search for: compactionstateinitedge

Displaying 7 results from an estimated 7 matches for "compactionstateinitedge".

2006 Oct 16
2
Edge + Mouse button draft patches
...handleActionEvent (CompDisplay *d, } } + d->mouseOnEdge = 0; + edgeWindow = None; o[0].value.i = event->xcrossing.window; @@ -844,6 +855,8 @@ handleActionEvent (CompDisplay *d, if (edge) { + d->mouseOnEdge = edge; + state = CompActionStateInitEdge; edgeWindow = event->xcrossing.window; -------------- next part -------------- diff --git a/plugins/rotate.c b/plugins/rotate.c index 152e1d6..6952722 100644 --- a/plugins/rotate.c +++ b/plugins/rotate.c @@ -1774,6 +1774,7 @@ rotateDisplayInitOptions (RotateDisplay o->value.action....
2006 Oct 25
2
[PATCH] Edge buttons
...handleActionEvent (CompDisplay *d, } } + d->mouseOnEdge = 0; + edgeWindow = None; o[0].value.i = event->xcrossing.window; @@ -844,6 +860,8 @@ handleActionEvent (CompDisplay *d, if (edge) { + d->mouseOnEdge = edge; + state = CompActionStateInitEdge; edgeWindow = event->xcrossing.window; -------------- next part -------------- diff --git a/plugins/gconf.c b/plugins/gconf.c index ea68ce3..175a4ac 100644 --- a/plugins/gconf.c +++ b/plugins/gconf.c @@ -209,7 +209,7 @@ gconfSetOption (CompDisplay *d, gconf_value_free (gvalue); break;...
2006 Nov 08
2
bug in today's git snapshot with maximizing windows
...OnEdge = 0; > + > edgeWindow = None; > > o[0].value.i = event->xcrossing.window; > @@ -844,6 +860,8 @@ handleActionEvent (CompDisplay *d, > > if (edge) > { > + d->mouseOnEdge = edge; > + > state = CompActionStateInitEdge; > > edgeWindow = event->xcrossing.window; > plain text document attachment (edgebutton-gconf.c.diff) > diff --git a/plugins/gconf.c b/plugins/gconf.c > index ea68ce3..175a4ac 100644 > --- a/plugins/gconf.c > +++ b/plugins/gconf.c > @@ -209,7 +209,7 @@ gconfSet...
2007 Jun 19
1
[PATCH] Added screen edge trigger delay setting.
...lready has a screen + grab, we most likely don't want to delay screen edge + triggering, as it would delay e.g. edge flipping */ + for (s = d->screens; s; s = s->next) + if (otherScreenGrabExist (s, 0)) + { + delay = 0; + break; + } + } + state = CompActionStateInitEdge; + if (edgeWindow && + edgeWindow != event->xcrossing.window && + d->edgeDelayHandle) + { + void *closure; + + closure = compRemoveTimeout (d->edgeDelayHandle); + if (closure) + free (closure); + d->edgeDelay...
2007 Aug 20
1
[ANNOUNCE] compiz-0.5.4
...e plugin. Remove unused edgeButton variable from action struct. Free list option values properly. Cleanup. Make sure initiate, terminate and state variables in action Use compFiniOptionValue in fuse plugin. Cleanup. Button actions should be initialized with CompActionStateInitEdge Add button action options for all switcher actions. Check action type properly when comparing action values. Better default colors. Clean up. Add kconfig plugin and style-sheets that generate a default Remove use of kcfg Enum type. Add screen parameter to k...
2007 Aug 03
4
[ANNOUNCE] compiz-0.5.2
...Fixed orientation calculation for "inside cube" mode. Don't modify stencil buffer for not blured client regions. Fixed smart window placing mode for multimonitor configurations. Handle window input extents correclty in smart mode. Edge button actions depend on CompActionStateInitEdge state. Initialize edge button properly from metadata. Added option to change multi output behavior. Switch to one output mode if cube uses "One big cube". Don't disort the screen if another plugin changes the output. Switch to fullscreen mode only if mult...
2007 Oct 01
4
[ANNOUNCE] compiz-0.6.0
...Fixed orientation calculation for "inside cube" mode. Don't modify stencil buffer for not blured client regions. Fixed smart window placing mode for multimonitor configurations. Handle window input extents correclty in smart mode. Edge button actions depend on CompActionStateInitEdge state. Initialize edge button properly from metadata. Added option to change multi output behavior. Switch to one output mode if cube uses "One big cube". Don't disort the screen if another plugin changes the output. Switch to fullscreen mode only if mult...