Displaying 5 results from an estimated 5 matches for "cull_distance".
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...May 24, 2015 at 1:57 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>> This patch series adds the needed support for this extension to the various
>> parts of mesa to finally enable it for nvc0.
>>
>> Dave Airlie (1):
>> glsl: lower cull_distance into cull_distance_mesa
>>
>> Tobias Klausmann (10):
>> glapi: add GL_ARB_cull_distance
>> mesa/main: add support for GL_ARB_cull_distance
>> mesa/prog: Add varyings for arb_cull_distance
>> mesa/st: add support for GL_ARB_cull_distance
>> gl...
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...perhaps other hw has them totally separate,
> dunno.
With my limited experience about other hardware i'd go with seperate
clip/cull and let the drivers figure out the right way to place them.
That gives us the freedom to have it the way nv50/nvc0 works and other
ways, like seperated clip/cull_distances if needed. Maybe we should just
consider nouveau and radeon and decide by the hw of these often used
drivers.
Marek any comments on how the various radeons work?
>
>>
>>> On Sun, May 24, 2015 at 1:57 PM, Tobias Klausmann
>>> <tobias.johannes.klausmann at mni.thm.d...
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
..."be larger than gl_MaxClipDistances (%u)",
> state->Const.MaxClipPlanes);
> + } else if (strcmp("gl_CullDistance", name) == 0
> + && size > state->Const.MaxClipPlanes) {
> + /* From the ARB_cull_distance spec:
> + *
> + * "The gl_CullDistance array is predeclared as unsized and
> + * must be sized by the shader either redeclaring it with
> + * a size or indexing it only with integral constant
> + * expressions. The size determines the num...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
glsl: Add a helper to see if an array was unsize in the shader
glsl...
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
On Mon, May 25, 2015 at 9:40 AM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
>
> On 25.05.2015 07:17, Dave Airlie wrote:
>>
>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>
>>> It's the same on Radeon. There are 2x ClipOrCullDistance output
>>> vectors and a mask saying it should clip or cull