Displaying 3 results from an estimated 3 matches for "connectioninterfac".
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connectioninterface
2020 Apr 24
1
[PATCH nbdkit] golang: Pass Plugin and Connection by reference not value.
...called when the client has connected and where you
should return a new instance of your connection struct. For example:
- func (p MyPlugin) Load() {
+ func (p *MyPlugin) Load() {
// global callback used for initializing the plugin
}
- func (p MyPlugin) Open(readonly bool) (nbdkit.ConnectionInterface, error) {
+ func (p *MyPlugin) Open(readonly bool) (nbdkit.ConnectionInterface, error) {
// new client has connected
return &MyConnection{}, nil
}
- func (c MyConnection) GetSize() (uint64, error) {
+ func (c *MyConnection) GetSize() (uint64, error) {
// call...
2020 Apr 23
2
Re: [PATCH nbdkit v2] Add the ability to write plugins in golang.
...(e PluginError) Error() string {
+ return e.String()
+}
+
+// The plugin interface.
+type PluginInterface interface {
+ // Open is required for all plugins.
+ // Other methods are optional.
+ Load()
+ Unload()
+ Config(key string, value string) error
+ ConfigComplete() error
+ Open(readonly bool) (ConnectionInterface, error)
+}
+
+// The client connection interface.
+type ConnectionInterface interface {
+ // GetSize and PRead are required for all plugins.
+ // Other methods are optional.
+ Close()
+ GetSize() (uint64, error)
+ PRead(buf []byte, offset uint64, flags uint32) error
+}
+
+// Default implementation...
2020 Apr 21
2
[PATCH nbdkit v2] Add the ability to write plugins in golang.
Thanks: Dan Berrangé
XXX UNFINISHED:
- Is using uintptr for the handle a good idea? Plugins must return
something != 0. In other languages we would allow plugins to
return an arbitrary object here, but this is not possible in golang
because of lack of GC roots.
- Default can_* methods are hard to implement. Ideally we would be
able to test if a user plugin implements a