Displaying 8 results from an estimated 8 matches for "d3ddevice".
2001 Feb 05
1
wine with TransGaming patch doesn't compile
Hi!
I have patched the latest CVS-sources of wine with the TransGaming
patch. Now it doesn't compile anymore. Seems to be a problem with MESA.
I have attached an error log.
I have installed NVIDIA_GLX 0.96 and the mesadev 3.2.
Manfred
=== begin of error log ===
In file included from d3ddevice/mesa.c:29:
mesa_private.h:219: parse error before `PFNGLSECONDARYCOLOR3UBEXTPROC'
mesa_private.h:219: warning: no semicolon at end of struct or union
mesa_private.h:220: warning: type defaults to `int' in declaration of `glSecondaryColorPointerEXT'
mesa_private.h:220: warning: data defi...
2001 Mar 26
2
TransGaming and SourceForge
Hi everyone,
Just wanted to let everyone know that the TransGaming DirectX development is now
being hosted at SourceForge. You can get updates from our live CVS tree, discuss
DirectX specific issues on the 'WineX-devel' mailing list, etc. The SourceForge
project page is at:
http://sourceforge.net/project/winex
The CVSROOT for CVS is:
2001 Jul 27
1
Compiling against Mesa
...t. I've included the output of the exact problem I
get when compiling below if that clarifies the problem at all.
Thanks,
Steve
gcc -c -I. -I. -I../../include -I../../include -g -O2 -Wall
-fno-strength-reduce -mpreferred-stack-boundary=2 -fPIC -D__WINE__
-D_REENTRANT -I/usr/X11R6/include -o d3ddevice/mesa.o d3ddevice/mesa.c
d3ddevice/mesa.c:36: redefinition of `PFNGLCOLORTABLEEXTPROC'
/usr/X11R6/include/GL/glext.h:2131: `PFNGLCOLORTABLEEXTPROC' previously
declared here
make[2]: *** [d3ddevice/mesa.o] Error 1
make[2]: Leaving directory `/home/steve/stuff/wine-20010629/dlls/ddraw'
mak...
2001 Dec 10
0
HAVE_GLEXT_PROTOTYPES not defined correctly...
The Wine configure script seems to work fine, except that it doesn't define
HAVE_GLEXT_PROTOTYPES when it should; this causes
dlls/ddraw/d3ddevice/mesa.c to not compile due to a
redefinition/redeclaration error, so I have to edit include/config.h by
hand. Is there some way of getting configure to properly detect the GL
extension prototypes?
Thanks in advance.
2001 Aug 05
1
WineX Build Problems
...# The file is in a subdirectory.
test ! -d "$ac_dir" && mkdir "$ac_dir"
fi
rm -f $ac_file
mv conftest.h $ac_file
fi
fi; done
EOF
cat >> $CONFIG_STATUS <<EOF
EOF
cat >> $CONFIG_STATUS <<\EOF
extra_subdirs="\
dlls/ddraw/d3ddevice \
dlls/ddraw/dclipper \
dlls/ddraw/ddraw \
dlls/ddraw/direct3d \
dlls/ddraw/dpalette \
dlls/ddraw/dsurface \
dlls/dinput/joystick \
dlls/dinput/keyboard \
dlls/dinput/mouse \
dlls/kernel/messages \
dlls/user/resources \
"
for i in $extra_subdirs; do [ -d $i ] || (echo "creating $i" &...
2002 Jan 03
2
Unable to compile wine CVS version
...2
cvs server: Updating dlls/avicap32
cvs server: Updating dlls/avifil32
cvs server: Updating dlls/comctl32
P dlls/comctl32/commctrl.c
cvs server: Updating dlls/commdlg
cvs server: Updating dlls/crtdll
cvs server: Updating dlls/dciman32
cvs server: Updating dlls/ddraw
cvs server: Updating dlls/ddraw/d3ddevice
cvs server: Updating dlls/ddraw/dclipper
cvs server: Updating dlls/ddraw/ddraw
cvs server: Updating dlls/ddraw/direct3d
cvs server: Updating dlls/ddraw/dpalette
cvs server: Updating dlls/ddraw/dsurface
cvs server: Updating dlls/devenum
cvs server: Updating dlls/dinput
cvs server: Updating dlls/dinp...
2007 Aug 24
0
Wine release 0.9.44
...e bugs.
wgl: Fix a typo in the trace code.
wgl: Cleanup pixelformat initialization code.
opengl32: Don't use 64bit gl types.
wined3d: Fix a null pointer dereference.
wgl: Fix wglGetCurrentReadDCARB bugs.
Stefan D?singer (38):
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
wined3d: Remove ugly code from stateblock init.
wined3d: Remove stateblock::set.*.
wined3d: Remove primary stateblock fixme.
wined3d: Optimize render states in the stateblock.
wined3d: Optimize transform state in stateblocks.
wined3d: Do no...
2007 Nov 09
0
Wine release 0.9.49
...gt;drawable specific blit code out of LoadLocation.
wined3d: Move drawable->sysmem specific code to its special function.
wined3d: Move texture->sysmem specific code into its special function.
d3d8: Initialize the vertex decl when allocating it.
wined3d: Don't test D3DDEVICE surfaces in dsurface tests.
wined3d: Only glBindAttribLocation used attributes.
wined3d: Make pixel shader input an array.
wined3d: Pixel Shader varying indexing.
wined3d: Add a max varyings member to the gl info structure.
wined3d: Handle ps 3.0 varyings in a differen...