Displaying 9 results from an estimated 9 matches for "context_acquir".
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context_acquire
2011 Sep 14
0
NULL pointer dereference in context_acquire(), wined3d/context.c
In context_acquire(), line 2439 (as of commit 90e3bc5, fetched just now), I'm seeing the line
struct wined3d_swapchain *swapchain = device->swapchains[0];
crash because device->swapchains is NULL.
This happens in the games Club Paradise and Spa Mania when switching between fullscreen and windowed mode....
2011 Sep 15
0
Re: NULL pointer dereference in context_acquire(), wined3d/conte
Josh Juran wrote:
> Any suggestions as to how I might patch Wine to fix this?
File a bug in bugzilla.
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi,
I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2017 Feb 17
0
Wine release 2.2
...e unused "depth_blt_texture" field from struct wined3d_device.
wined3d: Free the swapchain context array in swapchain_destroy_contexts().
wined3d: Use wined3d_device_delete_opengl_contexts() in wined3d_device_uninit_3d().
wined3d: Pass a texture and sub-resource index to context_acquire().
wined3d: Use context_acquire() in create_primary_opengl_context().
usp10: Explicitly check for zero-width control characters in ScriptShapeOpenType().
usp10: Itemise ZWSP like ZWNJ and ZWJ.
wined3d: Use create_primary_opengl_context() in wined3d_device_init_3d().
w...
2011 Aug 26
0
Wine release 1.3.27
...ion_EnableRedirects option.
programs: Add a stub FontCache3.0.0.0 service.
Henri Verbeet (50):
wined3d: Add compressed surface support to surface_cpu_blt().
wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions.
wined3d: Merge FindContext() into context_acquire().
wined3d: Draw buffers are per-framebuffer state.
wined3d: Don't allow blits with an invalid destination rectangle when a clipper is set either.
wined3d: Allow color fills on FBO attachable surfaces in ffp_blit_supported().
wined3d: Directly call surface_cpu_blt() in...
2014 Apr 04
0
Wine release 1.7.16
...text in context_update_window().
wined3d: Simplify the error path of context_update_window().
wined3d: Don't call GetPixelFormat() to set a flag that's already set.
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire().
wined3d: Track if a context's hdc is private so we never need to restore its pixel format.
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
winex11: Maintain the swap interval when the drawable is recreated....
2017 Mar 31
0
Wine release 2.5
...V_FLUSH_GL_DRAWABLE requests.
usp10: Avoid LPWSTR.
usp10: Avoid LPCVOID.
usp10: Avoid LPVOID.
usp10: Introduce a helper function to lookup a script in the script cache.
wined3d: Use blit_shader.blit_surface() in swapchain_blit().
wined3d: Get rid of the redundant context_acquire() call in swapchain_blit().
wined3d: Get rid of blit_shader.set_shader() and blit_shader.unset_shader().
wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
usp10: Introduce a helper function to lo...
2019 May 24
0
Wine release 4.9
...structure to context_destroy_fbo().
wined3d: Pass a wined3d_context_gl structure to context_reuse_fbo_entry().
wined3d: Pass a wined3d_context_gl structure to context_destroy_fbo_entry().
wined3d: Pass a wined3d_context_gl structure to context_find_fbo_entry().
wined3d: Use context_acquire() in wined3d_swapchain_cs_init().
wined3d: Pass a wined3d_context_gl structure to context_apply_fbo_entry().
wined3d: Pass a wined3d_context_gl structure to context_apply_fbo_state().
wined3d: Pass a wined3d_context_gl structure to context_queue_fbo_entry_destruction().
win...
2010 May 07
0
Wine release 1.1.44
...ly pass an IWineD3DSurfaceImpl pointer to FindContext().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target().
wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo().
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
wined3d: Make sure all texture levels are allocated in surface_prepare_texture().
wined3d: Introduce basetexture_get_sub_resource()...