Displaying 2 results from an estimated 2 matches for "d3d6".
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d3d
2011 May 07
2
WineLib some questions...
Hello everyone.
I don't know if this was ever asked, if so sorry.
1.Let's assume we have a source code from some old Windos program for example: a game that useed D3D6, and was released around year 2000, we know that this program works perfectly under wine - am I correct in assuming, that - with the use of winelib - we could compile the source, and create a Linux/BSD/Solaris/whatever executable?
2.We have a source of some new fancy game that use pixelshader, ver...
2017 Mar 17
0
Wine release 2.4
...d3d_texture_remove_buffer_object().
d3d9/tests: Fix test_updatetexture() on GPUs not supporting WINED3DFMT_R32_FLOAT.
ddraw: Take user clip planes into account in d3d7 ComputeSphereVisibility().
ddraw/tests: Cleanup and extend d3d7 ComputeSphereVisibility() tests.
ddraw: Fix d3d6 version of ComputeSphereVisibility().
ddraw/tests: Port test_compute_sphere_visibility() to ddraw4.
Michael Müller (8):
kernel32: Add stub for GetCurrentPackageFamilyName.
cabinet: Set index of folder in FDICopy callback.
bcrypt: Add builtin HMAC implementation.
bcryp...