Displaying 3 results from an estimated 3 matches for "channel_count".
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cancel_count
2008 Dec 14
5
[PATCH] AF_VMCHANNEL address family for guest<->host communication.
...MAX];
+ __u32 id;
+ struct sk_buff_head backlog_skb_q;
+};
+
+struct vmchannel_info {
+ __u32 id;
+ char *name;
+};
+
+struct vmchannel_dev {
+ struct virtio_device *vdev;
+ struct virtqueue *rq;
+ struct virtqueue *sq;
+ struct tasklet_struct rx_tasklet;
+ struct tasklet_struct tx_tasklet;
+ __u32 channel_count;
+ struct vmchannel_info *channels;
+ struct sk_buff_head rx_skbuff_q;
+ struct sk_buff_head tx_skbuff_q;
+ atomic_t recv_posted;
+};
+
+struct vmchannel_desc {
+ __u32 id;
+ __le32 len;
+};
+
+#endif /* __KERNEL__ */
+#endif
diff --git a/net/Kconfig b/net/Kconfig
index d789d79..d01f135 100644
---...
2008 Dec 14
5
[PATCH] AF_VMCHANNEL address family for guest<->host communication.
...MAX];
+ __u32 id;
+ struct sk_buff_head backlog_skb_q;
+};
+
+struct vmchannel_info {
+ __u32 id;
+ char *name;
+};
+
+struct vmchannel_dev {
+ struct virtio_device *vdev;
+ struct virtqueue *rq;
+ struct virtqueue *sq;
+ struct tasklet_struct rx_tasklet;
+ struct tasklet_struct tx_tasklet;
+ __u32 channel_count;
+ struct vmchannel_info *channels;
+ struct sk_buff_head rx_skbuff_q;
+ struct sk_buff_head tx_skbuff_q;
+ atomic_t recv_posted;
+};
+
+struct vmchannel_desc {
+ __u32 id;
+ __le32 len;
+};
+
+#endif /* __KERNEL__ */
+#endif
diff --git a/net/Kconfig b/net/Kconfig
index d789d79..d01f135 100644
---...
2002 Jan 01
6
new vorbisenc behaviour
Just got around to compiling RC3 under beos and came across an
anomaly when using managed bitrates.
I haven't changed the code for the beos encoder but I now get double
the bitrates so
vorbis_encode_init(&vi,mediaFormat.u.raw_audio.channel_count,(long)mediaFormat.u.raw_audio.frame_rate , -1, 128000, -1);
now gives me vorbis files that average around 325 - 350.
Is this now the correct behavior or is it a bugette.
I noticed that oggenc still uses bitrate * 1000 but
does not say it that is per channel or not.
P.S. The beos build is broke...