search for: breakpad

Displaying 20 results from an estimated 32 matches for "breakpad".

2013 Jan 22
0
[LLVMdev] RFC: Improving our DWARF (and ELF) emission testing capabilities
...at parts you think it does not support (since you say it supports a small subset). What do you want out of debug_frame, past simple parsing? Anything else requires real evaluation. I ask because I wrote a DWARF reader that google uses internally, and then was open sourced and contributed to google breakpad. (see http://code.google.com/p/google-breakpad/source/browse/trunk/src/common/dwarf/, in particular dwarf2reader.cc). > 2. Relying of assembly directive emissions (i.e. .cfi_*), which is > cumbersome and misses a lot of things like actual DWARF encoding. Err, .cfi_ and used because the enco...
2015 May 18
2
[LLVMdev] Crash reporting in clang/lldb
+llvmdev -llvm-dev On Mon, May 18, 2015 at 4:28 PM, Vince Harron <vince at nethacker.com> wrote: > Hi all, > > I would like to integrate crash reporting into Android developer tools, > starting with lldb and clang. Google Breakpad seems like a reasonable > option. > > https://code.google.com/p/google-breakpad/ > > Of course, it will only be enabled when the user has allowed it. > > The LLDB project is interested but it makes sense to us to push crash > reporting down into llvm to make it available to...
2011 Jun 19
3
Steam game wont start
...L"C:\\program files\\steam\\steamapps\\jcmteixeira\\day of defeat source\\bin\\video_bink.dll") not found err:module:import_dll Library binkw32.dll (which is needed by L"C:\\Program Files\\Steam\\steamapps\\jcmteixeira\\day of defeat source\\bin\\video_bink.dll") not found Using breakpad crash handler Setting breakpad minidump AppID = 300 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching St...
2011 Jan 16
2
Since update of January 15th Left 4 Dead 2 (steam) crashes
...31d-19ef-4dc1-b345-037927193422}, 1, 0x3eb3b24, (null), (null), 0x3edb738,) err:ole:RevokeDragDrop invalid hwnd (nil) err:ole:RevokeDragDrop invalid hwnd 0x20042 AppFramework : Unable to create system Physics2 Interface v0.5! fixme:win:EnumDisplayDevicesW ((null),0,0x33e1f0,0x00000000), stub! Using breakpad crash handler Setting breakpad minidump AppID = 550 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching S...
2013 Jan 22
2
[LLVMdev] RFC: Improving our DWARF (and ELF) emission testing capabilities
...u want out of debug_frame, past simple parsing? > Anything else requires real evaluation. > As I said, it doesn't support debug_frame, as one relevant example. > I ask because I wrote a DWARF reader that google uses internally, and > then was open sourced and contributed to google breakpad. > (see http://code.google.com/p/google-breakpad/source/browse/trunk/src/common/dwarf/, > in particular dwarf2reader.cc). > >> 2. Relying of assembly directive emissions (i.e. .cfi_*), which is >> cumbersome and misses a lot of things like actual DWARF encoding. > > Err,...
2011 Apr 24
2
Linux Gentoo + Counter-Strike: Source
...gramas\\steam\\steamapps\\cellexpert\\counter-strike source\\bin\\video_bink.dll") not found > err:module:import_dll Library binkw32.dll (which is needed by L"C:\\Arquivos de programas\\Steam\\steamapps\\cellexpert\\counter-strike source\\bin\\video_bink.dll") not found > Using breakpad crash handler > Setting breakpad minidump AppID = 240 > Forcing breakpad minidump interfaces to load > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > S...
2018 Feb 20
0
clang-cl with PGO hits linker errors
...empting to build Firefox on Windows using clang-cl with -fprofile-instr-generate (*), but I'm running into some linker errors that I haven't been able to make sense of. lld-link.exe: error: duplicate symbol: __profc_?width at ios_base@std@@QEBA_JXZ in minidump-analyzer.obj and in ..\google-breakpad\src\processor\basic_code_modules.obj lld-link.exe: error: duplicate symbol: __profc_?flags at ios_base@std@@QEBAHXZ in minidump-analyzer.obj and in ..\google-breakpad\src\processor\basic_code_modules.obj lld-link.exe: error: duplicate symbol: __profc_?rdbuf@?$basic_ios at DU ?$char_traits at D@std@...
2013 Jan 18
7
[LLVMdev] RFC: Improving our DWARF (and ELF) emission testing capabilities
Hi All, While working on some recent patches for x32 support, I ran into an unpleasant limitation the LLVM eco-system has with testing DWARF emission. We currently have several approaches, neither of which is great: 1. llvm-dwarfdump: the best approach when it works. But unfortunately lib/DebugInfo supports only a (small) subset of DWARF. Tricky sections like debug_frame aren't supported. 2.
2010 Aug 25
3
Steam Games on OSX
...ve interval and timeout fixme:winsock:WSAIoctl ignoring keepalive interval and timeout err:ole:RevokeDragDrop invalid hwnd 0x0 err:ole:RevokeDragDrop invalid hwnd 0x10126 fixme:d3d_caps:init_driver_info Unhandled vendor 8086. fixme:win:EnumDisplayDevicesW ((null),0,0x33dff8,0x00000000), stub! Using breakpad crash handler Setting breakpad minidump AppID = 220 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching S...
2012 Apr 23
1
(Some) HL2 games won't start but HL2 will.
..., (nil), 0x33e0e0) fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION fixme:dbghelp:elf_search_auxv can't find symbol in module err:ntdll:RtlpWaitForCriticalSection section 0x7d7904 "?" wait timed out in thread 002e, blocked by 002f, retrying (60 sec) Using breakpad crash handler Setting breakpad minidump AppID = 300 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching S...
2010 Dec 30
2
Sudden Failure of All Games
...011c err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution. fixme:win:EnumDisplayDevicesW ((null),0,0x33e1e4,0x00000000), stub! Using breakpad crash handler Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching S...
2020 Jul 27
2
Switch to ld.bfd tombstone behavior by default
...m-dev] Switch to ld.bfd tombstone behavior by default Hi Ray :) While I understand the desire to say "we've updated everything we've found" the problem is that we don't know that we've found even much of the uses or can guarantee that people can upgrade, say their gdb or breakpad, as fast as their compiler. Even worse it's a change in behavior without much notice at all or even a particularly friendly way to recognize what they should do to fix it. I still think that we do bfd locs with a decent option to change for at least the current release and sources and then, on...
2020 Jul 25
2
Switch to ld.bfd tombstone behavior by default
>From my understanding the breakpad bug was also only related to .debug_line and has been fixed by https://chromium-review.googlesource.com/c/breakpad/breakpad/+/2317730 > a) .debug_ranges&.debug_loc => -2, .debug_line => 0, other .debug_* -> -1 > b) .debug_ranges&.debug_loc => -2, other .debug_* => 0 I...
2020 Aug 05
2
Switch to ld.bfd tombstone behavior by default
...t; wrote: > > I can weigh in as a maintainer of the Clang toolchain on a project (Fuchsia) that lives at HEAD. We are still dealing with the fallout of this change and our toolchain roll has been blocked since it landed, while normally we would roll the toolchain every week. All the issues in Breakpad that were affecting us seem to have been addressed, but there are issues in other tools that we still haven't addressed and we're still debugging. This has been difficult because each of the issues we found so far have manifested differently and we had to do bisect multiple times, because w...
2020 Aug 05
3
Switch to ld.bfd tombstone behavior by default
...> > > > I can weigh in as a maintainer of the Clang toolchain on a project (Fuchsia) that lives at HEAD. We are still dealing with the fallout of this change and our toolchain roll has been blocked since it landed, while normally we would roll the toolchain every week. All the issues in Breakpad that were affecting us seem to have been addressed, but there are issues in other tools that we still haven't addressed and we're still debugging. This has been difficult because each of the issues we found so far have manifested differently and we had to do bisect multiple times, because w...
2020 Jul 30
3
Switch to ld.bfd tombstone behavior by default
...t; >> >> >> >> >> While I understand the desire to say "we've updated everything we've >> found" the problem is that we don't know that we've found even much of the >> uses or can guarantee that people can upgrade, say their gdb or breakpad, >> as fast as their compiler. Even worse it's a change in behavior without >> much notice at all or even a particularly friendly way to recognize what >> they should do to fix it. >> >> >> >> >> >> >> >> I still think that we do...
2020 Jul 29
2
Switch to ld.bfd tombstone behavior by default
...; >> >> Hi Ray :) >> >> >> >> While I understand the desire to say "we've updated everything we've found" the problem is that we don't know that we've found even much of the uses or can guarantee that people can upgrade, say their gdb or breakpad, as fast as their compiler. Even worse it's a change in behavior without much notice at all or even a particularly friendly way to recognize what they should do to fix it. >> >> >> >> I still think that we do bfd locs with a decent option to change for at least the curre...
2020 Aug 05
2
Switch to ld.bfd tombstone behavior by default
...> I can weigh in as a maintainer of the Clang toolchain on a project > (Fuchsia) that lives at HEAD. We are still dealing with the fallout of this > change and our toolchain roll has been blocked since it landed, while > normally we would roll the toolchain every week. All the issues in Breakpad > that were affecting us seem to have been addressed, but there are issues in > other tools that we still haven't addressed and we're still debugging. This > has been difficult because each of the issues we found so far have > manifested differently and we had to do bisect multi...
2019 Mar 06
3
RFC: Adding "minidump" support to obj2yaml
...ct most people are unfamiliar with this format, I'm going to start off with a brief introduction. Minidump is the native "core file" format for windows systems. However, it is widely used on other systems too. Probably the most popular tools producing this format are the Google "breakpad" and "crashpad" crash reporting systems. LLDB has support for this format since 2016, when it was added as a GSoC project by Dimitar Vlahovski. It currently in active use and development by several lldb contributors. The format itself is fairly simple and extensible. The file starts...
2020 Aug 05
1
Switch to ld.bfd tombstone behavior by default
...I can weigh in as a maintainer of the Clang toolchain on a > project (Fuchsia) that lives at HEAD. We are still dealing with the fallout > of this change and our toolchain roll has been blocked since it landed, > while normally we would roll the toolchain every week. All the issues in > Breakpad that were affecting us seem to have been addressed, but there are > issues in other tools that we still haven't addressed and we're still > debugging. This has been difficult because each of the issues we found so > far have manifested differently and we had to do bisect multiple t...