search for: check_textur

Displaying 2 results from an estimated 2 matches for "check_textur".

Did you mean: check_texture
2010 Feb 09
1
texture dimension limits in ddx
in nv10_exa.c : check_texture does : if (w > 2046 || h > 2046) NOUVEAU_FALLBACK("picture too large, %dx%d\n", w, h); check_render_target does : if (w > 4096 || h > 4096) return FALSE; So we have different size limits for the source and the destination ? Ano...
2009 Nov 04
1
[PATCH] nv10/exa: Spring-cleaning
...108}, - {PICT_x8r8g8b8, 0x108}, - {PICT_r5g6b5, 0x103} - }; - - int i; - for (i = 0; i < sizeof(dst_format) / sizeof(dst_format[0]); i++) { - if (dst_format[i].exa == ExaFormat) - return dst_format[i].hw; - } - - return 0; -} - -static Bool NV10CheckTexture(PicturePtr Picture) +static Bool +check_texture(PicturePtr pict) { int w, h; - if (!Picture->pDrawable) + if (!pict->pDrawable) NOUVEAU_FALLBACK("Solid and gradient pictures unsupported\n"); - w = Picture->pDrawable->width; - h = Picture->pDrawable->height; + w = pict->pDrawable->width; + h = pict-&gt...