Displaying 11 results from an estimated 11 matches for "buffer_map".
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2016 Apr 19
2
more one question regarding gl and nouveau
...if I have glVertex3f(0.75, 0.75, 1.0) how the video card
processes
these three floats? Does the card work with floats? Does (mesa? gallium?
driver?)
process these three input floats before it is sent to the card? Where is
the code
for it?
If you say the floats are memory mapped as in
exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would
say
from what I learned that it has to pass through gallium and that means:
st_draw_vbo(...) ending up in nv30_draw_vbo(..) but these functions don't
make
any reference to those (memory mapped) input floats. So where is the piece
of
code t...
2012 Nov 07
8
[PATCH v11 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly
the number of 2MB contiguous memory blocks that can be used within a guest,
thus imposing performance penalties associated with the reduced number of
transparent huge pages that could be used by the guest workload.
This patch-set follows the main idea discussed at 2012 LSFMMS session:
"Ballooning for transparent huge
2012 Nov 07
8
[PATCH v11 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly
the number of 2MB contiguous memory blocks that can be used within a guest,
thus imposing performance penalties associated with the reduced number of
transparent huge pages that could be used by the guest workload.
This patch-set follows the main idea discussed at 2012 LSFMMS session:
"Ballooning for transparent huge
2012 Nov 11
8
[PATCH v12 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly
the number of 2MB contiguous memory blocks that can be used within a guest,
thus imposing performance penalties associated with the reduced number of
transparent huge pages that could be used by the guest workload.
This patch-set follows the main idea discussed at 2012 LSFMMS session:
"Ballooning for transparent huge
2012 Nov 11
8
[PATCH v12 0/7] make balloon pages movable by compaction
Memory fragmentation introduced by ballooning might reduce significantly
the number of 2MB contiguous memory blocks that can be used within a guest,
thus imposing performance penalties associated with the reduced number of
transparent huge pages that could be used by the guest workload.
This patch-set follows the main idea discussed at 2012 LSFMMS session:
"Ballooning for transparent huge
2016 Apr 19
0
more one question regarding gl and nouveau
...it to a vbo. The driver then points the
hardware at the vbo and tells it to read from there. (Under some
circumstances, the vbo data might have to be transformed on the cpu as
well if the driver can't handle the format.)
>
> If you say the floats are memory mapped as in
> exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would
> say
> from what I learned that it has to pass through gallium and that means:
> st_draw_vbo(...) ending up in nv30_draw_vbo(..) but these functions don't
> make
> any reference to those (memory mapped) input floats. So whe...
2016 Apr 19
2
more one question regarding gl and nouveau
...s the
> hardware at the vbo and tells it to read from there. (Under some
> circumstances, the vbo data might have to be transformed on the cpu as
> well if the driver can't handle the format.)
>
> >
> > If you say the floats are memory mapped as in
> > exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would
> > say
> > from what I learned that it has to pass through gallium and that means:
> > st_draw_vbo(...) ending up in nv30_draw_vbo(..) but these functions don't
> > make
> > any reference to those (memory map...
2012 Jul 27
1
kernel BUG at fs/buffer.c:2886! Linux 3.5.0
Hello
Get this on first write made ( by deliver sending mail to inform of the
restart of services )
Home partition (the one receiving the mail) is based on ocfs2 created
from drbd block device in primary/primary mode
These drbd devices are based on lvm.
system is running linux-3.5.0, identical symptom with linux 3.3 and 3.2
but working with linux 3.0 kernel
reproduced on two machines ( so
2010 Mar 19
0
Wine release 1.1.41
...ot; in the non-FBO path of swapchain_blit() as well.
wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().
wined3d: Add missing checkGLcall's to buffer_Map().
wined3d: Simplify context_apply_attachment_filter_states() flow a bit.
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code.
wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
wined3d: Cleanup IWineD3DDeviceImpl_...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they
2006 Jul 26
5
linux-2.6-xen.hg
Hi,
Is the http://xenbits.xensource.com/linux-2.6-xen.hg tree still being
updated? if not, what''s the preferred Linux tree to track that has all
of the Xen bits?
Thanks,
Muli
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