search for: command_next

Displaying 2 results from an estimated 2 matches for "command_next".

Did you mean: command_new
2007 Jun 20
0
Branch 'as' - 2 commits - player/swfdec_debug_script.c player/swfdec_player_manager.c
...66c170 100644 --- a/player/swfdec_player_manager.c +++ b/player/swfdec_player_manager.c @@ -442,12 +442,6 @@ command_continue (SwfdecPlayerManager *m } static void -set_breakpoint (gpointer script, gpointer debugger) -{ - swfdec_debugger_set_breakpoint (debugger, script, 0); -} - -static void command_next (SwfdecPlayerManager *manager, const char *arg) { if (!swfdec_player_manager_get_interrupted (manager)) @@ -457,6 +451,15 @@ command_next (SwfdecPlayerManager *manag } static void +set_breakpoint (gpointer scriptp, gpointer debugger) +{ + SwfdecDebuggerScript *script = scriptp; + + if (sc...
2007 Jul 04
0
Branch 'as' - 25 commits - libswfdec/Makefile.am libswfdec/swfdec_as_boolean.c libswfdec/swfdec_as_boolean.h libswfdec/swfdec_as_context.c libswfdec/swfdec_as_context.h libswfdec/swfdec_as_frame.c libswfdec/swfdec_as_frame.h libswfdec/swfdec_as_function.c
...oid command_help (SwfdecPlayerManager *manager, const char *arg); /* NB: the first word in the command string is used, partial matches are ok */ @@ -625,9 +615,7 @@ struct { { "continue", command_continue, "continue when stopped inside a breakpoint" }, { "next", command_next, "step forward one command when stopped inside a breakpoint" }, { "find", command_find, "find the given argument verbatim in all scripts" }, -#if 0 { "enumerate",command_enumerate, "enumerate all properties of the given object" }, -#endi...