000 \ d3dx9_36
> ELF 7eac5000-7eadf000 Deferred d3dx9_34<elf>
> \-PE 7ead0000-7eadf000 \ d3dx9_34...
2007 Dec 28
0
Wine release 0.9.52
...l: Implement BindIoCompletionCallback.
dbghelp: Adjust minidump streams ordering and sizing.
dbghelp: Treat const addresses as const unsigned.
Aric Stewart (1):
fonts: Correct External leading for japanese small font and enable fontmetric test for the font.
David Adam (4):
d3dx8: Add definition for MatrixStack.
d3dx8: Rename d3dx_core_private.h to d3dx8_private.h.
d3dx8: Add basic functions and stubs for MatrixStack.
d3dx8: Implement D3DXCreateMatrixStack.
Dmitry Timoshkov (11):
user32: Always clip the button painting to the client rectangle....
2008 Nov 21
0
Wine release 1.1.9
...ctionality to winemenubuilder and removed wineshelllink.
shdocvw, winemenubuilder: Generate fd.o entries for .url files.
user32: Handle NULL rectangles in WM_NCCALCSIZE.
Daniel Zimmermann (1):
widl: Fix check for interface type in get_size_procformatstring.
David Adam (5):
d3dx8: Simplify D3DXQuaternionInverse.
quartz: Check for NULL condition in FilterGraph2_Disconnect.
d3dx8: Implement D3DXMatrixAffineTransformation2D.
d3dx8: Implement D3DXMatrixTransformation2D.
d3dx8: Change the debug channel of d3dx8 into the generic d3dx.
Detlef Riekenberg (5...
2007 Oct 12
0
Wine release 0.9.47
..._tfswrite.
rpcrt4, widl: Make pointer layouts compatible with windows; fix conformant array tests.
Dan Kegel (3):
msvcrt: Improve CR CR LF handling.
msvcrt: Fix ^Z handling in text mode.
quartz: Make clock test less flaky.
David Adam (2):
include: Skeleton header for D3DX8.
d3dx8: Fix the definition of D3DXVECTOR.
Detlef Riekenberg (6):
msi: Dump the database name in a FIXME.
winspool: Add a missing export.
spoolss: Implement SplInitializeWinSpoolDrv.
spoolss/tests: Add tests for SplInitializeWinSpoolDrv.
localspl: Implement Initi...