search for: d3derr_invalidcall

Displaying 8 results from an estimated 8 matches for "d3derr_invalidcall".

2012 May 25
0
Wine release 1.5.5
...eFromSurface. d3dx9/tests: Use more common formats for surfaces in DXTn tests. d3dx9/tests: Do not release a texture when it wasn't created. d3dx9/tests: Mark broken behavior of the debug version of d3d9. d3dx9/tests: Remove d3d9 test from d3dx9 tests. d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level. d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetCubeMapSurface is called with invalid level. d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface....
2007 Jul 31
1
Sims are not running!
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2012 May 03
0
wine error graphics_dx9.cpp(2408): d3d error 8876086c(2156)
...ing (from black to original interface draw) and when you move mouse you can see(blinking) inerface and even load some project, but impossible to do something in this case. when I try wine versions 1.3.32 and above to 1.5.3 it just crash with graphics_dx9.cpp(2408): d3d error 8876086c(2156) d3derr_invalidcall (invalid call) I think it because no exist d3d8thk.dll.(so) module or maybe issues in other two modules d3dx9_43.dll.so d3dcompiler_43.dll.so how can I play tweaking with directx in wine 1.3.31 because it almoust run on this version ps: link to werkzeug4 https://github.com/farbraus...
2018 Nov 09
0
Wine release 3.20
...COMPATIBLE on the swapchain when required. wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER. d3d9: Only set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on mappable swapchains. d3d9: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures. d3d9: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d9_surface_LockRect(). d3d8: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures. d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect(). d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init(). d3d9: Do not specify WI...
2010 Oct 01
0
Wine release 1.3.4
...e stack instead of the heap. Mike Kaplinskiy (2): ws2_32: Implement AcceptEx and GetAcceptExSockaddrs. ws2_32: Implement SO_UPDATE_ACCEPT_CONTEXT. Misha Koshelev (10): d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods. d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed. d3dx9_36: Implement D3DXCreateMeshFVF. d3dx9_36: Add stub for D3DXCreateTeapot. d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer. d3dx9_36: Implement D3DXCreateSphere. d3dx9_36: Add D3DXCre...
2010 Aug 20
0
Wine release 1.3.1
...IUriBuilder_CreateUriSimple. urlmon/tests: Added tests for IUriBuilder_CreateUriWithFlags. urlmon/tests: Added tests for IUriBuilder_GetFragment. Tony Wasserka (3): d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions. d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid. d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory. Uwe Bonnes (1): wininet: Add const qualifier after openssl version check. Vincent Povirk (18): gdiplus: Stub GdipSetPenTransform. gdiplus: Stub GdipRot...
2010 Jul 30
0
Wine release 1.3.0
...void redundant calls to ME_CalcRunExtent. Eric Pouech (1): wineoss.drv: Be consistent for aux devices about what we actually support. Florian K?berle (3): comctl32: Call TREEVIEW_SendExpanded after expanding. comctl32: Simplify the code. wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. Francois Gouget (1): wine.inf: Let winebrowser handle the ftp URLs. Fr?d?ric Delanoy (2): shdocvw: Add French translation. shdocvw: Fix French translation. Greg Geldorp (2): winetest: Take manifests into account when hunting for DLLs. msvcrt/tests: ecvt on Win9x an...
2009 Dec 04
0
Wine release 1.1.34
...tions. winecoreaudio.drv: Use wine_dbg_sprintf() in a few debug utility functions. ntdll: Fix the FileAllInformation info size. ntdll: Also return name information for FileAllInformation. ntdll/tests: Add some tests for FileAllInformation name information. d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader. d3d9/tests: Trace the viewport in clear_test(). wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory. d3d10core: Allow a NULL input layout to be set in IASetInputLayout(). d3d10core: Allow a NULL...