search for: d3d9ex

Displaying 20 results from an estimated 20 matches for "d3d9ex".

2018 Nov 23
0
Wine release 3.21
...arget and depth/stencil usage on index buffers. d3d9: Do not add map access indiscriminately in texture_init(). d3d9: Do not add map access indiscriminately in cubetexture_init(). d3d9: Do not add map access indiscriminately in d3d9_device_create_surface(). d3d9/tests: Add a d3d9ex resource access test. d3d9: Disallow creating managed vertex buffers on d3d9ex devices. d3d9: Disallow creating managed index buffers on d3d9ex devices. d3d9: Disallow creating managed 3D textures on d3d9ex devices. d3d9: Disallow creating managed cube textures on d3d9ex dev...
2014 Oct 17
0
Wine release 1.7.29
...st for GetGlyphOutline with an insufficient buffer. wined3d: Fail to create shaders using more than the supported number of constants. d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants. d3d9/tests: Port the unsupported shaders test to D3D9Ex. d3d8/tests: Port the applicable parts of the new unsupported shaders tests to d3d8. wined3d: Don't replicate shader limits values for each shader. wined3d: ps_2_0 shaders don't support int or bool constants. d3dcompiler: Fix tracing of expression operators. Michael...
2012 Nov 23
0
Wine release 1.5.18
...ls. d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls. d3drm: Avoid LPDIRECTDRAWSURFACE. d3drm: Avoid LPDIRECTDRAWCLIPPER. d3d9: Avoid resetting device state for d3d9ex resets. d3d9/tests: Create the d3d9ex object in create_device(). d3d9/tests: Add tests for device resets in d3d9ex. d3drm: Avoid LPDIRECT3DVIEWPORT. d3drm: Avoid LPDIRECT3DDEVICE2. d3drm: Avoid LPDIRECT3DDEVICE. d3d10core: Implement d3d10_device_IAGetIndexBuffer(...
2016 Jan 09
0
Wine release 1.9.1
...d3d11/tests: Add test for block-compressed textures. d3d10core/tests: Add test for block-compressed textures. wined3d: Add support for WINED3DFMT_R8G8_UNORM format. wined3d: Recreate default_sampler during device reset. include: Add declarations for D3DUSAGEs added with d3d9ex. d3d9: Implement d3d9_device_CreateDepthStencilSurfaceEx(). d3d9/tests: Add test for CreateDepthStencilSurfaceEx(). d3d9/tests: Add missing space to trace() message. wined3d: Add usage flags introduced with d3d9ex. Matteo Bruni (1): wined3d: Regenerate FFP replacement...
2019 Mar 15
0
Wine release 4.4
...3DUSAGE_AUTOGENMIPMAP expected failures. d3d9/tests: Clarify that D3DFMT_A8R8G8B8 isn't a supported adapter format. d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. d3d9/tests: Fix a CheckDeviceFormat() call. d3d9/tests: Fix test_lost_device() D3D9Ex test on Windows 10. d3d9/tests: Fix test_wndproc() D3D9Ex test on Windows 10. d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format. d3d9/tests: Fix test_frame_latency() D3D9Ex test on Windows 10. d3d8/tests: Set FVF in test_draw_primitive()....
2017 Jan 06
0
Wine release 2.0-rc4
...: Add test for stale render target views regression. d3d8/tests: Do not assume surface size and format in get_rt_readback(). d3d8/tests: Add test for stale render target views regression. d3d9/tests: Do not assume surface size and format in get_pixel_color(). d3d9/tests: Add d3d9ex test for backbuffer resize. d3d9: Do not create render target view while surface refcount is equal to 0. d3d8: Do not create render target view while surface refcount is equal to 0. Louis Lenders (1): wine.inf: Add Drivers32 registry key. Nikolay Sivov (2): ole32/tests: So...
2018 Dec 21
0
Wine release 4.0-rc3
...e leak in quartz/tests/avisplitter.c 36328 valgrind shows a leak in rsaenh/tests/rsaenh.c 36354 valgrind shows a leak in ddraw/tests/dsurface.c 36356 valgrind shows a possible leak in dinput/tests/device.c 36655 valgrind shows an unitialized variable in mountmgr.sys/device.c (d3d9/tests/d3d9ex.c) 38324 Dead or Alive 5 Last Round and Ridge Racer Unbounded models/geometry problems 39279 valgrind shows uninitialized memory in winmm/tests/mcicda.c 42546 DSOUND_PrimaryOpen() incorrect set buf size 43354 valgrind shows a crash in dlls/wbemprox/tests/query.c (fill_ip4routetable) 4...
2013 May 24
0
Wine release 1.5.31
...wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used. wined3d: Don't log the device pointer in shader_arb_select. wined3d: Initialize the gl_info pointer from the context. wined3d: Don't pass the device to atifs_free_ffpshader. d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. wined3d: Correct an ERR/FIXME. d3d9/tests: d3d9ex video memory accounting tests. Zhan Jianyu (2): vbscript: Implemented builtin function CInt. vbscript: Implemented builtin function CBool. -- Alexandre Jull...
2019 Feb 04
0
Wine release 4.1
...Mac, disable ASLR for Wine processes. loader: On Mac, move the top-down allocations area down to avoid regions reserved by the system. Matteo Bruni (24): d3dx9/tests: Expect plain render target creation to work. d3dx9/tests: Fix a couple of ok() messages. d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers. d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures. d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures. ddraw/tests: Test drawing with system memory textures. d3dx9: Improve D3DXMatrixTransformation() implementatio...
2019 Feb 15
0
Wine release 4.2
...ree in d3d_device_inner_Release() ddraw/tests/ddraw{4,7}.c 36267 valgrind shows an invalid read in ddraw/tests/ddraw4.c 36340 valgrind shows several warnings in ddraw/tests/ddraw2.c 36343 valgrind shows some leaks in ddraw/tests/ddraw4.c 36348 valgrind shows a couple leaks in d3d9/tests/d3d9ex.c 36349 valgrind shows a few leaks in d3d9/tests/stateblock.c 36380 valgrind shows a possible leak in in ddraw/tests/ddraw1.c 36381 valgrind shows a couple possible leaks in in ddraw/tests/ddraw2.c 36382 valgrind shows a possible leak in in ddraw/tests/ddraw7.c 36620 valgrind shows a...
2014 Dec 12
0
Wine release 1.7.33
...of get_poll_results. Stefan D?singer (11): d3d9: Refuse to reset a lost device. d3d8: Refuse to reset a lost device. wined3d: Add a comment about reset during focus change. d3d9/tests: Test focus loss message filtering. d3d9/tests: Test focus loss message filtering in d3d9ex. d3d8/tests: Test focus loss message filtering. d3d9/test: Test WM_SYSCOMMAND handling. d3d8/tests: Test WM_SYSCOMMAND handling. ddraw/tests: Fix window deactivation in test_coop_level_activateapp. ddraw/tests: Test WM_SYSCOMMAND handling. wined3d: Filter message...
2015 May 01
0
Wine release 1.7.42
...: Fix a memory leak (valgrind). msvcrt: Handle NULL arguments in _mbscmp. msvcr120: Add _ismbcprint export. advapi32: Return fake handles from RegisterTraceGuidsW. wininet: Reuse cached basic authorization across sessions. Henri Verbeet (35): d3d9/tests: Release "d3d9ex" after we're done with it in test_wndproc() (Valgrind). wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind). wined3d: Introduce a function to compile ARB vertex/fragment programs. wined3d: Completely initialize "correction_params" in shad...
2012 Mar 07
0
Wine release 1.4
...cient mapping of textures and buffers in some cases. - Handling projected textures works better in early shader model versions. - Shaders are strictly checked against the hardware capabilities. This means we won't try to create e.g. a shader model 3 shader on shader model 2 hardware. - D3D9EX texture creation from system memory is supported. This affects some Source Engine games like Team Fortress 2. - The D3DX9 shader assembler is mostly finished. It is now part of the new d3dcompiler dll. - Various parts of D3DX9 are more complete, including: - The surface / texture loading fu...
2014 Nov 14
0
Wine release 1.7.31
...ts: Allow passing a resolution to reset_device. ddraw/tests: Rename modes and rectangles in test_coop_level_mode_set. ddraw/tests: Ddraw restores the mode settings from the registry. d3d/tests: Test fog interpolation. d3d9/tests: Allow passing a resolution to reset_device in d3d9ex. d3d8/tests: Allow passing a resolution to reset_device. wined3d: Add new D3DCREATE flags. Vincent Povirk (9): windowscodecs: Fix race condition loading libpng. windowscodecs: Treat missing GUID list keys as empty. windowscodecs: Implement MetadataReaderInfo_GetContai...
2018 Oct 26
0
Wine release 3.19
...vate the device before minimizing the window. wined3d: Avoid accessing the device after minimize in ddraw. ddraw/tests: Test when the device goes bad on focus loss. d3d8/tests: Test when the device goes bad on focus loss. d3d9/tests: Test when the device gets occluded during d3d9ex focus loss. d3d9/tests: Test when the device goes bad on focus loss. ddraw/tests: Test destroying ddraw in WM_KILLFOCUS. Zebediah Figura (8): rpcrt4: Discriminants can't be int3264. rpcrt4: Also clear base-type [out] pointers in client_do_args(). oleaut32: Handle...
2018 Mar 16
0
Wine release 3.4
...9: Skip AddRef + Release if SetValue is called with the old texture. d3dx9: Cleanup D3DXVec3Unproject() implementation a bit. d3dx9/tests: Cleanup test_createtext() a bit. d3d8/tests: Add a test for device caps. d3d9/tests: Add a test for device caps. d3d9/tests: Add a d3d9ex test for device caps. Michael Müller (8): ntdll: Implement ProcessImageFileNameWin32 in NtQueryInformationProcess. sfc_os: Set an error code in SfcGetNextProtectedFile stub. user32: Add stubs for GetWindowDisplayAffinity and SetWindowDisplayAffinity. mpr: Return correct err...
2012 Jul 17
0
Wine release 1.5.9
...ore http://jpl.nasa.gov crashes in HTMLDocument_get_cookie 30495 Serif WebPlus X2 fails to start due to windowscodecs BitmapEncoderInfo_GetPixelFormats being a stub 30533 The Walking Dead Episode 1: Black screen after startup 30602 GTA2 crashes on exit 30757 Dota 2 won't render with d3d9ex 30872 Fifa 2005 demo crashes with German language selected 30926 Mathematica 8.0.1 crashes on startup 30986 Severe frame rate regression in 3D games when changing cursor graphic (esp with animated cursors) 31082 StarTopia: crashes while loading 31092 ctest, cmake crash with null this...
2019 Mar 01
0
Wine release 4.3
...2: Add CoDisableCallCancellation stub. Mark Jansen (2): msi: Do not leak rootkey. msi: Prevent uninitialized variable usage. Matteo Bruni (10): d3dx9: Simplify get_parameter_by_name(). d3d8/tests: Add a test for Reset() with bound DEFAULT resources. d3d9/tests: Add a D3D9Ex test for Reset() with bound resources. d3d9/tests: Fix device tests on Windows 10. d3d8/tests: Fix device tests on Windows 10. d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed. d3d8: Release system memory wined3d buffer only after the draw b...
2020 Mar 13
0
Wine release 5.4
...R?mi Bernon (5): d3d9/tests: Register test window class upfront. d3d8/tests: Add test_window_style results for w1064v1809. d3d9/tests: Explicit test_window_style results on w1064v1809. d3d9/tests: Make device test_window_style checks more consistent. d3d9/tests: Make d3d9ex test_window_style checks consistent with device. Serge Gautherie (3): include: COMMCONFIG.wcProviderData is WCHAR, not DWORD. shell32: Fix SHCNE_UPDATEITEM number of items. tools: Remove 0x0501 API versions forced by winapi_test. Sven Baars (7): d3dx9: Implement ID3DXFont_...
2011 Dec 02
0
Wine release 1.3.34
...e a separate function to determine if a surface needs a PBO. wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set. wined3d: Get rid of WINED3DDEVINFO_STAGETIMINGS. wined3d: Get rid of WINED3DDEVINFO_RESOURCEMANAGER. d3d9: Add some FIXMEs for d3d9ex resource sharing. d3d9: Implement texture creation from system memory. d3d9/tests: Add a test for texture creation from system memory. wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. wined3d: Get rid of the WINED3DRASTER_STATUS typedef. Huw Davies (5): gdi3...