Displaying 20 results from an estimated 2369 matches for "bytecodes".
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2007 Feb 10
2
[LLVMdev] Problems with both the 1.9 Release and the CVS on Cygwin
Hi,
I am back into working on LLVM now and am having problems with Cygwin builds.
Problems with both the 1.9 Release and the CVS on Cygwin...
LLVM CVS Release build :-
/usr/src/llvm/configure --prefix=/usr/llvm
make tools-only ENABLE_OPTIMIZED=1
make[3]: Entering directory `/usr/src/lib/Bytecode/Writer'
llvm[3]: Compiling SlotCalculator.cpp for Release build
llvm[3]: Compiling
2005 Feb 26
1
[LLVMdev] Patch to determine whether an LLVM archive file really is such
This is needed for my native linker patch that is coming soon.
As discussed on IRC:
Index: lib/Bytecode/Archive/ArchiveReader.cpp
===================================================================
RCS file: /var/cvs/llvm/llvm/lib/Bytecode/Archive/ArchiveReader.cpp,v
retrieving revision 1.38
diff -u -r1.38 ArchiveReader.cpp
--- lib/Bytecode/Archive/ArchiveReader.cpp 29 Dec 2004 01:20:24
2007 Jul 05
2
[LLVMdev] PATCH (rest of code changes) "bytecode" --> "bitcode"
Here is the bulk of the sanitizing.
My residual doubts center around the question
whether we still do/want to support (un)compressed *byte*code
in 2.0/2.1.
I need a definitive word on this to proceed.
My understanding is that bytecode is already gone, but there are
still some functions/enums that really deal with *byte*code
(instead of *bit*code).
I did not touch those areas, so the attached
2006 Dec 02
3
[LLVMdev] invalid bytecode signature
I am trying to disassemble some bytecode using llvm-dis:
llvm-dis -f -o llvmtest/sliceme2.cbc.ll llvmtest/sliceme2.cbc
However, I am getting the following error.
llvm-dis: Invalid bytecode signature: 464C457F (Vers=0, Pos=4)
How do I go about figuring out what the problem is?
llvmtest/sliceme2.cbc is newly compiled using the same version of
llvm-gcc as llvm-dis.
--
Ryan M. Lefever
2005 Oct 12
2
[LLVMdev] bytecode version
Hi:
For some reason, I changed the files /ByteCode/Writer/Writer.cpp and
/ByteCode/Reader/Reader.cpp and I introduced an new version number 6.
Now I replaced these two changed files with the original ones that are
version 5. And I rebuild the llvm compiler. What make me mad is that
the bytecode produced now is still version 6! Of course the reader
cannot recognize it because the current reader
2006 Dec 02
0
[LLVMdev] invalid bytecode signature
Hi Ryan,
On Fri, 2006-12-01 at 18:06 -0600, Ryan M. Lefever wrote:
> I am trying to disassemble some bytecode using llvm-dis:
> llvm-dis -f -o llvmtest/sliceme2.cbc.ll llvmtest/sliceme2.cbc
>
> However, I am getting the following error.
>
> llvm-dis: Invalid bytecode signature: 464C457F (Vers=0, Pos=4)
The problem is most likely that sliceme2.cbc is *not* bytecode. Open the
2005 Sep 09
2
[LLVMdev] bytecode
Hi,
I'm changing bytecode format a little bit, i.e. for 2 operands
Instructions, the original is like this:
01-00:Opcode type
07-02:Opcode
15-08: Instruction type
23-16: Operand#1
31-24: Operand#2
My change is like this:
01-00:Opcode type
07-02:Opcode
15-08: Instruction type
16: myflag1
17: myflag2
24-18: Operand#1
31-25: Operand#2
I do
2004 Oct 28
1
[LLVMdev] Bytecode Library Names
Some issues about bytecode libraries, their names, and where they get installed
need to be discussed.
Currently the bytecode libraries are installed to two different places:
$(libdir)
$(bytecode_libdir)
libdir is $(prefix)/lib
bytecode_libdir is $(LLVMGCCDIR)/bytecode-libs
The things that go into $(libdir) are built from the "runtime" directory but
aren't bytecode libraries,
2004 May 19
0
[LLVMdev] Question about insert function or instruction.
> What I want to do is to insert a call funcation into each basic
> block, which is for statistic some information.
I recommend that you look at the various pieces of code under
llvm/lib/Transforms/Instrumentation, e.g. BlockProfiling.cpp and
TraceBasicBlocks.cpp. They do essentially the same thing as you are
trying to do.
> 1) I implement call function in another c/cpp file and
>
2006 Nov 08
1
[LLVMdev] Bytecode Change
...sing bytecode version 7. Version 6 corresponds
to release 1.9. There is some work that needs to be done to make this
happen but I'm too tired to think through it right now. I will address
this first thing in the morning. In the meantime, the CVS head version
of LLVM just changed what version 6 bytecodes means. That means your old
version 6 bytecode (before the SHR patch went in) won't auto-upgrade
correctly. Version 5 will still be fine. I'll get this addressed as
quickly as possible.
Sorry for the delay.
Reid.
2010 Sep 29
4
[LLVMdev] bitcode / bytecode
Hi list,
As long as I know English the word "bit" is a "small pice", . Why in set of
documentation ir is "bytecode", in other set or llvm source is "bitecode"?
What is the right? Different people call the same thing such differently.
--
best regards
Ariel
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2004 May 19
2
[LLVMdev] Question about insert function or instruction.
Hi llvmer,
I am trying to learn how to use llvm. My question is
described as the following,
there has already a testcase code, and I get bytecode
by using llvmgcc. What I want to do is to insert a
call funcation into each basic block, which is for
statistic some information.
1) I implement call function in another c/cpp file and
can I insert the external call function to existed
bytecode ? if it
2005 Oct 12
0
[LLVMdev] bytecode version
On Wed, 12 Oct 2005 shding at mtu.edu wrote:
> For some reason, I changed the files /ByteCode/Writer/Writer.cpp and
> /ByteCode/Reader/Reader.cpp and I introduced an new version number 6.
> Now I replaced these two changed files with the original ones that are
> version 5. And I rebuild the llvm compiler. What make me mad is that
> the bytecode produced now is still version 6! Of
2006 Jul 14
3
[LLVMdev] LLVM bytecode simulator/emulator?
John Criswell wrote:
> Okay. As Rob has already said, it sounds like you want to write an LLVM
> pass that adds global variables and instructions to a program. So, to
> state it explicitly, you want to:
>
> 1) Compile the program that you want to instrument to LLVM bytecode
> using llvm-gcc.
> 2) Use an LLVM pass that you write to instrument the program.
> 3) Use
2006 Jul 14
0
[LLVMdev] LLVM bytecode simulator/emulator?
Kenneth Hoste wrote:
> John Criswell wrote:
>> Okay. As Rob has already said, it sounds like you want to write an
>> LLVM pass that adds global variables and instructions to a program.
>> So, to state it explicitly, you want to:
>>
>> 1) Compile the program that you want to instrument to LLVM bytecode
>> using llvm-gcc.
>> 2) Use an LLVM pass that
2004 Jan 21
3
[LLVMdev] Re: Bytecode Format
I'm the guy who is working on the LLVM bytecode documentation. The document
I have at present just supports the bytecodes my code generator processes,
though, which is far from all of them. As I get farther along with my code
generator I expect I'll get to the point where everything kind of fits
together for me and I can finish it up. In the meantime, people are welcome
to what I have so far.
-- Robert.
Ro...
2006 Oct 26
0
[LLVMdev] IMPORTANT: Working On HEAD before Release 1.9
All,
As you may know, I'm working on making several instructions have signed
and/or floating point variants. For example, yesterday I committed
changes to replace the DIV instruction with SDIV, UDIV, and FDIV. These
instruction changes are increments towards getting rid of signed types
completely in LLVM. To reduce confusion, here's some things you need to
know if you're planning to
2004 May 21
1
[LLVMdev] Re: LLVMdev digest, Vol 1 #292 - 4 msgs
Hi,
Thank Brian Gaeke so much.
Following TraceBasicBlocks.cpp, I modified the code as below and could insert instruction or function I need into anywhere in Module.
But it works well without BB->getInstList().push_back(InstrCall), and if I add the BB->getInstList().push_back() following new CallInst(), I got error information when runing opt. What is the reason for it? And is it necessary
2004 Jan 08
2
[LLVMdev] bytecode documentation?
Is there any documentation of the llvm bytecode format? I looked
around the website but didn't see any; did I miss some obvious
document?
Thanks a bunch.
--Grant
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code.
(The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
Wine project, they really want this).
Title: Microsoft Direct3D shader bytecode backend
Abstract:
There is a distinct lack of open-source frameworks for compiling HLSL,
the shader language used by Direct3D, into bytecode that D3D can