Displaying 4 results from an estimated 4 matches for "d3dfmt_r5g6b5".
2011 Mar 07
6
Lineage 2 Ubuntu 10.10 c0000135 Error
For about 2 weeks now I been looking in forms and googleing on how to play this game on ubuntu but when I found some one with same problem, I have its been unsolved or a dead end. winehq says its playable on my os and with wine and I played this game for years on this labtop so I doubt it's because I don't meet the req. When I lunch the game terminal under wine I get this error.
wine
2014 Feb 07
0
Wine release 1.7.12
...ehq.org for https protocol tests.
atl110: Share sources with atl100.
Jactry Zeng (2):
riched20: Use codepage in ME_ToUnicode.
riched20: Add UTF8 support for EM_SETTEXTEX.
Ken Thomases (8):
d3d9: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
wined3d: Improve CheckDeviceType() support for windowed mode.
d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().
winemac: Ignore mouse capture during window drags for routing click and move events.
winemac: Reset cursor clipping...
2016 Feb 19
0
Wine release 1.9.4
...ate Finnish translation.
Louis Lenders (1):
uxtheme: Fix CloseThemeData with invalid handle value.
Marcus Meissner (1):
ntdll: Cast left shifted 1 to be ulong wide (Coverity).
Matteo Bruni (5):
d3d8: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM.
wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
d3d10core/tests: Test relative addressing in constant buffers.
wined3d: Add shader limits for SM5.
Michael...
2011 Sep 23
0
Wine release 1.3.29
...9: Use the variable instead of the type in HeapAlloc().
wined3d: Fix spelling.
Stefan D?singer (20):
wined3d: Make sure that lit doesn't return NaN.
d3d9: Add a LIT 0.0^0.0 test.
wined3d: Don't load/unload unsupported texture coordinate attribs.
ddraw: Correct D3DFMT_R5G6B5 in a test.
ddraw: Use a Z format suported by the driver in the visual test.
ddraw/tests: Not all GPUs support dwZBufferBitDepth=24 on Windows.
wined3d: Disable range fog with per-pixel fog.
d3d9/tests: Range fog is not used with table fog.
wined3d: Only the ARBfp frage...