search for: d2d1

Displaying 20 results from an estimated 88 matches for "d2d1".

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2015 Aug 07
0
Wine release 1.7.49
...d a stub implementation of SHQueryUserNotificationState. mscms: Check the return value of a couple of liblcms2 calls. mscms: Let liblcms2 determine input and output format for transform profiles. Hao Peng (1): regsvr32: Change regsvr32 to a GUI program. Henri Verbeet (32): d2d1: Validate bitmap formats. d2d1: Implement d2d_bitmap_GetPixelFormat(). d2d1: Implement d2d_bitmap_brush_SetBitmap(). d2d1: Take the bitmap's alpha mode into account in bitmap brushes. d2d1: Force alpha to 1.0f for clears. d2d1: Bitmap values are always premultiplie...
2014 May 16
0
Wine release 1.7.19
...lementation. d3d8: Remove unnecessary DllMain implementation. d3d9: Remove unnecessary DllMain implementation. d3d10: Remove unnecessary DllMain implementation. d3d10_1: Remove unnecessary DllMain implementation. bcrypt: Remove unnecessary DllMain implementation. d2d1: Remove unnecessary DllMain implementation. d3d10core: Remove unnecessary DllMain implementation. winemapi: Remove unnecessary DllMain implementation. sane.ds: Remove unnecessary DllMain implementation when SANE is missing. wnaspi32: Remove unnecessary DllMain implementation...
2017 Sep 29
0
Wine release 2.18
...webservices: Support more text types in is_empty_text_node. webservices: Implement WS_REPEATING_ELEMENT_CHOICE_FIELD_MAPPING in the reader. Henri Verbeet (23): include: Convert dxgitype.h to IDL. include: Convert dcommon.h to IDL. include: Convert dxgiformat.h to IDL. d2d1/tests: Introduce get_surface_readback(). d2d1/tests: Add some bitmap brush tests for skew transformations and transformed geometry. d2d1: Unify the various brush pixel shaders. d2d1: Unify the outline and fill pixel shaders. d2d1: Use the "world" position instead o...
2018 Oct 12
0
Wine release 3.18
...mework 4.5.2 (WPF) System.Windows.Media.PixelFormat requires windowscodecs.dll.IWICPixelFormatInfo_{GetChannelCount,GetChannelMask,GetBitsPerPixel}_Proxy 45680 Microsoft .NET Framework 3.5 (SP1) fails to install in 64-bit WINEPREFIX 45708 djkaty.com Simple2D demos v1.13: BitmapBrushDemo needs D2D1MakeSkewMatrix 45709 djkaty.com Simple2D demos v1.13 need support for IWICImagingFactory2, CLSID '{317d06e8-5f24-433d-bdf7-79ce68d8abc2}' 45723 Occlusion queries always flush (Overwatch) 45782 mono needs unimplemented function api-ms-win-crt-math-l1-1-0.dll._Cbuild 45816 Orbit Pr...
2015 Apr 03
0
Wine release 1.7.40
...s. wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. wined3d: Add support for SV_InstanceID. d3d10core: Implement d3d10_device_DrawInstanced(). d3d10core/tests: Add a test for D3D10_APPEND_ALIGNED_ELEMENT. d2d1: Properly take the source offset into account in d2d_d3d_render_target_DrawBitmap(). d2d1: Implement d2d_state_block_GetTextRenderingParams(). d2d1: Implement d2d_state_block_SetTextRenderingParams(). d2d1: Implement d2d_state_block_GetDescription(). d2d1: Implement d2d_stat...
2015 Jul 28
0
Wine release 1.7.48
...definition of MIB_IF_ROW2. iphlpapi: Implement GetIfEntry2. netprofm: Create a connection point object for INetworkCostManagerEvents. netprofm: Improve the stub for INetworkCostManager::GetDataPlanStatus. netapi32: Implement DavGetHTTPFromUNCPath. Henri Verbeet (18): d2d1: Implement d2d_factory_CreateRectangleGeometry(). d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources(). d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes. d2d1: Implement d2d_d3d_render_target_FillGeometry()....
2014 Sep 19
0
Wine release 1.7.27
...winhttp: Verify the async parameter type in IWinHttpRequest::Open. rsaenh: Fix typos in SHA-384/SHA-512 OIDs. Hao Peng (1): svchost: Add LOAD_WITH_ALTERED_SEARCH_PATH flag when loading the dll. Henri Verbeet (30): widl: Handle aggregate returns in a MSVC compatible way. d2d1: Implement d2d_d3d_render_target_GetSize(). d2d1: Implement d2d_d3d_render_target_Clear(). d2d1: Implement initial clipping support. d2d1/tests: Add a basic clipping test. d2d1: Simplify clip stack handling. dxgi: Get rid of IWineDXGIAdapter. dxgi: Get rid of IWi...
2015 Aug 21
0
Wine release 1.7.50
...T where appropriate. iphlpapi: Implement GetIfTable2. msi: Only remove environment strings that were added on install. Henri Verbeet (18): iphlpapi: Simplify the calculation of "ptr" in CreateSortedAddressPairs(). d3d10core: Add locking around wined3d calls. d2d1: Get rid of a FIXME in d2d_solid_color_brush_init(). d2d1: Get rid of a FIXME in d2d_bitmap_brush_init(). d2d1: d2d_bitmap_brush_init() can't fail. d2d1: Get rid of a FIXME in d2d_wic_render_target_init(). d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_...
2017 Aug 20
0
Wine release 2.15
...bcrypt: Implement BCryptGenerateSymmetricKey and BCryptDestroyKey. bcrypt: Implement BCryptEncrypt. bcrypt: Implement BCryptDecrypt. configure: Check for gnutls_cipher_init instead of gnutls_hash. include: Add BCRYPT_KEY_LENGTHS_STRUCT declaration. Henri Verbeet (8): d2d1: Return S_OK on success in d2d_geometry_resolve_beziers(). d2d1/tests: Add a test for bezier intersections. d2d1: Introduce a separate function for calculating line/line intersections. d2d1: Implement bezier/line intersections. d2d1: Implement bezier/bezier intersections....
2015 May 01
0
Wine release 1.7.42
...rams. wined3d: Completely initialize "correction_params" in shader_glsl_load_constants() (Valgrind). wined3d: Slightly simplify get_info_log_line(). wined3d: Simplify shader_arb_dump_program_source(). wined3d: Get rid of the tracing code in shader_vaddline(). d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap(). d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap(). d2d1: Implement d2d_bitmap_brush_GetBitmap(). d2d1: Implement d2d_bitmap_brush_SetInterpolationMode(). d2d1: Imp...
2015 Nov 20
0
Wine release 1.8-rc1
...ivileges. wined3d: Make surface_prepare_rb() static. configure: Clean up the winmm module checks. msvcp120/tests: Make i386_Thrd_current() static. advapi32: Fix the FILE_DIR_DISALLOWED spelling. cmd/tests: Fix the %~a check on Windows >= 8. Henri Verbeet (9): d2d1: Validate brush types in d2d_d3d_render_target_FillGeometry(). d2d1: Add support for opacity brushes. d2d1: Add a pixel shader for triangle/bitmap/bitmap draws. d2d1: Add a pixel shader for triangle/bitmap/solid draws. d2d1/tests: Add some tests for opacity brushes. d2...
2016 Nov 11
0
Wine release 1.9.23
...Norwegian translation. Michael Müller (1): ntdll: Move EventRegister/Unregister from advapi32 to ntdll. Nikolay Sivov (24): dwrite: Update to IDWriteFontFace4. xmllite: Store and return MultiLanguage reader property. ucrtbase: Added _sopen_dispatch/_wsopen_dispatch. d2d1/tests: DrawTextLayout() ignores effects that are not brushes. d2d1/tests: Test creating bitmap target from uninitialized dc target. d2d1: For transformed geometry forward StrokeContainsPoint() to its source geometry. d2d1: Fix a typo in traced error message parameter. resend...
2020 Feb 02
0
Wine release 5.1
...3505 Star Wars: Starfighter - screen out of monitor borders 43514 Beamng.drive: wrong sunshine reflection 44618 MindManager Pro v7.0: MSI installer complains "CustomAction unhandled action type 7" 44917 Unable to run DTS MAster Audio Suite Encoder 45049 Multiple programs need d2d1 CreateRoundedRectangleGeometry (playchessV7, Paint.Net 4.*) 45148 Overwatch: left control, left shift keybindings don't work 45501 Darksiders - Slow player movement with builtin d3dx9_42 45742 Sniper Elite V2 has no sound 45847 Warframe installer update/download gets stuck due to co...
2018 Sep 28
0
Wine release 3.17
...d3d9/tests: Properly check whether creating a device succeeded in test_flip(). wined3d: Accept "renderer" in addition to "DirectDrawRenderer". wined3d: Introduce WINED3DFMT_FLAG_BLIT. wined3d: Move the OpenGL texture format to struct wined3d_format_gl. d2d1: Introduce a debug helper for D2D1_POINT_2F. ddraw: Do not report IID_IDirect3DHALDevice in ddraw_find_device() with DDRAW_NO3D. wined3d: Do not report WINEDDSCAPS_VIDEOMEMORY for WINED3D_NO3D adapters. ddraw: Reject creating DDSCAPS_VIDEOMEMORY surfaces with DDRAW_NO3D. win...
2017 Jun 09
0
Wine release 2.10
...n about 0 compare functions in wined3d_gl_compare_func(). wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL). wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL). wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL). d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline[]. d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirectionalLight(). d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply4(). d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHRotate(). d...
2016 Dec 09
0
Wine release 2.0-rc1
...ewall exception for the rpc test. dpnet/tests: Merge peer.c into client.c. dpnet/tests: Skip tests if dpnet is a stub dll. dpnet/tests: Register a firewall exception for the client test. dpnet/tests: Register firewall exceptions for the server test. Henri Verbeet (8): d2d1: Properly set an error state when adding the vertex fails in d2d_geometry_sink_BeginFigure(). d2d1/tests: Make the window client rect match the DXGI swapchain dimensions. d2d1/tests: Introduce a helper function to add lines to a geometry sink. d2d1/tests: Introduce a helper functi...
2016 Oct 28
0
Wine release 1.9.22
...nges since 1.9.21: Alexandre Julliard (1): rpcrt4: Remove noisy fixme. Alistair Leslie-Hughes (2): comtrl32/treeview: Display state value as hex. comdlg32/tests: Test when a directory is passed to OpenFileName Dialog. Andrew Eikum (4): quartz: Clarify debug strings. d2d1: Implement d2d_transformed_geometry_FillContainsPoint(). d2d1: Implement d2d_path_geometry_FillContainsPoint(). d2d1/tests: Add FillContainsPoint() tests. Andrey Gusev (8): user32: Add support for WS_EX_RIGHT style. wpc: Fix TRACE for WindowsParentalControls_CreateInstance....
2015 Jul 10
0
Wine release 1.7.47
...ole32: Accept STG_E_UNIMPLEMENTEDFUNCTION when ILockBytes implementation doesn't support locking. Gerald Pfeifer (1): widl: Fix indentation in the EXPR_ADDRESSOF case in resolve_expression. Hans Leidekker (1): msi/tests: Avoid test failures on win2k3. Henri Verbeet (10): d2d1: Implement d2d_d3d_render_target_DrawGlyphRun(). d2d1: Implement d2d_text_renderer_IsPixelSnappingDisabled(). d2d1: Implement d2d_text_renderer_GetCurrentTransform(). d2d1: Implement d2d_text_renderer_GetPixelsPerDip(). include: Add Direct2D error codes to winerror.h....
2014 Nov 14
0
Wine release 1.7.31
...advapi32: Return success from LsaAddAccountRights. server: Set the security descriptor of named pipe objects. odbc32: Add a version resource. Henri Verbeet (14): d3d10core: Implement d3d10_device_ClearState(). d3d10core/tests: Add a test for ID3D10Device_ClearState(). d2d1: Pass the correct vtbl in d2d_linear_gradient_brush_init(). d2d1: Implement d2d_gradient_GetGradientStopCount(). d2d1: Implement d2d_gradient_GetGradientStops(). wined3d: Make a copy of shader signature string data. wined3d: Calculate the SM4 output mapping in shader_sm4_ini...
2017 Jul 21
0
Wine release 2.13
...43304 PHP crashes on unimplemented function api-ms-win-crt-math-l1-1-0.dll.atanh 43305 numpy crashes on unimplemented function api-ms-win-crt-math-l1-1-0.dll.log1p 43307 Wargaming Game Center periodically crashes with msvcp140.dll._Current_get 43312 valgrind shows a definite leak in dlls/d2d1/tests/d2d1.c 43315 Steam fails to start [After update Thu, 06 Jul 2017] 43317 Icons has a pink color background 43334 winealsa.drv: Warning while building (GCC 7.1.1) 43341 valgrind shows some definite leaks in dlls/gdiplus/tests/graphicspath.c 43348 valgrind shows some definite leak...