Displaying 3 results from an estimated 3 matches for "clear_depth_value".
2016 Apr 05
2
a few questions about OpenGL and nouveau
...IFM_COLOR_CONVERSION_TRUNCATE); which happens to be
line 65
of valgrind--mmt output */
glViewport(...);
void mydrawline(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
/* at this point I guess it ends up calling nv30_clear(...) which calls
BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt
output is
0xcfd8c in line 281 of the valgrind-mmt's output file.
As I can see there is 215 lines (from 66 to 280) of valgrind--mmt that I do
not know
from where is it coming. I could dig in nv30_state_validate(...) but at
this moment I
think nv30->dirty is 0 so va...
2016 Apr 05
0
a few questions about OpenGL and nouveau
...line 65
> of valgrind--mmt output */
>
> glViewport(...);
>
> void mydrawline(void)
> {
> glClearColor(0.0, 0.0, 0.0, 1.0);
> glClear(GL_COLOR_BUFFER_BIT);
>
> /* at this point I guess it ends up calling nv30_clear(...) which calls
> BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt
> output is
> 0xcfd8c in line 281 of the valgrind-mmt's output file.
> As I can see there is 215 lines (from 66 to 280) of valgrind--mmt that I do
> not know
> from where is it coming. I could dig in nv30_state_validate(...) but at this
> moment I
&...
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies
the nv30 and nv40 register definitions.
nv30 and nv40 are very similar and have the same offsets for the registers
they share.
The major differences are:
1. Texture setup is different due to full NPOT support on nv40
2. More advanced blending/render targets on nv40
3. NV30 has fixed function registers, which NV40 lacks
The