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2019 Jul 15
1
Questions on Maxwell 2nd Gen Compute Kernels/Shaders
...o I determine the size of Compute Shaders/Kernel Local Memory ? In Pipeline shaders the size is included in the header but Compute Kernels don't have a header, so how do I determine how much local memory it uses? In case I can't is there a limit? 2nd I backtrack directions for LDG from the constbuffer that stores them. I then use this directions then to compute the adress in my emulated SSBO. For fragment, geometry and vertex shaders I got no problems with this directions. For compute shaders the directions seem to be invalid, I imagine there's a base adress that's added to this direct...