search for: d3dlock_discard

Displaying 3 results from an estimated 3 matches for "d3dlock_discard".

2011 Sep 09
0
Wine release 1.3.28
...volume texture tests. wined3d: Rename dummyTextureName variable. wined3d: Store maximum vertex attributes count. wined3d: Report more vertex texture formats. Maxime Lombard (1): wined3d: Add support for Nvidia GTX 460M. Michael Mc Donnell (6): d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace. d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof. d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory. d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere. d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCyl...
2007 Dec 28
0
Wine release 0.9.52
...from bits.idl. qmgr: AddRef, QueryInterface, and stub functions for queue manager interface. Stefan D?singer (37): winex11: Distinguish between bpp and depth. winex11: Activate the depth-bpp difference. d3d9: The refrast returns an error on invalid clear rects. d3d9: D3DLOCK_DISCARD is not valid on managed textures. d3d9: Do not set NONE MIN and MAG filters. d3d9: Remove a few more incorrect D3DLOCK_DISCARDs. d3d9: Add a note about a breakage in the refrast. wined3d: Disable the SWAPEFFECT_DISCARD clear. wined3d: Correct a pixel shader version com...
2019 Sep 27
0
Wine release 4.17
...eck for DXTn fallback formats. d3dx9: Move the source rect alignment check into the condition for simple copy. d3dx9: Handle non-zero source rect position in D3DXLoadSurfaceFromMemory(). d3dx9: Implement DXTn compression for offset destination rect. d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture. d3dx9: Compute the correct source rect in D3DXLoadSurfaceFromFileInMemory(). Michael M?ller (1): wine.inf: Create the WindowsMediaVersion key and set its default value. Michael Stefaniuc (1): widl: Add the ARRAY_SIZE() macro. Nikolay Sivov (12):...