Displaying 4 results from an estimated 4 matches for "chirplet".
2000 Jun 13
1
Re: [livid-ovd] putting the video into ogg multimedia
I'll get to the technical aspects of these letters in a bit; they require an a
little thought and I'm knee deep in the codebook engine right now...
> <RANT>
>
> I personally favor the MNG approach over the Ogg strategy because of the way
> the licensing agreements read. Ogg is more like "you are free to use this,
> just don't change it without our
2001 Jan 06
2
video compression using textured polygons?
I was just thinking last night, how about this:
For each frame, detect edges and divide the frame into a
bunch of non-overlapping polygons. Extract textures from
the first frame, then save changes in polygon vertex
coordinates only, unless the textures change too much in
which case new textures (which could be wavelet compressed)
would be stored.
Also, if the movements of the vertices would
2000 Sep 13
3
end-user mode for a moment (side-by-side tests)
Smack my curiosity, but I encoded some songs in Vorbis mode 2 and tried
to be able to distinguish the difference between that and the uncompressed
WAVs. (*smacks self*) but here's what I noted:
It's actually kind of hard to tell the difference :) (and I consider myself
to have a decent set of ears, though not anywhere near the best)
I got my accuracy to about 90%, but I couldn't
2000 Jun 13
3
putting the video into ogg multimedia
With both vorbis and libmng nearing stable status, I've been thinking
about combining the two to make a real multimedia format. What would be
involved in embedding mng in an ogg bitstream? From what I've read of the
documentation, there doesn't seem to be any codec-enumeration system. Do
we just interleave the packets and let the player guess based on the
headers which codec to try? I