Displaying 2 results from an estimated 2 matches for "d3d_device_cr".
2013 Sep 27
0
Wine release 1.7.3
...t when checking format capabilities in CreateSurface().
dxgi: Avoid LPCSTR.
dxgi: Avoid LPVOID.
ddraw: Fix render target refcount handling.
ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
ddraw: Verify that the surface is a render target in d3d_device_create().
d3d10core: Avoid LPSTR.
d3d10core: Avoid LPVOID.
ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_create().
ddraw: Verify that the surface is in video memory in d3d_device_create().
ddraw: Verify that surfaces with an inde...
2018 Sep 28
0
Wine release 3.17
...order the formats in debug_d3dformat() to match the enum order.
wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
wined3d: Rename "wined3d_adapter_opengl" to "wined3d_adapter_gl".
wined3d: Disallow creating devices without adapters in wined3d_device_create().
wined3d: Move the OpenGL vertex format to a separate structure.
wined3d: Move the OpenGL view class to struct wined3d_format_gl.
d3d8/tests: Properly check whether creating a device succeeded in test_flip().
d3d9/tests: Properly check whether creating a device succeed...