search for: buffer_mapping

Displaying 11 results from an estimated 11 matches for "buffer_mapping".

2016 Apr 19
2
more one question regarding gl and nouveau
Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card processes these three floats? Does the card work with floats? Does (mesa? gallium? driver?) process these three input floats before it is sent to the card? Where is the code for it? If you say the floats are memory mapped as in exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would say from what I
2012 Nov 07
8
[PATCH v11 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly the number of 2MB contiguous memory blocks that can be used within a guest, thus imposing performance penalties associated with the reduced number of transparent huge pages that could be used by the guest workload. This patch-set follows the main idea discussed at 2012 LSFMMS session: "Ballooning for transparent huge
2012 Nov 07
8
[PATCH v11 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly the number of 2MB contiguous memory blocks that can be used within a guest, thus imposing performance penalties associated with the reduced number of transparent huge pages that could be used by the guest workload. This patch-set follows the main idea discussed at 2012 LSFMMS session: "Ballooning for transparent huge
2012 Nov 11
8
[PATCH v12 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly the number of 2MB contiguous memory blocks that can be used within a guest, thus imposing performance penalties associated with the reduced number of transparent huge pages that could be used by the guest workload. This patch-set follows the main idea discussed at 2012 LSFMMS session: "Ballooning for transparent huge
2012 Nov 11
8
[PATCH v12 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly the number of 2MB contiguous memory blocks that can be used within a guest, thus imposing performance penalties associated with the reduced number of transparent huge pages that could be used by the guest workload. This patch-set follows the main idea discussed at 2012 LSFMMS session: "Ballooning for transparent huge
2016 Apr 19
0
more one question regarding gl and nouveau
On Tue, Apr 19, 2016 at 8:52 AM, Daniel Melo Jorge da Cunha <dmjcunha at gmail.com> wrote: > Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card > processes > these three floats? Does the card work with floats? Does (mesa? gallium? > driver?) > process these three input floats before it is sent to the card? Where is the > code > for it?
2016 Apr 19
2
more one question regarding gl and nouveau
Hi Ilia, you were straight to the point for me in: "src/mesa/vbo will upload it to a vbo. The driver then points the hardware at the vbo and tells it to read from there." But where is it the function that implements this? Is it in nv30_draw_vbo(...)? Please, give me a function name or at least a file name? 2016-04-19 10:04 GMT-04:00 Ilia Mirkin <imirkin at alum.mit.edu>: >
2012 Jul 27
1
kernel BUG at fs/buffer.c:2886! Linux 3.5.0
Hello Get this on first write made ( by deliver sending mail to inform of the restart of services ) Home partition (the one receiving the mail) is based on ocfs2 created from drbd block device in primary/primary mode These drbd devices are based on lvm. system is running linux-3.5.0, identical symptom with linux 3.3 and 3.2 but working with linux 3.0 kernel reproduced on two machines ( so
2010 Mar 19
0
Wine release 1.1.41
The Wine development release 1.1.41 is now available. What's new in this release (see below for details): - A wide range of Direct3D improvements. - Support for SHA-256, SHA-384, and SHA-512 algorithms. - A number of MSHTML fixes. - Support for mp3 decoding on Mac OS X. - Various widl improvements. - More typelib fixes. - OLE storage improvements. - Various bug fixes. The
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2006 Jul 26
5
linux-2.6-xen.hg
Hi, Is the http://xenbits.xensource.com/linux-2.6-xen.hg tree still being updated? if not, what''s the preferred Linux tree to track that has all of the Xen bits? Thanks, Muli _______________________________________________ Xen-devel mailing list Xen-devel@lists.xensource.com http://lists.xensource.com/xen-devel