Displaying 20 results from an estimated 88 matches for "d2d1".
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d2d
2015 Aug 07
0
Wine release 1.7.49
...d a stub implementation of SHQueryUserNotificationState.
mscms: Check the return value of a couple of liblcms2 calls.
mscms: Let liblcms2 determine input and output format for transform profiles.
Hao Peng (1):
regsvr32: Change regsvr32 to a GUI program.
Henri Verbeet (32):
d2d1: Validate bitmap formats.
d2d1: Implement d2d_bitmap_GetPixelFormat().
d2d1: Implement d2d_bitmap_brush_SetBitmap().
d2d1: Take the bitmap's alpha mode into account in bitmap brushes.
d2d1: Force alpha to 1.0f for clears.
d2d1: Bitmap values are always premultiplie...
2014 May 16
0
Wine release 1.7.19
...lementation.
d3d8: Remove unnecessary DllMain implementation.
d3d9: Remove unnecessary DllMain implementation.
d3d10: Remove unnecessary DllMain implementation.
d3d10_1: Remove unnecessary DllMain implementation.
bcrypt: Remove unnecessary DllMain implementation.
d2d1: Remove unnecessary DllMain implementation.
d3d10core: Remove unnecessary DllMain implementation.
winemapi: Remove unnecessary DllMain implementation.
sane.ds: Remove unnecessary DllMain implementation when SANE is missing.
wnaspi32: Remove unnecessary DllMain implementation...
2017 Sep 29
0
Wine release 2.18
...webservices: Support more text types in is_empty_text_node.
webservices: Implement WS_REPEATING_ELEMENT_CHOICE_FIELD_MAPPING in the reader.
Henri Verbeet (23):
include: Convert dxgitype.h to IDL.
include: Convert dcommon.h to IDL.
include: Convert dxgiformat.h to IDL.
d2d1/tests: Introduce get_surface_readback().
d2d1/tests: Add some bitmap brush tests for skew transformations and transformed geometry.
d2d1: Unify the various brush pixel shaders.
d2d1: Unify the outline and fill pixel shaders.
d2d1: Use the "world" position instead o...
2018 Oct 12
0
Wine release 3.18
...mework 4.5.2 (WPF) System.Windows.Media.PixelFormat requires windowscodecs.dll.IWICPixelFormatInfo_{GetChannelCount,GetChannelMask,GetBitsPerPixel}_Proxy
45680 Microsoft .NET Framework 3.5 (SP1) fails to install in 64-bit WINEPREFIX
45708 djkaty.com Simple2D demos v1.13: BitmapBrushDemo needs D2D1MakeSkewMatrix
45709 djkaty.com Simple2D demos v1.13 need support for IWICImagingFactory2, CLSID '{317d06e8-5f24-433d-bdf7-79ce68d8abc2}'
45723 Occlusion queries always flush (Overwatch)
45782 mono needs unimplemented function api-ms-win-crt-math-l1-1-0.dll._Cbuild
45816 Orbit Pr...
2015 Apr 03
0
Wine release 1.7.40
...s.
wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION.
wined3d: Add support for SV_InstanceID.
d3d10core: Implement d3d10_device_DrawInstanced().
d3d10core/tests: Add a test for D3D10_APPEND_ALIGNED_ELEMENT.
d2d1: Properly take the source offset into account in d2d_d3d_render_target_DrawBitmap().
d2d1: Implement d2d_state_block_GetTextRenderingParams().
d2d1: Implement d2d_state_block_SetTextRenderingParams().
d2d1: Implement d2d_state_block_GetDescription().
d2d1: Implement d2d_stat...
2015 Jul 28
0
Wine release 1.7.48
...definition of MIB_IF_ROW2.
iphlpapi: Implement GetIfEntry2.
netprofm: Create a connection point object for INetworkCostManagerEvents.
netprofm: Improve the stub for INetworkCostManager::GetDataPlanStatus.
netapi32: Implement DavGetHTTPFromUNCPath.
Henri Verbeet (18):
d2d1: Implement d2d_factory_CreateRectangleGeometry().
d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes.
d2d1: Implement d2d_d3d_render_target_FillGeometry()....
2014 Sep 19
0
Wine release 1.7.27
...winhttp: Verify the async parameter type in IWinHttpRequest::Open.
rsaenh: Fix typos in SHA-384/SHA-512 OIDs.
Hao Peng (1):
svchost: Add LOAD_WITH_ALTERED_SEARCH_PATH flag when loading the dll.
Henri Verbeet (30):
widl: Handle aggregate returns in a MSVC compatible way.
d2d1: Implement d2d_d3d_render_target_GetSize().
d2d1: Implement d2d_d3d_render_target_Clear().
d2d1: Implement initial clipping support.
d2d1/tests: Add a basic clipping test.
d2d1: Simplify clip stack handling.
dxgi: Get rid of IWineDXGIAdapter.
dxgi: Get rid of IWi...
2015 Aug 21
0
Wine release 1.7.50
...T where appropriate.
iphlpapi: Implement GetIfTable2.
msi: Only remove environment strings that were added on install.
Henri Verbeet (18):
iphlpapi: Simplify the calculation of "ptr" in CreateSortedAddressPairs().
d3d10core: Add locking around wined3d calls.
d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().
d2d1: Get rid of a FIXME in d2d_bitmap_brush_init().
d2d1: d2d_bitmap_brush_init() can't fail.
d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_...
2017 Aug 20
0
Wine release 2.15
...bcrypt: Implement BCryptGenerateSymmetricKey and BCryptDestroyKey.
bcrypt: Implement BCryptEncrypt.
bcrypt: Implement BCryptDecrypt.
configure: Check for gnutls_cipher_init instead of gnutls_hash.
include: Add BCRYPT_KEY_LENGTHS_STRUCT declaration.
Henri Verbeet (8):
d2d1: Return S_OK on success in d2d_geometry_resolve_beziers().
d2d1/tests: Add a test for bezier intersections.
d2d1: Introduce a separate function for calculating line/line intersections.
d2d1: Implement bezier/line intersections.
d2d1: Implement bezier/bezier intersections....
2015 May 01
0
Wine release 1.7.42
...rams.
wined3d: Completely initialize "correction_params" in shader_glsl_load_constants() (Valgrind).
wined3d: Slightly simplify get_info_log_line().
wined3d: Simplify shader_arb_dump_program_source().
wined3d: Get rid of the tracing code in shader_vaddline().
d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap().
d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap().
d2d1: Implement d2d_bitmap_brush_GetBitmap().
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
d2d1: Imp...
2015 Nov 20
0
Wine release 1.8-rc1
...ivileges.
wined3d: Make surface_prepare_rb() static.
configure: Clean up the winmm module checks.
msvcp120/tests: Make i386_Thrd_current() static.
advapi32: Fix the FILE_DIR_DISALLOWED spelling.
cmd/tests: Fix the %~a check on Windows >= 8.
Henri Verbeet (9):
d2d1: Validate brush types in d2d_d3d_render_target_FillGeometry().
d2d1: Add support for opacity brushes.
d2d1: Add a pixel shader for triangle/bitmap/bitmap draws.
d2d1: Add a pixel shader for triangle/bitmap/solid draws.
d2d1/tests: Add some tests for opacity brushes.
d2...
2016 Nov 11
0
Wine release 1.9.23
...Norwegian translation.
Michael Müller (1):
ntdll: Move EventRegister/Unregister from advapi32 to ntdll.
Nikolay Sivov (24):
dwrite: Update to IDWriteFontFace4.
xmllite: Store and return MultiLanguage reader property.
ucrtbase: Added _sopen_dispatch/_wsopen_dispatch.
d2d1/tests: DrawTextLayout() ignores effects that are not brushes.
d2d1/tests: Test creating bitmap target from uninitialized dc target.
d2d1: For transformed geometry forward StrokeContainsPoint() to its source geometry.
d2d1: Fix a typo in traced error message parameter.
resend...
2020 Feb 02
0
Wine release 5.1
...3505 Star Wars: Starfighter - screen out of monitor borders
43514 Beamng.drive: wrong sunshine reflection
44618 MindManager Pro v7.0: MSI installer complains "CustomAction unhandled action type 7"
44917 Unable to run DTS MAster Audio Suite Encoder
45049 Multiple programs need d2d1 CreateRoundedRectangleGeometry (playchessV7, Paint.Net 4.*)
45148 Overwatch: left control, left shift keybindings don't work
45501 Darksiders - Slow player movement with builtin d3dx9_42
45742 Sniper Elite V2 has no sound
45847 Warframe installer update/download gets stuck due to co...
2018 Sep 28
0
Wine release 3.17
...d3d9/tests: Properly check whether creating a device succeeded in test_flip().
wined3d: Accept "renderer" in addition to "DirectDrawRenderer".
wined3d: Introduce WINED3DFMT_FLAG_BLIT.
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
d2d1: Introduce a debug helper for D2D1_POINT_2F.
ddraw: Do not report IID_IDirect3DHALDevice in ddraw_find_device() with DDRAW_NO3D.
wined3d: Do not report WINEDDSCAPS_VIDEOMEMORY for WINED3D_NO3D adapters.
ddraw: Reject creating DDSCAPS_VIDEOMEMORY surfaces with DDRAW_NO3D.
win...
2017 Jun 09
0
Wine release 2.10
...n about 0 compare functions in wined3d_gl_compare_func().
wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL).
wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline[].
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirectionalLight().
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply4().
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHRotate().
d...
2016 Dec 09
0
Wine release 2.0-rc1
...ewall exception for the rpc test.
dpnet/tests: Merge peer.c into client.c.
dpnet/tests: Skip tests if dpnet is a stub dll.
dpnet/tests: Register a firewall exception for the client test.
dpnet/tests: Register firewall exceptions for the server test.
Henri Verbeet (8):
d2d1: Properly set an error state when adding the vertex fails in d2d_geometry_sink_BeginFigure().
d2d1/tests: Make the window client rect match the DXGI swapchain dimensions.
d2d1/tests: Introduce a helper function to add lines to a geometry sink.
d2d1/tests: Introduce a helper functi...
2016 Oct 28
0
Wine release 1.9.22
...nges since 1.9.21:
Alexandre Julliard (1):
rpcrt4: Remove noisy fixme.
Alistair Leslie-Hughes (2):
comtrl32/treeview: Display state value as hex.
comdlg32/tests: Test when a directory is passed to OpenFileName Dialog.
Andrew Eikum (4):
quartz: Clarify debug strings.
d2d1: Implement d2d_transformed_geometry_FillContainsPoint().
d2d1: Implement d2d_path_geometry_FillContainsPoint().
d2d1/tests: Add FillContainsPoint() tests.
Andrey Gusev (8):
user32: Add support for WS_EX_RIGHT style.
wpc: Fix TRACE for WindowsParentalControls_CreateInstance....
2015 Jul 10
0
Wine release 1.7.47
...ole32: Accept STG_E_UNIMPLEMENTEDFUNCTION when ILockBytes implementation doesn't support locking.
Gerald Pfeifer (1):
widl: Fix indentation in the EXPR_ADDRESSOF case in resolve_expression.
Hans Leidekker (1):
msi/tests: Avoid test failures on win2k3.
Henri Verbeet (10):
d2d1: Implement d2d_d3d_render_target_DrawGlyphRun().
d2d1: Implement d2d_text_renderer_IsPixelSnappingDisabled().
d2d1: Implement d2d_text_renderer_GetCurrentTransform().
d2d1: Implement d2d_text_renderer_GetPixelsPerDip().
include: Add Direct2D error codes to winerror.h....
2014 Nov 14
0
Wine release 1.7.31
...advapi32: Return success from LsaAddAccountRights.
server: Set the security descriptor of named pipe objects.
odbc32: Add a version resource.
Henri Verbeet (14):
d3d10core: Implement d3d10_device_ClearState().
d3d10core/tests: Add a test for ID3D10Device_ClearState().
d2d1: Pass the correct vtbl in d2d_linear_gradient_brush_init().
d2d1: Implement d2d_gradient_GetGradientStopCount().
d2d1: Implement d2d_gradient_GetGradientStops().
wined3d: Make a copy of shader signature string data.
wined3d: Calculate the SM4 output mapping in shader_sm4_ini...
2017 Jul 21
0
Wine release 2.13
...43304 PHP crashes on unimplemented function api-ms-win-crt-math-l1-1-0.dll.atanh
43305 numpy crashes on unimplemented function api-ms-win-crt-math-l1-1-0.dll.log1p
43307 Wargaming Game Center periodically crashes with msvcp140.dll._Current_get
43312 valgrind shows a definite leak in dlls/d2d1/tests/d2d1.c
43315 Steam fails to start [After update Thu, 06 Jul 2017]
43317 Icons has a pink color background
43334 winealsa.drv: Warning while building (GCC 7.1.1)
43341 valgrind shows some definite leaks in dlls/gdiplus/tests/graphicspath.c
43348 valgrind shows some definite leak...