Displaying 9 results from an estimated 9 matches for "color_match".
2008 Jul 25
0
Wine release 1.1.2
...meter for preview_command().
H. Verbeet (8):
wined3d: Improve some shader traces.
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
wined3d: Store the texture in a local variable in sampler_texmatrix().
d3d9: Use color_match() in vshader_version_varying_test().
d3d9: Replace color_near() with color_match().
d3d9: Correct some shader comments.
server: Calling ResumeThread() on a terminated thread is valid.
d3d9: Use color_match() in test_vshader_input().
Hans Leidekker (10):
dnsapi: Fix a...
2013 Nov 08
0
Wine release 1.7.6
...f.
d3drm: Get rid of the mesh_group typedef.
ddraw: Use GET_MODULE_HANDLE_EX_FLAG_PIN.
d3d9/tests: Avoid windowsx.h.
d3d9/tests: Use explicit A calls.
d3drm: Get rid of the IDirect3DRMMeshImpl typedef.
d3drm: Get rid of the Coords2d typedef.
d3d9/tests: Use color_match() in more places.
d3dx9/tests: Use explicit A calls.
ddraw/tests: Use explicit A calls.
d3drm: Get rid of the mesh_material typedef.
d3drm: Get rid of the IDirect3DRMMeshBuilderImpl typedef.
d3d8/tests: Use color_match() in p8_texture_test().
d3d9/tests: Fix the...
2010 Jul 09
0
Wine release 1.2-rc7
...nger (5):
d3d9: Nvidia drivers don't like unused output formats.
d3d9: Pass count=0 when clearing the whole surface.
d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test.
d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
d3d9: Use color_match in the coissue tests.
Vincent Povirk (5):
gdiplus: Check for null pt in GdipCreateMatrix3.
gdiplus: Set result to NULL when CreatePathGradient fails.
gdiplus: Stub GdipRecordMetafile.
gdiplus: Stub GdipRecordMetafileStream.
gdiplus: Stub GdipGetMetafileHeaderFromEmf....
2008 Jun 27
0
Wine release 1.1.0
...ned3d: Handle depth formats like any other format in CheckDeviceFormat.
wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8.
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.
d3d8: Use color_match() in alpha_test().
d3d9: Use color_match() in alpha_test().
wined3d: Explicitly enable depth buffer writing in depth_blt().
d3d9: Use color_match() in fog_with_shader_test().
d3d: Allow more imprecision in the texop test.
d3d9: Unset the pixel shader at the end of cnd_...
2015 Oct 16
0
Wine release 1.7.53
...s in FFP replacement fragment shaders.
wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders.
wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings.
wined3d: Initialize unwritten color varyings.
d3d9/tests: Fix color_match().
d3d9/tests: Test uninitialized texture varyings with transformed vertices.
d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface.
d3d9/tests: Use the new readback helpers in test_pointsize().
maintainers: Update Direct3D-related sections....
2009 Jun 19
0
Wine release 1.1.24
...eImpl_UnlockRect().
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion.
wined3d: Don't load a rendertarget just because alpha test is enabled.
d3dx9_36: Implement D3DXGetDeclVertexSize().
d3dx9_36: Add a test for D3DXGetDeclVertexSize().
d3d9: Use color_match() in the fog test.
Hib Eris (1):
msi: Fix a crash when freeing memory.
Huw Davies (6):
widl: Add support for the lcid parameter attribute.
widl: Fix typelib lcid fields to match those produced by midl.
oleaut32: TLibAttr.lcid is read from the second lcid field in the heade...
2010 Apr 16
0
Wine release 1.1.43
...i Verbeet (41):
wined3d: Add a separate function for wined3d object initialization.
wined3d: Simply inline dumpResources().
wined3d: Make some functions static.
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
wined3d: Rename some GL vendors.
d3d8/tests: Use color_match() in test_rcp_rsq().
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
wined3d: Don't use GLSL if the supported version isn't at least 1.20.
wined3d: Capture the correct scissor rectangle.
ddraw: Fix and clarif...
2009 Jul 17
0
Wine release 1.1.26
...cast-qual warnings.
wined3d: Simplify the GLSL sRGB write code.
wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface.
wined3d: Get rid of struct glDescriptor.
wined3d: Take geometry shaders into account in shader_glsl_load_constantsB().
d3d9/tests: Use color_match() in a few more places.
d3d10: Add the ID3D10EffectMatrixVariable interface.
d3d10: Parse local buffers.
d3d10: Parse local buffer names.
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index()....
2009 Jul 03
0
Wine release 1.1.25
...a test failure on Win95 by using more A-functions.
include/activscp.idl: Add some defines.
taskmgr: Fix Dutch translations.
crypt32/tests: Fix some tests (logical || with non-zero constant).
crypt32/tests: Fix a test (logical || with non-zero constant).
d3d9/tests: Use color_match ((logical || with non-zero constant).
user32/tests: Prevent some 'deadcode' (Coverity).
taskmgr: Update Dutch translations.
crypt32/tests: Fix a test failure on Win9x.
crypt32/tests: Fix some test failures on Win9x.
user32/tests: Prevent some 'deadcode'...