search for: cull_dist

Displaying 5 results from an estimated 5 matches for "cull_dist".

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2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...May 24, 2015 at 1:57 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> This patch series adds the needed support for this extension to the various >> parts of mesa to finally enable it for nvc0. >> >> Dave Airlie (1): >> glsl: lower cull_distance into cull_distance_mesa >> >> Tobias Klausmann (10): >> glapi: add GL_ARB_cull_distance >> mesa/main: add support for GL_ARB_cull_distance >> mesa/prog: Add varyings for arb_cull_distance >> mesa/st: add support for GL_ARB_cull_distance >>...
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...perhaps other hw has them totally separate, > dunno. With my limited experience about other hardware i'd go with seperate clip/cull and let the drivers figure out the right way to place them. That gives us the freedom to have it the way nv50/nvc0 works and other ways, like seperated clip/cull_distances if needed. Maybe we should just consider nouveau and radeon and decide by the hw of these often used drivers. Marek any comments on how the various radeons work? > >> >>> On Sun, May 24, 2015 at 1:57 PM, Tobias Klausmann >>> <tobias.johannes.klausmann at mni.t...
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
..."be larger than gl_MaxClipDistances (%u)", > state->Const.MaxClipPlanes); > + } else if (strcmp("gl_CullDistance", name) == 0 > + && size > state->Const.MaxClipPlanes) { > + /* From the ARB_cull_distance spec: > + * > + * "The gl_CullDistance array is predeclared as unsized and > + * must be sized by the shader either redeclaring it with > + * a size or indexing it only with integral constant > + * expressions. The size determines the...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance glsl: Add a helper to see if an array was unsize in the shader...
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
On Mon, May 25, 2015 at 9:40 AM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > > On 25.05.2015 07:17, Dave Airlie wrote: >> >> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote: >>> >>> It's the same on Radeon. There are 2x ClipOrCullDistance output >>> vectors and a mask saying it should clip or cull