search for: clang_defaultreparseoptions

Displaying 3 results from an estimated 3 matches for "clang_defaultreparseoptions".

2012 Aug 19
2
[LLVMdev] Optimal settings for parsing and reparsing the translation unit in libclang
...mal performance settings for parsing/reparsing the translation unit. At this moment I'm using CXTranslationUnit_None for both parsing and reparsing the translation unit, because it seems that as soon as I turn on default settings for parse/reparse (clang_defaultEditingTranslationUnitOptions and clang_defaultReparseOptions respectively) code completion stops giving me the right results. Sure I could keep using CXTranslationUnit_None but as soon as I include additional headers to my source file, the whole thing becomes too slow. Is this a bug or is this how It's supposed to work? Please give me some guidance. Th...
2012 Aug 20
1
[LLVMdev] Optimal settings for parsing and reparsing the translation unit in libclang
Nope, I parse the first time, and then reparse everytime something changes in my text buffer (because I syntax color based on what libclang gives me). And it worked fine (and fast) with clang_defaultEditingTranslationUnitOptions for clang_parseTranslationUnit and clang_defaultReparseOptions for clang_reparseTranslationUnit. Until I saw that clang_codeCompleteAt doesnt work with anything else than CXTranslationUnit_None. On Mon, Aug 20, 2012 at 2:01 AM, don hinton <don.hinton at gmx.com> wrote: > On Aug 19, 2012, at 18:11, Klemen Forstneric <brucewayne97 at gmail.com>...
2012 Aug 20
0
[LLVMdev] Optimal settings for parsing and reparsing the translation unit in libclang
...mal performance settings for parsing/reparsing the translation unit. At this moment I'm using CXTranslationUnit_None for both parsing and reparsing the translation unit, because it seems that as soon as I turn on default settings for parse/reparse (clang_defaultEditingTranslationUnitOptions and clang_defaultReparseOptions respectively) code completion stops giving me the right results. Sure I could keep using CXTranslationUnit_None but as soon as I include additional headers to my source file, the whole thing becomes too slow. Are you saving the tu then reloading it, or parsing it from scratch everytime? > &gt...