search for: clearalltypemaps

Displaying 4 results from an estimated 4 matches for "clearalltypemaps".

2004 Nov 16
2
[LLVMdev] LLVM and memory leaks
...;getObjects() { static Objects Objs; return Objs; } 4. The Types change, including the vector. As you guessed, I'm not a fan of this at all: it adds overhead to the normal case. Don't the *Types maps contain all of the information that you need to do the clearing? In clearAllTypeMaps (which should become a static method in Type, allowing you to avoid the friend issues), as a first pass, can't you loop over FunctionTypes, PointerTypes, etc and build the vector there? As a general note, you don't need to use '(void)' as arguments in C++, this is a C thing....
2004 Nov 19
0
[LLVMdev] LLVM and memory leaks
...lass, > Constant::ClearAllValueMaps(). > 4. The Types change, including the vector. As you guessed, I'm not a fan > of this at all: it adds overhead to the normal case. Don't the *Types > maps contain all of the information that you need to do the clearing? > In clearAllTypeMaps (which should become a static method in Type, > allowing you to avoid the friend issues), as a first pass, can't you > loop over FunctionTypes, PointerTypes, etc and build the vector there? I have redone the implementation of clearAllValueMaps and clearAllTypeMaps so they are now...
2004 Nov 15
0
[LLVMdev] LLVM and memory leaks
Chris Lattner wrote: >>It would also solve another problem -- We generate new shader code when >>the user changes parameters, because the shader will be executed >>millions of times it makes sense to recompile it with changed constants >>to get maximum optimization. But if some of these parameters are floats, >>and there is no way to destroy constants in LLVM we have
2004 Nov 12
2
[LLVMdev] LLVM and memory leaks
On Thu, 11 Nov 2004, Morten Ofstad wrote: > Well, I already tried that, but the destructors crash because they are > referencing other things which are being destroyed - Constants are Users > of each other and there is no easy way to destroy them in the right > order. There are ways around this, but it turns into a two-pass operation: loop over all constants to drop their uses, then