search for: color_match

Displaying 9 results from an estimated 9 matches for "color_match".

2008 Jul 25
0
Wine release 1.1.2
...meter for preview_command(). H. Verbeet (8): wined3d: Improve some shader traces. wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. wined3d: Store the texture in a local variable in sampler_texmatrix(). d3d9: Use color_match() in vshader_version_varying_test(). d3d9: Replace color_near() with color_match(). d3d9: Correct some shader comments. server: Calling ResumeThread() on a terminated thread is valid. d3d9: Use color_match() in test_vshader_input(). Hans Leidekker (10): dnsapi: Fix a...
2013 Nov 08
0
Wine release 1.7.6
...f. d3drm: Get rid of the mesh_group typedef. ddraw: Use GET_MODULE_HANDLE_EX_FLAG_PIN. d3d9/tests: Avoid windowsx.h. d3d9/tests: Use explicit A calls. d3drm: Get rid of the IDirect3DRMMeshImpl typedef. d3drm: Get rid of the Coords2d typedef. d3d9/tests: Use color_match() in more places. d3dx9/tests: Use explicit A calls. ddraw/tests: Use explicit A calls. d3drm: Get rid of the mesh_material typedef. d3drm: Get rid of the IDirect3DRMMeshBuilderImpl typedef. d3d8/tests: Use color_match() in p8_texture_test(). d3d9/tests: Fix the...
2010 Jul 09
0
Wine release 1.2-rc7
...nger (5): d3d9: Nvidia drivers don't like unused output formats. d3d9: Pass count=0 when clearing the whole surface. d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test. d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer. d3d9: Use color_match in the coissue tests. Vincent Povirk (5): gdiplus: Check for null pt in GdipCreateMatrix3. gdiplus: Set result to NULL when CreatePathGradient fails. gdiplus: Stub GdipRecordMetafile. gdiplus: Stub GdipRecordMetafileStream. gdiplus: Stub GdipGetMetafileHeaderFromEmf....
2008 Jun 27
0
Wine release 1.1.0
...ned3d: Handle depth formats like any other format in CheckDeviceFormat. wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8. wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F. wined3d: Half float formats need ARB_TEXTURE_FLOAT as well. d3d8: Use color_match() in alpha_test(). d3d9: Use color_match() in alpha_test(). wined3d: Explicitly enable depth buffer writing in depth_blt(). d3d9: Use color_match() in fog_with_shader_test(). d3d: Allow more imprecision in the texop test. d3d9: Unset the pixel shader at the end of cnd_...
2015 Oct 16
0
Wine release 1.7.53
...s in FFP replacement fragment shaders. wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders. wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings. wined3d: Initialize unwritten color varyings. d3d9/tests: Fix color_match(). d3d9/tests: Test uninitialized texture varyings with transformed vertices. d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface. d3d9/tests: Use the new readback helpers in test_pointsize(). maintainers: Update Direct3D-related sections....
2009 Jun 19
0
Wine release 1.1.24
...eImpl_UnlockRect(). d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion. wined3d: Don't load a rendertarget just because alpha test is enabled. d3dx9_36: Implement D3DXGetDeclVertexSize(). d3dx9_36: Add a test for D3DXGetDeclVertexSize(). d3d9: Use color_match() in the fog test. Hib Eris (1): msi: Fix a crash when freeing memory. Huw Davies (6): widl: Add support for the lcid parameter attribute. widl: Fix typelib lcid fields to match those produced by midl. oleaut32: TLibAttr.lcid is read from the second lcid field in the heade...
2010 Apr 16
0
Wine release 1.1.43
...i Verbeet (41): wined3d: Add a separate function for wined3d object initialization. wined3d: Simply inline dumpResources(). wined3d: Make some functions static. wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE. wined3d: Rename some GL vendors. d3d8/tests: Use color_match() in test_rcp_rsq(). d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq(). wined3d: Don't use GLSL if the supported version isn't at least 1.20. wined3d: Capture the correct scissor rectangle. ddraw: Fix and clarif...
2009 Jul 17
0
Wine release 1.1.26
...cast-qual warnings. wined3d: Simplify the GLSL sRGB write code. wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. wined3d: Get rid of struct glDescriptor. wined3d: Take geometry shaders into account in shader_glsl_load_constantsB(). d3d9/tests: Use color_match() in a few more places. d3d10: Add the ID3D10EffectMatrixVariable interface. d3d10: Parse local buffers. d3d10: Parse local buffer names. d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index(). d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index()....
2009 Jul 03
0
Wine release 1.1.25
...a test failure on Win95 by using more A-functions. include/activscp.idl: Add some defines. taskmgr: Fix Dutch translations. crypt32/tests: Fix some tests (logical || with non-zero constant). crypt32/tests: Fix a test (logical || with non-zero constant). d3d9/tests: Use color_match ((logical || with non-zero constant). user32/tests: Prevent some 'deadcode' (Coverity). taskmgr: Update Dutch translations. crypt32/tests: Fix a test failure on Win9x. crypt32/tests: Fix some test failures on Win9x. user32/tests: Prevent some 'deadcode'...