Displaying 3 results from an estimated 3 matches for "d3dlock_discard".
2011 Sep 09
0
Wine release 1.3.28
...volume texture tests.
wined3d: Rename dummyTextureName variable.
wined3d: Store maximum vertex attributes count.
wined3d: Report more vertex texture formats.
Maxime Lombard (1):
wined3d: Add support for Nvidia GTX 460M.
Michael Mc Donnell (6):
d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace.
d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof.
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory.
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere.
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCyl...
2007 Dec 28
0
Wine release 0.9.52
...from bits.idl.
qmgr: AddRef, QueryInterface, and stub functions for queue manager interface.
Stefan D?singer (37):
winex11: Distinguish between bpp and depth.
winex11: Activate the depth-bpp difference.
d3d9: The refrast returns an error on invalid clear rects.
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
d3d9: Do not set NONE MIN and MAG filters.
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
d3d9: Add a note about a breakage in the refrast.
wined3d: Disable the SWAPEFFECT_DISCARD clear.
wined3d: Correct a pixel shader version com...
2019 Sep 27
0
Wine release 4.17
...eck for DXTn fallback formats.
d3dx9: Move the source rect alignment check into the condition for simple copy.
d3dx9: Handle non-zero source rect position in D3DXLoadSurfaceFromMemory().
d3dx9: Implement DXTn compression for offset destination rect.
d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture.
d3dx9: Compute the correct source rect in D3DXLoadSurfaceFromFileInMemory().
Michael M?ller (1):
wine.inf: Create the WindowsMediaVersion key and set its default value.
Michael Stefaniuc (1):
widl: Add the ARRAY_SIZE() macro.
Nikolay Sivov (12):...