search for: channel_count

Displaying 3 results from an estimated 3 matches for "channel_count".

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2008 Dec 14
5
[PATCH] AF_VMCHANNEL address family for guest<->host communication.
...MAX]; + __u32 id; + struct sk_buff_head backlog_skb_q; +}; + +struct vmchannel_info { + __u32 id; + char *name; +}; + +struct vmchannel_dev { + struct virtio_device *vdev; + struct virtqueue *rq; + struct virtqueue *sq; + struct tasklet_struct rx_tasklet; + struct tasklet_struct tx_tasklet; + __u32 channel_count; + struct vmchannel_info *channels; + struct sk_buff_head rx_skbuff_q; + struct sk_buff_head tx_skbuff_q; + atomic_t recv_posted; +}; + +struct vmchannel_desc { + __u32 id; + __le32 len; +}; + +#endif /* __KERNEL__ */ +#endif diff --git a/net/Kconfig b/net/Kconfig index d789d79..d01f135 100644 ---...
2008 Dec 14
5
[PATCH] AF_VMCHANNEL address family for guest<->host communication.
...MAX]; + __u32 id; + struct sk_buff_head backlog_skb_q; +}; + +struct vmchannel_info { + __u32 id; + char *name; +}; + +struct vmchannel_dev { + struct virtio_device *vdev; + struct virtqueue *rq; + struct virtqueue *sq; + struct tasklet_struct rx_tasklet; + struct tasklet_struct tx_tasklet; + __u32 channel_count; + struct vmchannel_info *channels; + struct sk_buff_head rx_skbuff_q; + struct sk_buff_head tx_skbuff_q; + atomic_t recv_posted; +}; + +struct vmchannel_desc { + __u32 id; + __le32 len; +}; + +#endif /* __KERNEL__ */ +#endif diff --git a/net/Kconfig b/net/Kconfig index d789d79..d01f135 100644 ---...
2002 Jan 01
6
new vorbisenc behaviour
Just got around to compiling RC3 under beos and came across an anomaly when using managed bitrates. I haven't changed the code for the beos encoder but I now get double the bitrates so vorbis_encode_init(&vi,mediaFormat.u.raw_audio.channel_count,(long)mediaFormat.u.raw_audio.frame_rate , -1, 128000, -1); now gives me vorbis files that average around 325 - 350. Is this now the correct behavior or is it a bugette. I noticed that oggenc still uses bitrate * 1000 but does not say it that is per channel or not. P.S. The beos build is broke...