Displaying 20 results from an estimated 41 matches for "clip_copi".
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2019 Jul 05
0
[PATCH v2 2/6] drm/fb-helper: Map DRM client buffer only when required
This patch changes DRM clients to not map the buffer by default. The
buffer, like any buffer object, should be mapped and unmapped when
needed.
An unmapped buffer object can be evicted to system memory and does
not consume video ram until displayed. This allows to use generic fbdev
emulation with drivers for low-memory devices, such as ast and mgag200.
This change affects the generic framebuffer
2019 Jul 07
2
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Den 05.07.2019 11.26, skrev Thomas Zimmermann:
> Generic framebuffer emulation uses a shadow buffer for framebuffers with
> dirty() function. If drivers want to use the shadow FB without such a
> function, they can now set prefer_shadow or prefer_shadow_fbdev in their
> mode_config structures. The former flag is exported to userspace, the latter
> flag is fbdev-only.
>
>
2019 Jul 07
2
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Den 05.07.2019 11.26, skrev Thomas Zimmermann:
> Generic framebuffer emulation uses a shadow buffer for framebuffers with
> dirty() function. If drivers want to use the shadow FB without such a
> function, they can now set prefer_shadow or prefer_shadow_fbdev in their
> mode_config structures. The former flag is exported to userspace, the latter
> flag is fbdev-only.
>
>
2020 Oct 22
2
[PATCH v5 08/10] drm/gem: Store client buffer mappings as struct dma_buf_map
On Tue, Oct 20, 2020 at 02:20:44PM +0200, Thomas Zimmermann wrote:
> Kernel DRM clients now store their framebuffer address in an instance
> of struct dma_buf_map. Depending on the buffer's location, the address
> refers to system or I/O memory.
>
> Callers of drm_client_buffer_vmap() receive a copy of the value in
> the call's supplied arguments. It can be accessed and
2019 Jul 05
0
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Generic framebuffer emulation uses a shadow buffer for framebuffers with
dirty() function. If drivers want to use the shadow FB without such a
function, they can now set prefer_shadow or prefer_shadow_fbdev in their
mode_config structures. The former flag is exported to userspace, the latter
flag is fbdev-only.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
2019 Jul 07
0
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Hi
Am 07.07.19 um 16:37 schrieb Noralf Tr?nnes:
>
>
> Den 05.07.2019 11.26, skrev Thomas Zimmermann:
>> Generic framebuffer emulation uses a shadow buffer for framebuffers with
>> dirty() function. If drivers want to use the shadow FB without such a
>> function, they can now set prefer_shadow or prefer_shadow_fbdev in their
>> mode_config structures. The former
2020 Sep 29
0
[PATCH v3 5/7] drm/gem: Store client buffer mappings as struct dma_buf_map
Kernel DRM clients now store their framebuffer address in an instance
of struct dma_buf_map. Depending on the buffer's location, the address
refers to system or I/O memory.
Callers of drm_client_buffer_vmap() receive a copy of the value in
the call's supplied arguments. It can be accessed and modified with
dma_buf_map interfaces.
Signed-off-by: Thomas Zimmermann <tzimmermann at
2020 Oct 20
0
[PATCH v5 08/10] drm/gem: Store client buffer mappings as struct dma_buf_map
Kernel DRM clients now store their framebuffer address in an instance
of struct dma_buf_map. Depending on the buffer's location, the address
refers to system or I/O memory.
Callers of drm_client_buffer_vmap() receive a copy of the value in
the call's supplied arguments. It can be accessed and modified with
dma_buf_map interfaces.
Signed-off-by: Thomas Zimmermann <tzimmermann at
2020 Oct 16
2
[PATCH v4 10/10] drm/fb_helper: Support framebuffers in I/O memory
Hi Thomas.
On Thu, Oct 15, 2020 at 02:38:06PM +0200, Thomas Zimmermann wrote:
> At least sparc64 requires I/O-specific access to framebuffers. This
> patch updates the fbdev console accordingly.
>
> For drivers with direct access to the framebuffer memory, the callback
> functions in struct fb_ops test for the type of memory and call the rsp
> fb_sys_ of fb_cfb_ functions.
>
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This
prevents us from using generic framebuffer emulation for devices with
small dedicated video memory, such as ast or mgag200. With fb buffers
permanently mapped, such devices often won't have enough space left to
display other content (e.g., X11).
This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This
prevents us from using generic framebuffer emulation for devices with
small dedicated video memory, such as ast or mgag200. With fb buffers
permanently mapped, such devices often won't have enough space left to
display other content (e.g., X11).
This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi
Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes:
>
>
> Den 03.07.2019 10.32, skrev Thomas Zimmermann:
>> DRM client buffers are permanently mapped throughout their lifetime. This
>> prevents us from using generic framebuffer emulation for devices with
>> small dedicated video memory, such as ast or mgag200. With fb buffers
>> permanently mapped, such devices
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi
Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes:
>
>
> Den 03.07.2019 10.32, skrev Thomas Zimmermann:
>> DRM client buffers are permanently mapped throughout their lifetime. This
>> prevents us from using generic framebuffer emulation for devices with
>> small dedicated video memory, such as ast or mgag200. With fb buffers
>> permanently mapped, such devices
2020 Oct 28
0
[PATCH v6 08/10] drm/gem: Store client buffer mappings as struct dma_buf_map
Kernel DRM clients now store their framebuffer address in an instance
of struct dma_buf_map. Depending on the buffer's location, the address
refers to system or I/O memory.
Callers of drm_client_buffer_vmap() receive a copy of the value in
the call's supplied arguments. It can be accessed and modified with
dma_buf_map interfaces.
v6:
* don't call page_to_phys() on framebuffers in
2020 Oct 22
2
[PATCH v5 10/10] drm/fb_helper: Support framebuffers in I/O memory
On Tue, Oct 20, 2020 at 02:20:46PM +0200, Thomas Zimmermann wrote:
> At least sparc64 requires I/O-specific access to framebuffers. This
> patch updates the fbdev console accordingly.
>
> For drivers with direct access to the framebuffer memory, the callback
> functions in struct fb_ops test for the type of memory and call the rsp
> fb_sys_ of fb_cfb_ functions. Read and write
2019 Jul 04
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Den 04.07.2019 09.43, skrev Thomas Zimmermann:
> Hi
>
> Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes:
>>
>>
>> Den 03.07.2019 10.32, skrev Thomas Zimmermann:
>>> DRM client buffers are permanently mapped throughout their lifetime. This
>>> prevents us from using generic framebuffer emulation for devices with
>>> small dedicated video memory,
2020 Oct 24
1
[PATCH v5 10/10] drm/fb_helper: Support framebuffers in I/O memory
Hi Thomas.
On Tue, Oct 20, 2020 at 02:20:46PM +0200, Thomas Zimmermann wrote:
> At least sparc64 requires I/O-specific access to framebuffers. This
> patch updates the fbdev console accordingly.
>
> For drivers with direct access to the framebuffer memory, the callback
> functions in struct fb_ops test for the type of memory and call the rsp
> fb_sys_ of fb_cfb_ functions. Read
2020 Oct 22
0
[PATCH v5 08/10] drm/gem: Store client buffer mappings as struct dma_buf_map
Hi
On 22.10.20 10:49, Daniel Vetter wrote:
> On Tue, Oct 20, 2020 at 02:20:44PM +0200, Thomas Zimmermann wrote:
>> Kernel DRM clients now store their framebuffer address in an instance
>> of struct dma_buf_map. Depending on the buffer's location, the address
>> refers to system or I/O memory.
>>
>> Callers of drm_client_buffer_vmap() receive a copy of the
2020 Oct 16
1
[PATCH v4 10/10] drm/fb_helper: Support framebuffers in I/O memory
Hi Thomas.
On Thu, Oct 15, 2020 at 02:38:06PM +0200, Thomas Zimmermann wrote:
> At least sparc64 requires I/O-specific access to framebuffers. This
> patch updates the fbdev console accordingly.
>
> For drivers with direct access to the framebuffer memory, the callback
> functions in struct fb_ops test for the type of memory and call the rsp
> fb_sys_ of fb_cfb_ functions.
>
2020 Oct 02
2
[PATCH v3 6/7] drm/fb_helper: Support framebuffers in I/O memory
On Tue, Sep 29, 2020 at 05:14:36PM +0200, Thomas Zimmermann wrote:
> At least sparc64 requires I/O-specific access to framebuffers. This
> patch updates the fbdev console accordingly.
>
> For drivers with direct access to the framebuffer memory, the callback
> functions in struct fb_ops test for the type of memory and call the rsp
> fb_sys_ of fb_cfb_ functions.
>
> For