Displaying 2 results from an estimated 2 matches for "coorin".
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corin
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
.../src/gallium/drivers/nouveau/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
@@ -1299,8 +1299,8 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
if (src->base.base.nr_samples > dst->base.base.nr_samples) {
/* center src coorinates for proper MS resolve filtering */
- srcx += (int64_t)src->ms_x << 32;
- srcy += (int64_t)src->ms_y << 32;
+ srcx += (int64_t)1 << (src->ms_x + 31);
+ srcy += (int64_t)1 << (src->ms_y + 31);
}
dstx = info->dst.box.x << d...
2007 Aug 22
0
8 commits - libswfdec/swfdec_movie.c libswfdec/swfdec_movie.h libswfdec/swfdec_player.c libswfdec/swfdec_player_internal.h libswfdec/swfdec_sprite_movie_as.c vivified/core
...used in Swfdec terminology is the parent system.
This is not actually a different coordinate system but just refers to the
coordinate system of a movie's parent or in the root movie case the global
coordinate system. Since quite some Actionscript variables and functions
require coorinates in this system, it is useful to have a simple term for it.
diff --git a/libswfdec/swfdec_movie.c b/libswfdec/swfdec_movie.c
index 03cc00c..96a7af1 100644
--- a/libswfdec/swfdec_movie.c
+++ b/libswfdec/swfdec_movie.c
@@ -490,16 +490,9 @@ swfdec_movie_mouse_in (SwfdecMovie *movi
void
swfdec_mo...