Displaying 5 results from an estimated 5 matches for "cliporculldistance".
2015 May 25
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
> It's the same on Radeon. There are 2x ClipOrCullDistance output
> vectors and a mask saying it should clip or cull or do nothing.
>
> Marek
>
My thinking was gallium should have a single semantic and a mask in
the shader definition maybe.
though it doesn't solve the does nvidia do the right thing with
cull[0] and clip[0], and what is the...
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
...5, 2015 at 9:40 AM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
>
> On 25.05.2015 07:17, Dave Airlie wrote:
>>
>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>
>>> It's the same on Radeon. There are 2x ClipOrCullDistance output
>>> vectors and a mask saying it should clip or cull or do nothing.
>>>
>>> Marek
>>>
>> My thinking was gallium should have a single semantic and a mask in
>> the shader definition maybe.
>>
>> though it doesn't solve the does...
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote:
> On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>
>> On 24.05.2015 20:25, Ilia Mirkin wrote:
>>> I'm having a bit of trouble tracing through this. What happens if I
>>> have a shader that just does:
>>>
>>> gl_ClipDistance[0] = 1;
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote:
> I'm having a bit of trouble tracing through this. What happens if I
> have a shader that just does:
>
> gl_ClipDistance[0] = 1;
> gl_CullDistance[0] = 1;
>
> what does the resulting TGSI look like? (Assuming that clip plane 0 is
> enabled.) What about the generated nvc0 code (for the vertex shader)?
(hack up a patch for this,
2015 May 27
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...5 at 9:40 AM, Tobias Klausmann
>> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>> On 25.05.2015 07:17, Dave Airlie wrote:
>>>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>>> It's the same on Radeon. There are 2x ClipOrCullDistance output
>>>>> vectors and a mask saying it should clip or cull or do nothing.
>>>>>
>>>>> Marek
>>>>>
>>>> My thinking was gallium should have a single semantic and a mask in
>>>> the shader definition maybe.
>>...