Displaying 1 result from an estimated 1 matches for "constbuffer".
2019 Jul 15
1
Questions on Maxwell 2nd Gen Compute Kernels/Shaders
...o I determine the size of Compute Shaders/Kernel Local Memory ? In
Pipeline shaders the size is included in the header but Compute Kernels
don't have a header, so how do I determine how much local memory it uses?
In case I can't is there a limit?
2nd I backtrack directions for LDG from the constbuffer that stores them. I
then use this directions then to compute the adress in my emulated SSBO.
For fragment, geometry and vertex shaders I got no problems with this
directions. For compute shaders the directions seem to be invalid, I
imagine there's a base adress that's added to this directio...