search for: check_texture_requir

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2019 Nov 01
0
Wine release 4.19
...hed to FBO. wined3d: Do not allow resource to be bound as SRV and RTV at the same time. d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). d3dx9: Don't pass usage flags for staging texture in D3DXCreateCubeTextureFromFileInMemoryEx(). d3dx9: Factor our check_texture_requirements() function. d3dx9: Use check_texture_requirements() in D3DXCheckCubeTextureRequirements() with correct resource type. d3dx9: Use check_texture_requirements() in D3DXCheckVolumeTextureRequirements() with correct resource type. d3dx9: Don't pass usage flags for staging tex...