search for: cliporculldistance

Displaying 5 results from an estimated 5 matches for "cliporculldistance".

2015 May 25
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote: > It's the same on Radeon. There are 2x ClipOrCullDistance output > vectors and a mask saying it should clip or cull or do nothing. > > Marek > My thinking was gallium should have a single semantic and a mask in the shader definition maybe. though it doesn't solve the does nvidia do the right thing with cull[0] and clip[0], and what is the...
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
...5, 2015 at 9:40 AM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > > On 25.05.2015 07:17, Dave Airlie wrote: >> >> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote: >>> >>> It's the same on Radeon. There are 2x ClipOrCullDistance output >>> vectors and a mask saying it should clip or cull or do nothing. >>> >>> Marek >>> >> My thinking was gallium should have a single semantic and a mask in >> the shader definition maybe. >> >> though it doesn't solve the does...
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote: > On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> >> On 24.05.2015 20:25, Ilia Mirkin wrote: >>> I'm having a bit of trouble tracing through this. What happens if I >>> have a shader that just does: >>> >>> gl_ClipDistance[0] = 1;
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote: > I'm having a bit of trouble tracing through this. What happens if I > have a shader that just does: > > gl_ClipDistance[0] = 1; > gl_CullDistance[0] = 1; > > what does the resulting TGSI look like? (Assuming that clip plane 0 is > enabled.) What about the generated nvc0 code (for the vertex shader)? (hack up a patch for this,
2015 May 27
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...5 at 9:40 AM, Tobias Klausmann >> <tobias.johannes.klausmann at mni.thm.de> wrote: >>> On 25.05.2015 07:17, Dave Airlie wrote: >>>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote: >>>>> It's the same on Radeon. There are 2x ClipOrCullDistance output >>>>> vectors and a mask saying it should clip or cull or do nothing. >>>>> >>>>> Marek >>>>> >>>> My thinking was gallium should have a single semantic and a mask in >>>> the shader definition maybe. >&gt...