Displaying 5 results from an estimated 5 matches for "conffigure".
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configure
2014 Aug 21
2
Upgrading Samba in a Multi DC environment
Hi all,
I currently have 5 DC's all running 4.1.5 and would like to upgrade them to
4.1.11.
Should I upgrade the FSMO DC first and then the others or perhaps the other
way around?
Can anyone see any pitfalls here?
Also, should I just:
1. stop samba
2. ./conffigure && make && make install
3. restart samba
?
I am also planning on switching to BIND_DLZ (currently running Samba
Internal DNS). Would it be wise to perform this change before upgrading or
vice versa?
Thanks,
Chris.
--
ACS (Alavoine Computer Services Ltd)
Chris Alavoine
mob +44 (...
2010 Jan 09
0
[LLVMdev] building a llvm-arm-elf crosscompiler on OSX 10.5
Hello
> But I got the followings errors:
>
> /var/folders/7f/7fiRIEm-FruFfT7mGbk3uk+++TI/-Tmp-//ccDFjySd.s:
> Assembler messages:
> /var/folders/7f/7fiRIEm-FruFfT7mGbk3uk+++TI/-Tmp-//ccDFjySd.s:96:
Correct. You haven't specified any ARM specific stuff during llvm-gcc
conffigure (cpu type, fpu type, floating point abi, etc). This means
that default will be used. LLVM defaults to something like ARMv5,
binutils - to ARMv4. So, you just need to configure llvm-gcc properly.
Keep in mind, that binutils for ARM are known to be buggy, you need to
use binutils CVS snapshot (and e...
2010 Jan 09
2
[LLVMdev] building a llvm-arm-elf crosscompiler on OSX 10.5
Dear ML,
I'm trying to understand how to build a llvm (2.6) cross compiler for
arm-elf target using the gcc frontend with newlib. Could you please
indicate, if possible steps I should follow?
I try to configure and build llvm with
../llvm-2.6/configure
--prefix=/usr/local/cross-llvm-gcc-arm-elf-4.2-2.6 --enable-optimized
--disable-threads --enable-targets=cbe,cpp,arm
and LLVM-GCC frontend
2009 Jun 12
4
Wine just changes screen resolution.
I'm quite new to Ubuntu and so to Wine too. So I installed Oblivion using Wine, and everything went well. But when I tried to run the game, nothing else happened but the screen resolution changed to 640x480. That happened when I clicked "Launch Game" on the start up menu of the game. Should I change some conffigurations or something?
2010 Jan 09
2
[LLVMdev] building a llvm-arm-elf crosscompiler on OSX 10.5
...t I got the followings errors:
>>
>> /var/folders/7f/7fiRIEm-FruFfT7mGbk3uk+++TI/-Tmp-//ccDFjySd.s:
>> Assembler messages:
>> /var/folders/7f/7fiRIEm-FruFfT7mGbk3uk+++TI/-Tmp-//ccDFjySd.s:96:
> Correct. You haven't specified any ARM specific stuff during llvm-gcc
> conffigure (cpu type, fpu type, floating point abi, etc). This means
> that default will be used. LLVM defaults to something like ARMv5,
> binutils - to ARMv4. So, you just need to configure llvm-gcc properly.
>
> Keep in mind, that binutils for ARM are known to be buggy, you need to
> use binu...