search for: cond_queri

Displaying 5 results from an estimated 5 matches for "cond_queri".

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2014 Oct 21
0
[PATCH v2] nv50: Handle ARB_conditional_render_inverted and enable it
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- docs/GL3.txt | 2 +- docs/relnotes/10.4.html | 1 + src/gallium/drivers/nouveau/nv50/nv50_context.h | 3 +- src/gallium/drivers/nouveau/nv50/nv50_query.c | 56 +++++++++++++++++++++---- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 2 +-
2014 Feb 13
2
[PATCH] nv50: make sure to clear _all_ layers of all attachments
Unfortunately there's only one RT_ARRAY_MODE setting for all attachments, so clears were previously truncated to the minimum number of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the max number of layers) before doing the clear. This fixes gl-3.2-layered-rendering-clear-color-mismatched-layer-count. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> ---
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
--- This is still a WIP. Just wanted to get people's opinions. It's also not bullet-proof. Unfortunately nouveau_bo_wait [which is in turn called by nouveau_bo_map] can trigger a kick, so technically we have to have a lock around any nouveau_bo_map. My strategy here was to add locks around all the user-accessible APIs while leaving all the internal stuff unlocked. When waiting for a
2014 Dec 31
0
[PATCH 2/2] nvc0: regenerate rnndb headers
The headers hadn't been regenerated in a long time and had seen a number of manual modifications. A few changes: - remove nvc0_2d entirely, use the nv50 header which has the nvc0 values too - remove 3ddefs, it's identical to the nv50 file - move macros out into a separate file Also the upstream rnndb changed the overall chip naming convention; this was fixed up manually in the
2014 Dec 31
2
[PATCH 1/2] nv50: regenerate rnndb headers
The headers hadn't been regenerated in a long time, and there were a few minor divergences. Among other things, rnndb has changed naming to G80/etc, for now I've not tackled switching that over and manually replaced the nvidia codenames back to the chip ids. However no other modifications of the headergen'd headers was done. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>