Displaying 1 result from an estimated 1 matches for "crecnplaydlg".
2005 Jan 11
0
Decoding producing garbled sound
...amp;mBits, encodedBuffer, 160);
delete[] speexFloat;
speexFloat = 0;
// Return the encoded buffer
return encodedBuffer;
}
3.I immediately decode the encoded buffer. Encoded size is always 38 bytes
for this sample set and expected decoded size is 320 bytes
char *CRecNplayDlg::decode(char *buffer, int encodeSize)
{
char *decodedBuffer = new char[320];
void *mDecode = speex_decoder_init(&speex_nb_mode);
short speexShort;
float *speexFloat = new float[160];
// Decode the sound data into a float buffer
speex_bits_init(&dBits);
s...