search for: d3d10_effect_variable_destroy

Displaying 2 results from an estimated 2 matches for "d3d10_effect_variable_destroy".

2014 Feb 20
0
Wine release 1.7.13
...d3d10core: Implement d3d10_rendertarget_view_GetDevice(). d3d10core: Implement d3d10_shader_resource_view_GetDevice(). d3d10core: Implement d3d10_vertex_shader_GetDevice(). d3d10core: Implement d3d10_pixel_shader_GetDevice(). d3d10: Release depth stencil state references in d3d10_effect_variable_destroy(). d3d10: Release blend state references in d3d10_effect_variable_destroy(). d3d10: Release rasterizer state references in d3d10_effect_variable_destroy(). d3d10: Release sampler state references in d3d10_effect_variable_destroy(). d3d10core: Implement d3d10_sampler_state_Ge...
2016 May 27
0
Wine release 1.9.11
...d3d10: Introduce fx10_copy_string() (AFL). d3d10: Validate offsets in parse_fx10_object() (AFL). d3d10: Validate offsets and sizes in read_value_list() (AFL). d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL). d3d10: Check if the type was initialised in d3d10_effect_variable_destroy() (AFL). d3d10: Simply use d3d10_effect_type_destroy() in d3d10_effect_local_buffer_destroy(). d3d10: Names and semantics are allowed to be NULL (AFL). d3d10: Validate the data size in parse_fx10() (AFL). d3d10: Validate the base offset in parse_fx10_body() (AFL). Hugh McMa...