search for: buffer_create_buffer_object

Displaying 5 results from an estimated 5 matches for "buffer_create_buffer_object".

2011 Oct 25
4
Civilization 4 OpenGL problem, Wine 1.3.31 on Mac OS Lion
...titution specific for this game using winetrics (msxml3, vcrun2005). On Snowleopard installation game runs just fine, but on Lion it produces a lot of d3d errors after intro movie/logo are shown. Most of problems reported are: fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000 err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0) The begining of errors log is: ? Code: Mac:~/.wine/drive_c/Relax/Civilization4.Complete/Beyond the Sword$ wine Civ4BeyondSword.exe & [1] 809 fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS) fixme:system:SystemPara...
2009 Dec 20
5
Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
Im currently working at it, and got as far as being able to resume a saved game, but only for a few seconds before it crashes. You can see my full progress in the AppDB. Since, despite many helpful posts, there doesn't seem to be anyone actually running it on SLeo over there, I was just wondering if ANYONE has been successful in that task, or if I'm the only lonely wanderer in the dark...
2017 Feb 03
0
Wine release 2.1
..._buffer_upload_ranges(). wined3d: Rename WINED3D_BUFFER_DOUBLEBUFFER to WINED3D_BUFFER_PIN_SYSMEM. wined3d: Introduce wined3d_buffer_evict_sysmem(). wined3d: Check buffer->map_ptr to determine if the buffer object is mapped. wined3d: Do not evict the system memory copy in buffer_create_buffer_object(). wined3d: Do not upload data in buffer_create_buffer_object(). wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map. wined3d: Try to avoid stalling on dynamic buffer maps. wined3d: Return success in wined3d_buffer_load_location() when the l...
2013 Sep 13
0
Wine release 1.7.2
...: Test blocked texture creation restrictions. d3d8/tests: Test blocked texture creation restrictions. ddraw/tests: Test blocked texture creation restrictions. ddraw/tests: Test unsupported texture formats. wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object(). wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem(). wined3d: Pass the context to the main buffer preload function. ddraw/tests: Don't test transformed vertices with normals. d3d8/tests: Test the behavior of failing surface creati...
2010 May 21
0
Wine release 1.2-rc1
...Impl_Blt(). wined3d: Translate front buffer coordinates in surface_blt_to_drawable(). wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info. wined3d: Explicitly pass GL info to buffer_create_buffer_object(). wined3d: Explicitly pass GL info to buffer_get_sysmem(). wined3d: Set the device.c GLINFO_LOCATION to *gl_info. Huw Davies (2): oleaut32: Set the font to dirty when loading a new data. comctl32: Fix an hfont leak. Ilya Shpigor (1): shdocvw: Added IDataObject stub...