search for: d3d8

Displaying 20 results from an estimated 337 matches for "d3d8".

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2003 Jun 21
2
installation problem
...ppy to live without. If nobody can suggest a remedy for the fault below then if i could disable directx compilation that would be Ok as well. i am using some cflags for glibc to optimise for pentium4. Could that be a problem? ../../tools/winebuild/winebuild -D_REENTRANT -fPIC -D__WINESRC__ -o d3d8.spec.c --spec ./d3d8.spec version.res d3d8.dll.tmp.o -L../../dlls - luser32 -lgdi32 -lkernel32 make[2]: *** [d3d8.spec.c] Segmentation fault make[2]: *** Deleting file `d3d8.spec.c' make[2]: Leaving directory `/home/ryan/.opera/download/wine- 20030618/dlls/d3d8' make[1]: *** [d3d8] Erro...
2003 Jun 23
0
d3d8.spec.c Segmentation fault
Hi all, I am recieving this segmentation fault everytime i try and install wine 20030618. I run a mandrake 9.1 system with glibc 2.3.2-3mdk. Anybody have any ideas how to solve this? Thanks in advance Ryan ../../tools/winebuild/winebuild -D_REENTRANT -fPIC -D__WINESRC__ -o d3d8.spec.c --spec ./d3d8.spec version.res d3d8.dll.tmp.o -L../../dlls - luser32 -lgdi32 -lkernel32 make[2]: *** [d3d8.spec.c] Segmentation fault make[2]: *** Deleting file `d3d8.spec.c' make[2]: Leaving directory `/home/ryan/.opera/download/wine- 20030618/dlls/d3d8' make[1]: *** [d3d8] Erro...
2011 Jun 02
6
Morrowind GOTY
...Kuwiano Morrowind]$ wine morrowind.exe > wine.log fixme:win:EnumDisplayDevicesW ((null),0,0x33f088,0x00000000), stub! fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Keine Berechtigung fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored. fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored. err:alsa:wine_snd_pcm_recover underrun occurred fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usa...
2020 Feb 28
0
Wine release 5.3
...limit in wined3d_stateblock_set_*s_consts_f(). wined3d: Get rid of the contained_*s_consts_* arrays. maintainers: Drop J?zef Kucia. maintainers: Move d3d10 and d3d10_1 under Direct3D helper libraries. d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}. d3d8: Fix texture stage index checks. wined3d: Rename struct wined3d_map_range to struct wined3d_range. wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock(). wined3d: Optimize scanning changed transform states in wined3d_device_apply_stateblock()....
2014 Apr 18
0
Wine release 1.7.17
...tart 28316 kernel32/debugger.ok: exit status of debugger is sometimes 0 when it should be STATUS_ACCESS_VIOLATION 28384 Copy to clipboard not working in EMS SQL Manager 28580 Acclaim Re-Volt: crashes before getting into race 29050 Astral Masters 1.9 refuses to start: 'Failed to init D3D8 object!' 29136 Sins of a Solar Empire (Stardock.com/Steam) does not activate 29409 Team Fortress 2 (Steam): can't select player class or change team using mouse 29645 PCSX2: Software renderer crashes on initialisation when using more than 1 thread 29991 Skyrim needs more video m...
2012 Apr 27
0
Wine release 1.5.3
...erface. d3d10: COM cleanup for the ID3D10EffectVariable interface. wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. wined3d: device_clear_render_targets() never fails. ddraw/tests: Add a helper function to create a material. d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface(). d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect(). d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect(). d3d8: Get rid of...
2002 May 24
0
gta3
...ed it under wine. That one worked ok, but I have the following: [gotdrunk@mbjr gta3]# wine --winver win98 gta3 Drive G: unknown drive type 'w? @D2@.?@D2@', defaulting to 'hd'. err:win32:PE_fixup_imports No implementation for DDRAW.dll.11(DdEntry12) imported from C:\windows\system\d3d8.dll, setting to 0xdeadbeef err:win32:PE_fixup_imports No implementation for DDRAW.dll.10(DdEntry11) imported from C:\windows\system\d3d8.dll, setting to 0xdeadbeef err:win32:PE_fixup_imports No implementation for DDRAW.dll.22(DdEntry6) imported from C:\windows\system\d3d8.dll, setting to 0xdeadbe...
2009 Mar 08
2
Couple DLL problems
First: what is possible search path for builtin libraries (.dll.so) besides system-wide ?/usr/lib/wine?? Adding it to LD_LIBRARY_PATH didn't help? (I'm using debian version from winehq repository right now) Second: Is it possible to use wrapper of ?d3d8?? (morrowind graphics enhancer's). E.g. use native d3d8.dll which would wrap around builtin d3d8 of wine?
2015 Oct 16
0
Wine release 1.7.53
...in d2d_geometry_intersect_self(). d2d1: Only test figures that overlap the probe in d2d_path_geometry_point_inside(). d2d1: Only search for the initial edge for each figure in d2d_cdt_insert_segments(). d2d1: Properly check if a face is real in d2d_path_geometry_add_face(). d3d8: Simplify d3d8_device_GetBackBuffer(). d3d9: Simplify d3d9_device_CheckDeviceState(). wined3d: The cursor image surface is not allowed to be NULL in wined3d_device_set_cursor_properties(). Hugh McMaster (1): crypt32/tests: Delete WineTest registry key when tests are complete. Hu...
2001 Dec 01
3
DirectX 8.0
Hi, I'm trying to install the game "Aquanox" under Wine which needs DirectX 8.0. I've found a mail in the wine mailing list archive stating that wine already includes DirectX, but Aquanox keeps complaining about a missing d3d8.dll. Trying to install DirectX 8.0, I end up with "DirectX couldn't be installed on this computer". Any hints on this one? Sebastian -- Sebastian Jaenicke whois pgpkey-18AC0BE4@whois.ripe.net|perl -ne's-^certif: +--&&print'
2016 Feb 19
0
Wine release 1.9.4
...lanoy (10): po: Update French translation. imagehlp/tests: Use todo_wine_if() in tests. kernel32/tests: Use todo_wine_if() in tests. mscms/tests: Use todo_wine_if() in tests. ddraw/tests: Use todo_wine_if() in tests. d3d9/tests: Use todo_wine_if() in tests. d3d8/tests: Use todo_wine_if() in tests. dwrite/tests: Use todo_wine_if() in tests. ieframe/tests: Use todo_wine_if() in tests. mshtml/tests: Use todo_wine_if() in tests. Hans Leidekker (11): webservices: Implement WsFindAttribute. webservices: Reset the attribute index in...
2002 May 16
2
trying to run opengl nvidia demo ChameleonMark but...
...p_imports No implementation for DSOUND.dll.11 imported from D:\ogl_demos\ChameleonMark\binaries\ChameleonDX.exe, setting to 0xdeadbeef fixme:win32:PE_CreateModule Security directory ignored err:win32:PE_fixup_imports No implementation for GDI32.dll.270(GdiEntry13) imported from C:\winnt\system32\d3d8.dll, setting to 0xdeadbeef err:win32:PE_fixup_imports No implementation for GDI32.dll.266(GdiEntry1) imported from C:\winnt\system32\d3d8.dll, setting to 0xdeadbeef err:win32:PE_fixup_imports No implementation for KERNEL32.dll.851(VerifyVersionInfoA) imported from C:\winnt\system32\d3d8.dll, s...
2020 Apr 10
0
Wine release 5.6
...mas Fi?eras (1): po: Update Lithuanian translation. Brendan Shanks (2): winevulkan: Create JSON manifest and registry entry used by official Vulkan loader. winevulkan: Enable VK_KHR_get_surface_capabilities2. Charles Davis (46): ddraw/tests: Introduce compare_uint(). d3d8/tests: Introduce compare_uint(). d3d8/tests: Avoid abs() on unsigned values in compare_mode(). ddraw: Introduce a helper to convert ddraw render states to wined3d states. ddraw: Introduce a helper to convert ddraw transform states to wined3d states. ddraw: Introduce a helper...
2018 Nov 23
0
Wine release 3.21
...winhttp: Return an error from WinHttpReceiveResponse if there's no connection. winhttp: Use the thread pool for asynchronous tasks. winhttp: Propagate errors from refill_buffer. winhttp: Use the thread pool for asynchronous hostname resolution. Henri Verbeet (40): d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init(). d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init(). d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateDepthStencilSurface(). d3d8: Do not specify WINED3D_TEXTURE_CREA...
2001 Oct 14
0
DirectX 8 Library error.
...have written a directdraw program in dx7 that i can get working under wine. I have now written a simple directx8 3d program that works under windows but i am getting these wierd errors under wine. this is the output from wine -debugmsg +module pro666 I think it is a problem with the two libraries d3d8.lib and d3dx8.lib as I can see errors there. Also I notice that these are the two libraries I had to add to MS Visual C++ when I compiled. I have done my best at debugging this problem... If anybody has an Idea I would very much appreciate some guidance. Thanks for taking the time to read this....
2017 Jan 06
0
Wine release 2.0-rc4
...iver. Józef Kucia (15): ddraw: Subtract framebuffer size from reported available video memory. d3d11/tests: Add test for render target device mismatch. d3d10core/tests: Add test for render target device mismatch. d3d9/tests: Add test for render target device mismatch. d3d8/tests: Add test for render target device mismatch. d3d9: Reject render target surfaces created for other devices. d3d8: Reject render target surfaces created for other devices. d3d9/tests: Do not assume surface size and format in get_rt_readback(). d3d9/tests: Add test for s...
2011 Feb 04
0
Wine release 1.3.13
...ed3d: WINED3DFMT_INTZ is a FOURCC format. wined3d: Use dot() instead of length() in shader_glsl_nrm(). wined3d: Disable vertex shader output clamping. d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang). d3d9: Remove some useless ERRs (LLVM/Clang). d3d8: Remove a useless ERR (LLVM/Clang). wined3d: Do checks at the start of surface_init() (LLVM/Clang). wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. wined3d: Add support for the NULL format. d3d8/tests: Add a test for the NULL format....
2015 Jun 12
0
Wine release 1.7.45
...alidate property sheet when font changed. Matteo Bruni (15): wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. wined3d: Clamp per-vertex point size in vertex shaders. wined3d: Handle point sprites with PS 3.0. d3d9/tests: Add more tests for point size. d3d8/tests: Port the point size test to D3D8. wined3d: Introduce a get_fog_start_end() function. wined3d: Don't use the builtin FFP uniforms for fog parameters. d3d9/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX. d3d8/tests: Add a test for reor...
2019 Feb 04
0
Wine release 4.1
...sts: Add test for sample_c_lz instruction. d3d10core/tests: Add option to enable debug layer. d3d10core/tests: Fix crashes with debug layer enabled. d3d10core/tests: Avoid "skipping tests" in skip() messages. wined3d: Move wined3d_bit_scan() to public header. d3d8: Use wined3d_bit_scan() instead of open-coding it. d3d9: Use wined3d_bit_scan() instead of open-coding it. ddraw: Pass correct box when mapping system memory vertex buffers. Ken Thomases (2): libwine: On Mac, disable ASLR for Wine processes. loader: On Mac, move the top-dow...
2014 May 02
0
Wine release 1.7.18
...y from IWbemClassObject::Next. wbemprox: Implement Win32_Processor.CurrentClockSpeed. wmiutils: Fix a memory leak (valgrind). msi/tests: Fix a couple of memory leaks (valgrind). msi: Avoid a crash when MIME entries point to non-existing extensions. Henri Verbeet (30): d3d8/tests: Use a separate device for offscreen_test(). d3d8/tests: Use a separate device for z_range_test(). d3d8/tests: Use a separate device for fog_test(). d3d8/tests: Use a separate device for clear_test(). d3d8/tests: Use a separate device for lighting_test(). d3d8/te...