Displaying 9 results from an estimated 9 matches for "d3dfmt_get_conv".
2010 Apr 16
0
Wine release 1.1.43
...wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed.
wined3d: Disable framebuffer to texture blitting.
wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override.
wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette.
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table....
2014 Oct 03
0
Wine release 1.7.28
...of ddraw_surface_init().
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
wined3d: Get rid of SFLAG_DONOTFREE.
wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special().
wined3d: Use a lookup table in d3dfmt_get_conv().
wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
wined3d: Pass a texture to d3dfmt_get_conv().
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surfa...
2014 Oct 17
0
Wine release 1.7.29
...e: Avoid redefining the DWRITE_GLYPH_RUN typedef.
Hans Leidekker (1):
msi: Don't skip the media check for the first volume.
Henri Verbeet (23):
d2d1: Implement d2d_d3d_render_target_DrawTextLayout().
wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().
wined3d: Don't abuse conv_byte_count for color-key conversions.
wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv().
wined3d: Don't check for color-keying for WINED3D_CT_P8.
ws2_32: Return the needed buffer size for SIO_ADDRESS_LIST_QUERY.
w...
2009 Jun 19
0
Wine release 1.1.24
...chments.
wined3d: Set FBO stencil attachments for relevant depth stencil formats.
wined3d: Avoid comparing shader compile args if the relevant shader isn't present.
wined3d: Simplify some code in set_glsl_shader_program().
wined3d: Don't modify the internal format in d3dfmt_get_conv().
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
wined3d: Add some FIXMEs about blitting with unsupported fixups.
wined3d: Set explicitly sized internal formats for color key conversion in d3dfmt_get_conv().
wined3d: Check the correct extensions in d3dfmt_get...
2013 Dec 06
0
Wine release 1.7.8
...D_CAPS fixup from CreateSurface() to ddraw_surface_create_texture().
ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const.
ddraw: Get rid of CreateSurface().
ddraw: Get rid of copy_to_surfacedesc2().
wined3d: Properly check for the front buffer in d3dfmt_get_conv().
ddraw: Use hr_ddraw_from_wined3d() in ddraw_surface_create().
ddraw: Get rid of the DDSCAPS_BACKBUFFER validation in ddraw_surface_create().
ddraw/tests: Add some missing DestroyWindow() calls.
ddraw/tests: Unify the skip messages a bit.
ddraw/tests: Add a surface f...
2010 May 28
0
Wine release 1.2-rc2
...: Add struct _stat32i64 and struct _stat64i32.
msvcrt90: Add fstat64i32.
msvcrt90: Add stat64i32.
msvcrt: Support system(NULL).
Roderick Colenbrander (7):
wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
wined3d: Add Geforce 4x0 cards to GPU database.
wined3d: Add Geforce 2xx lowend models.
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
wined3d: Add support for mobile Geforce 3xx...
2010 Mar 19
0
Wine release 1.1.41
...tes for surface_blt_to_drawable.
wined3d: Remove oversize texture support.
wined3d: Add a helper function for drawing a textured quad.
wined3d: Use draw_textured_quad in BltOverride.
wined3d: Start moving paletted texture support to the blit_shader.
wined3d: Get rid of d3dfmt_get_conv in RealizePalette.
Sandijs Ribaks (1):
wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM.
Stefan D?singer (11):
d3d9: Fix test failures on Windows 7.
wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
wined3d: Use glMapB...
2011 Jul 08
0
Wine release 1.3.24
...buffer() const.
wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
wined3d: Make the surface parameter to surface_upload_data() const.
wined3d: Make the src_surface parameter to draw_textured_quad() const.
wined3d: Make the surface parameter to d3dfmt_get_conv() const.
Huw Davies (3):
gdi32: Simplify colour table generation.
gdi32: Fix the 8 bpp generated colour table.
gdi32: Construct the EGA palette from the default palette.
Jacek Caban (24):
mshtml: Make sure we always create nsWineURI with valid IUri.
mshtml: Get rid o...
2010 May 21
0
Wine release 1.2-rc1
...texture for surface allocation in read_from_framebuffer_texture.
wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL.
opengl32: Add 32-bit bitmap rendering test.
wined3d: Set conversion flags for format descriptors having a convert function.
wined3d: Remove unneeded d3dfmt_get_conv conversion constants.
wined3d: Use BltFast in UpdateSurface when desc.convert is set.
Stefan D?singer (8):
wined3d: Don't use GL_ARB_map_buffer_range for now.
wined3d: Split up the "one" pixel shader helper constant.
wined3d: Store a positive 1.0 in the ARB...